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geant4/source/visualization/OpenGL/include/G4OpenGLSceneHandler.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLSceneHandler.hh,v 1.20 2006/08/30 11:37:34 allison Exp $
// GEANT4 tag $Name: geant4-08-02 $
//
//
// Andrew Walkden 27th March 1996
// OpenGL scene handler - base for immediate mode and stored mode classes to
// inherit from.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLSCENEHANDLER_HH
#define G4OPENGLSCENEHANDLER_HH
#include "globals.hh"
#include "G4RotationMatrix.hh"
#include "G4OpenGL.hh"
#include "G4VSceneHandler.hh"
#include "G4OpenGLViewer.hh"
// Base class for various OpenGLScene classes.
class G4OpenGLSceneHandler: public G4VSceneHandler {
public:
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Text&);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Polyhedron&);
void AddPrimitive (const G4NURBS&);
// Explicitly invoke base class methods to avoid warnings about
// hiding of base class methods...
void AddPrimitive(const G4Polymarker& polymarker) {
G4VSceneHandler::AddPrimitive (polymarker);
}
void AddPrimitive (const G4Scale& scale) {
G4VSceneHandler::AddPrimitive (scale);
}
void AddSolid (const G4Box&);
void AddSolid (const G4Cons&);
void AddSolid (const G4Tubs&);
void AddSolid (const G4Trd&);
void AddSolid (const G4Trap&);
void AddSolid (const G4Sphere&);
void AddSolid (const G4Para&);
void AddSolid (const G4Torus&);
void AddSolid (const G4Polycone&);
void AddSolid (const G4Polyhedra&);
void AddSolid (const G4VSolid&);
void AddCompound (const G4VTrajectory&);
void AddCompound (const G4VHit&);
protected:
G4OpenGLSceneHandler (G4VGraphicsSystem& system,
G4int id,
const G4String& name = "");
virtual ~G4OpenGLSceneHandler ();
const G4Polyhedron* CreateSectionPolyhedron ();
const G4Polyhedron* CreateCutawayPolyhedron ();
private:
void AddCircleSquare (const G4VMarker&, G4int nSides);
/**************************************************
Not needed - but see note on future development in .cc.
void DrawScreenPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in screen coordinates.
*********************************/
void DrawXYPolygon (G4double size,
const G4Point3D& centre,
G4int nSides);
// Draws in world coordinates a polygon in the screen plane knowing
// viewpoint direction and up vector.
static const GLubyte fStippleMaskHashed [128];
};
#include "G4OpenGLSceneHandler.icc"
#endif
#endif