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geant4/source/visualization/RayTracer/include/G4RTXScanner.hh
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2016-06-09 14:55:03 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RTXScanner.hh,v 1.4 2006/06/29 21:23:31 gunter Exp $
// GEANT4 tag $Name: geant4-08-02 $
//
//
#ifdef G4VIS_BUILD_RAYTRACERX_DRIVER
#ifndef G4RTXScanner_H
#define G4RTXScanner_H 1
// class description:
//
// G4RTXScanner
// Provides a sequence of window coordinates suitable for a visible
// window of ever increasing resolution.
#include "G4VRTScanner.hh"
#include <X11/Xlib.h>
#include <X11/Xutil.h>
class G4ViewParameters;
class G4RTXScanner: public G4VRTScanner {
public: // with description
G4RTXScanner();
// Compiler defaults for destructor, copy constructor and
// assignmemt.
virtual const G4String& GetGSName() const;
// Get name that acts as graphics system name.
virtual const G4String& GetGSNickname() const;
// Get name that acts as graphics system nickname. It is this that
// the user specifies on the /vis/open and /vis/sceneHandler/create
// commands.
virtual void Initialize(G4int nRow, G4int nColumn);
// Intialises scanner for window with nRow rows and nColumn columns.
virtual G4bool Coords(G4int& iRow, G4int& iColumn);
// Supplies coordinate (iRow,iColumn) and returns false when the
// sequence has finished, i.e., on the call *after* suplying the
// last valid coordinate.
virtual void Draw
(unsigned char red, unsigned char green, unsigned char blue);
// Draw coloured square at current position.
G4bool GetXWindow(const G4String& name, G4ViewParameters&);
protected:
G4String theGSName, theGSNickname;
G4int theNRow, theNColumn, theStep, theIRow, theIColumn;
// X Window variables...
Display* display;
Window win;
GC gc;
XStandardColormap *scmap;
};
#endif
#endif