116 lines
4.1 KiB
C++
116 lines
4.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLSceneHandler.hh,v 1.20 2006/08/30 11:37:34 allison Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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//
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// Andrew Walkden 27th March 1996
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// OpenGL scene handler - base for immediate mode and stored mode classes to
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// inherit from.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLSCENEHANDLER_HH
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#define G4OPENGLSCENEHANDLER_HH
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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#include "G4OpenGL.hh"
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#include "G4VSceneHandler.hh"
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#include "G4OpenGLViewer.hh"
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// Base class for various OpenGLScene classes.
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class G4OpenGLSceneHandler: public G4VSceneHandler {
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public:
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Polyhedron&);
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void AddPrimitive (const G4NURBS&);
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// Explicitly invoke base class methods to avoid warnings about
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// hiding of base class methods...
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void AddPrimitive(const G4Polymarker& polymarker) {
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G4VSceneHandler::AddPrimitive (polymarker);
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}
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void AddPrimitive (const G4Scale& scale) {
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G4VSceneHandler::AddPrimitive (scale);
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}
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void AddSolid (const G4Box&);
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void AddSolid (const G4Cons&);
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void AddSolid (const G4Tubs&);
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void AddSolid (const G4Trd&);
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void AddSolid (const G4Trap&);
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void AddSolid (const G4Sphere&);
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void AddSolid (const G4Para&);
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void AddSolid (const G4Torus&);
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void AddSolid (const G4Polycone&);
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void AddSolid (const G4Polyhedra&);
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void AddSolid (const G4VSolid&);
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void AddCompound (const G4VTrajectory&);
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void AddCompound (const G4VHit&);
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protected:
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G4OpenGLSceneHandler (G4VGraphicsSystem& system,
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G4int id,
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const G4String& name = "");
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virtual ~G4OpenGLSceneHandler ();
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const G4Polyhedron* CreateSectionPolyhedron ();
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const G4Polyhedron* CreateCutawayPolyhedron ();
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private:
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void AddCircleSquare (const G4VMarker&, G4int nSides);
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/**************************************************
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Not needed - but see note on future development in .cc.
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void DrawScreenPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in screen coordinates.
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*********************************/
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void DrawXYPolygon (G4double size,
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const G4Point3D& centre,
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G4int nSides);
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// Draws in world coordinates a polygon in the screen plane knowing
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// viewpoint direction and up vector.
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static const GLubyte fStippleMaskHashed [128];
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};
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#include "G4OpenGLSceneHandler.icc"
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#endif
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#endif
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