247 lines
7.6 KiB
C++
247 lines
7.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4DAWNFILESceneHandler.hh,v 1.16 2006/06/29 21:16:30 gunter Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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// Satoshi TANAKA
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#ifndef G4DAWNFILE_SCENE_HANDLER_HH
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#define G4DAWNFILE_SCENE_HANDLER_HH
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#include "globals.hh"
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#include "G4VSceneHandler.hh"
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#include "G4FRofstream.hh"
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#include "G4FRConst.hh"
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class G4VisAttributes ;
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class G4DAWNFILE;
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//-----
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class G4DAWNFILESceneHandler: public G4VSceneHandler {
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friend class G4DAWNFILEViewer;
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public:
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//----- constructor and destructor
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G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name = "");
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virtual ~G4DAWNFILESceneHandler ();
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//----- overriding base class methods
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void AddPrimitive (const G4Polyline& line);
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void AddPrimitive (const G4Polyhedron& p);
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void AddPrimitive (const G4NURBS& nurb);
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void AddPrimitive (const G4Text&);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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//----- explicitly invoke base class methods to avoid warnings about
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//----- hiding of base class methods.
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void AddPrimitive (const G4Polymarker& polymarker)
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{ G4VSceneHandler::AddPrimitive (polymarker); }
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void AddPrimitive (const G4Scale& scale)
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{ G4VSceneHandler::AddPrimitive (scale); }
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virtual void BeginModeling () { G4VSceneHandler::BeginModeling ();}
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virtual void EndModeling () { G4VSceneHandler::EndModeling ();}
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virtual void BeginPrimitives (const G4Transform3D& objectTransformation);
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virtual void EndPrimitives ();
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void AddSolid ( const G4Box& box );
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void AddSolid ( const G4Cons& cons );
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void AddSolid ( const G4Tubs& tubs );
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void AddSolid ( const G4Trd& trd );
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void AddSolid ( const G4Trap& trap );
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void AddSolid ( const G4Sphere& sphere );
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void AddSolid ( const G4Para& para );
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void AddSolid ( const G4Torus& torus );
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void AddSolid ( const G4Polycone& polycone ) {
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G4VSceneHandler::AddSolid (polycone);
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}
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void AddSolid ( const G4Polyhedra& polyhedra) {
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G4VSceneHandler::AddSolid (polyhedra);
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}
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void AddSolid ( const G4VSolid& solid );
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void AddCompound ( const G4VTrajectory& traj) {
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G4VSceneHandler::AddCompound(traj);
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}
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void AddCompound ( const G4VHit& hit) {
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G4VSceneHandler::AddCompound(hit);
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}
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void ClearTransientStore(); // Used for triggering detector re-drawing.
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//----- public methods inherent to this class
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void FRBeginModeling () ;
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void FREndModeling () ;
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G4bool FRIsInModeling () { return FRflag_in_modeling ; }
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G4bool IsSavingG4Prim ( void ) { return flag_saving_g4_prim ; }
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void BeginSavingG4Prim( void );
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void EndSavingG4Prim ( void ) ;
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void SetG4PrimFileName() ;
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G4DAWNFILE& GetSystem () { return fSystem ; }
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void SendBoundingBox ( void );
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const char* GetG4PrimFileName () { return fG4PrimFileName ; }
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private:
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//----- Utilities etc (common to DAWN and DAWNFILE drivers )
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G4bool SendVisAttributes ( const G4VisAttributes* pAV );
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G4bool IsVisible ( void ) ;
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void SendTransformedCoordinates( void ) ;
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void SendPhysVolName ( void ) ;
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void SendNdiv ( void ) ;
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//----- public methods common to DAWN and DAWNFILE drivers
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public:
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void SendStr ( const char* char_string ) ;
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void SendStrInt( const char* char_string ,
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G4int ival );
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void SendStrInt3( const char* char_string ,
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G4int ival1 ,
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G4int ival2 ,
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G4int ival3 );
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void SendStrInt4( const char* char_string ,
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G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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G4int ival4 );
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void SendStrDouble( const char* char_string ,
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G4double dval );
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void SendStrDouble2( const char* char_string ,
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G4double dval1 ,
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G4double dval2 );
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void SendStrDouble3( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 );
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void SendStrDouble4( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 );
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void SendStrDouble5( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 );
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void SendStrDouble6( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 );
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void SendStrDouble7( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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G4double dval7 );
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void SendStrDouble11( const char* char_string ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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G4double dval7 ,
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G4double dval8 ,
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G4double dval9 ,
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G4double dval10 ,
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G4double dval11 ) ;
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void SendIntDouble3( G4int ival ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 );
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void SendInt3Str( G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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const char* char_string );
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void SendInt4Str( G4int ival1 ,
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G4int ival2 ,
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G4int ival3 ,
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G4int ival4 ,
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const char* char_string );
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void SendStrDouble6Str( const char* char_string1 ,
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G4double dval1 ,
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G4double dval2 ,
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G4double dval3 ,
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G4double dval4 ,
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G4double dval5 ,
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G4double dval6 ,
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const char* char_string2 );
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void SendInt ( G4int val );
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void SendDouble( G4double val );
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private:
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G4DAWNFILE& fSystem; // Graphics system for this scene.
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static G4int fSceneIdCount;
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G4FRofstream fPrimDest ; // defined here
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G4bool FRflag_in_modeling ;
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// true: FR_BEGIN_MODELING has sent to DAWN, and
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// FR_END_MODELING has not sent yet.
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// false: otherwise
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//
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// FRflag_in_modeling is set to "true"
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// in FRBeginModeling(), and to "false"
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// in FREndModeling().
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G4bool flag_saving_g4_prim ;
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const int COMMAND_BUF_SIZE ;
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char fG4PrimDestDir [256] ;
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char fG4PrimFileName[256] ;
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G4int fMaxFileNum ;
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G4int fPrec, fPrec2 ;
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};
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#endif
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