1214 lines
34 KiB
C++
1214 lines
34 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Polyhedra.cc,v 1.32 2006/11/08 09:49:51 gcosmo Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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//
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// --------------------------------------------------------------------
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// GEANT 4 class source file
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//
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//
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// G4Polyhedra.cc
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//
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// Implementation of a CSG polyhedra, as an inherited class of G4VCSGfaceted.
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//
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// To be done:
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// * Cracks: there are probably small cracks in the seams between the
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// phi face (G4PolyPhiFace) and sides (G4PolyhedraSide) that are not
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// entirely leakproof. Also, I am not sure all vertices are leak proof.
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// * Many optimizations are possible, but not implemented.
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// * Visualization needs to be updated outside of this routine.
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//
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// Utility classes:
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// * G4EnclosingCylinder: I decided a quick check of geometry would be a
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// good idea (for CPU speed). If the quick check fails, the regular
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// full-blown G4VCSGfaceted version is invoked.
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// * G4ReduciblePolygon: Really meant as a check of input parameters,
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// this utility class also "converts" the GEANT3-like PGON/PCON
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// arguments into the newer ones.
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// Both these classes are implemented outside this file because they are
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// shared with G4Polycone.
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//
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// --------------------------------------------------------------------
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#include "G4Polyhedra.hh"
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#include "G4PolyhedraSide.hh"
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#include "G4PolyPhiFace.hh"
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#include "Randomize.hh"
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#include "G4Polyhedron.hh"
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#include "G4EnclosingCylinder.hh"
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#include "G4ReduciblePolygon.hh"
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#include "G4VPVParameterisation.hh"
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#include <sstream>
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using namespace CLHEP;
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//
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// Constructor (GEANT3 style parameters)
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//
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// GEANT3 PGON radii are specified in the distance to the norm of each face.
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//
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G4Polyhedra::G4Polyhedra( const G4String& name,
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G4double phiStart,
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G4double thePhiTotal,
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G4int theNumSide,
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G4int numZPlanes,
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const G4double zPlane[],
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const G4double rInner[],
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const G4double rOuter[] )
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: G4VCSGfaceted( name ), genericPgon(false)
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{
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if (theNumSide <= 0)
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{
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G4cerr << "ERROR - G4Polyhedra::G4Polyhedra(): " << GetName() << G4endl
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<< " No sides specified !"
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<< G4endl;
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G4Exception("G4Polyhedra::G4Polyhedra()", "InvalidSetup",
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FatalException, "Solid must have at least one side.");
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}
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//
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// Calculate conversion factor from G3 radius to G4 radius
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//
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G4double phiTotal = thePhiTotal;
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if ( (phiTotal <=0) || (phiTotal >= twopi*(1-DBL_EPSILON)) )
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phiTotal = twopi;
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G4double convertRad = std::cos(0.5*phiTotal/theNumSide);
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//
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// Some historical stuff
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//
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original_parameters = new G4PolyhedraHistorical;
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original_parameters->numSide = theNumSide;
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original_parameters->Start_angle = phiStart;
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original_parameters->Opening_angle = phiTotal;
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original_parameters->Num_z_planes = numZPlanes;
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original_parameters->Z_values = new G4double[numZPlanes];
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original_parameters->Rmin = new G4double[numZPlanes];
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original_parameters->Rmax = new G4double[numZPlanes];
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G4int i;
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for (i=0; i<numZPlanes; i++)
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{
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if (( i < numZPlanes-1) && ( zPlane[i] == zPlane[i+1] ))
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{
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if( (rInner[i] > rOuter[i+1])
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||(rInner[i+1] > rOuter[i]) )
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{
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DumpInfo();
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G4cerr << "ERROR - G4Polyhedra::G4Polyhedra()"
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<< G4endl
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<< " Segments are not contiguous !" << G4endl
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<< " rMin[" << i << "] = " << rInner[i]
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<< " -- rMax[" << i+1 << "] = " << rOuter[i+1] << G4endl
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<< " rMin[" << i+1 << "] = " << rInner[i+1]
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<< " -- rMax[" << i << "] = " << rOuter[i] << G4endl;
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G4Exception("G4Polyhedra::G4Polyhedra()","InvalidSetup",FatalException,
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"Cannot create a Polyhedra with no contiguous segments.");
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}
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}
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original_parameters->Z_values[i] = zPlane[i];
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original_parameters->Rmin[i] = rInner[i]/convertRad;
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original_parameters->Rmax[i] = rOuter[i]/convertRad;
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}
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//
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// Build RZ polygon using special PCON/PGON GEANT3 constructor
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//
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G4ReduciblePolygon *rz =
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new G4ReduciblePolygon( rInner, rOuter, zPlane, numZPlanes );
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rz->ScaleA( 1/convertRad );
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//
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// Do the real work
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//
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Create( phiStart, phiTotal, theNumSide, rz );
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delete rz;
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}
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//
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// Constructor (generic parameters)
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//
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G4Polyhedra::G4Polyhedra( const G4String& name,
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G4double phiStart,
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G4double phiTotal,
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G4int theNumSide,
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G4int numRZ,
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const G4double r[],
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const G4double z[] )
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: G4VCSGfaceted( name ), genericPgon(true)
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{
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G4ReduciblePolygon *rz = new G4ReduciblePolygon( r, z, numRZ );
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Create( phiStart, phiTotal, theNumSide, rz );
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// Set original_parameters struct for consistency
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//
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SetOriginalParameters(); // In .icc; looks dodgy to me (J.Allison). Ignore.
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delete rz;
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}
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//
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// Create
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//
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// Generic create routine, called by each constructor
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// after conversion of arguments
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//
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void G4Polyhedra::Create( G4double phiStart,
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G4double phiTotal,
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G4int theNumSide,
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G4ReduciblePolygon *rz )
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{
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//
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// Perform checks of rz values
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//
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if (rz->Amin() < 0.0)
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{
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G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
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<< " All R values must be >= 0 !"
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<< G4endl;
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G4Exception("G4Polyhedra::Create()", "InvalidSetup",
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FatalException, "Illegal input parameters.");
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}
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G4double rzArea = rz->Area();
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if (rzArea < -kCarTolerance)
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rz->ReverseOrder();
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else if (rzArea < -kCarTolerance)
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{
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G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
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<< " R/Z cross section is zero or near zero: "
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<< rzArea << G4endl;
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G4Exception("G4Polyhedra::Create()", "InvalidSetup",
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FatalException, "Illegal input parameters.");
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}
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if ( (!rz->RemoveDuplicateVertices( kCarTolerance ))
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|| (!rz->RemoveRedundantVertices( kCarTolerance )) )
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{
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G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
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<< " Too few unique R/Z values !"
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<< G4endl;
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G4Exception("G4Polyhedra::Create()", "InvalidSetup",
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FatalException, "Illegal input parameters.");
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}
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if (rz->CrossesItself( 1/kInfinity ))
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{
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G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
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<< " R/Z segments cross !"
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<< G4endl;
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G4Exception("G4Polyhedra::Create()", "InvalidSetup",
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FatalException, "Illegal input parameters.");
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}
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numCorner = rz->NumVertices();
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startPhi = phiStart;
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while( startPhi < 0 ) startPhi += twopi;
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//
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// Phi opening? Account for some possible roundoff, and interpret
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// nonsense value as representing no phi opening
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//
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if ( (phiTotal <= 0) || (phiTotal > twopi*(1-DBL_EPSILON)) )
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{
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phiIsOpen = false;
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endPhi = phiStart+twopi;
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}
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else
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{
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phiIsOpen = true;
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//
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// Convert phi into our convention
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//
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endPhi = phiStart+phiTotal;
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while( endPhi < startPhi ) endPhi += twopi;
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}
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//
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// Save number sides
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//
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numSide = theNumSide;
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//
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// Allocate corner array.
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//
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corners = new G4PolyhedraSideRZ[numCorner];
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//
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// Copy corners
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//
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G4ReduciblePolygonIterator iterRZ(rz);
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G4PolyhedraSideRZ *next = corners;
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iterRZ.Begin();
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do
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{
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next->r = iterRZ.GetA();
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next->z = iterRZ.GetB();
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} while( ++next, iterRZ.Next() );
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//
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// Allocate face pointer array
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//
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numFace = phiIsOpen ? numCorner+2 : numCorner;
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faces = new G4VCSGface*[numFace];
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//
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// Construct side faces
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//
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// To do so properly, we need to keep track of four successive RZ
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// corners.
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//
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// But! Don't construct a face if both points are at zero radius!
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//
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G4PolyhedraSideRZ *corner = corners,
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*prev = corners + numCorner-1,
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*nextNext;
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G4VCSGface **face = faces;
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do
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{
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next = corner+1;
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if (next >= corners+numCorner) next = corners;
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nextNext = next+1;
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if (nextNext >= corners+numCorner) nextNext = corners;
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if (corner->r < 1/kInfinity && next->r < 1/kInfinity) continue;
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//
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// We must decide here if we can dare declare one of our faces
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// as having a "valid" normal (i.e. allBehind = true). This
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// is never possible if the face faces "inward" in r *unless*
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// we have only one side
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//
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G4bool allBehind;
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if ((corner->z > next->z) && (numSide > 1))
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{
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allBehind = false;
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}
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else
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{
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//
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// Otherwise, it is only true if the line passing
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// through the two points of the segment do not
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// split the r/z cross section
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//
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allBehind = !rz->BisectedBy( corner->r, corner->z,
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next->r, next->z, kCarTolerance );
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}
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*face++ = new G4PolyhedraSide( prev, corner, next, nextNext,
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numSide, startPhi, endPhi-startPhi, phiIsOpen );
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} while( prev=corner, corner=next, corner > corners );
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if (phiIsOpen)
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{
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//
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// Construct phi open edges
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//
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*face++ = new G4PolyPhiFace( rz, startPhi, phiTotal/numSide, endPhi );
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*face++ = new G4PolyPhiFace( rz, endPhi, phiTotal/numSide, startPhi );
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}
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//
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// We might have dropped a face or two: recalculate numFace
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//
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numFace = face-faces;
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//
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// Make enclosingCylinder
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//
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enclosingCylinder =
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new G4EnclosingCylinder( rz, phiIsOpen, phiStart, phiTotal );
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}
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4Polyhedra::G4Polyhedra( __void__& a )
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: G4VCSGfaceted(a), genericPgon(false), corners(0),
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original_parameters(0), enclosingCylinder(0)
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{
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}
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//
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// Destructor
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//
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G4Polyhedra::~G4Polyhedra()
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{
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delete [] corners;
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if (original_parameters) delete original_parameters;
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delete enclosingCylinder;
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}
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//
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// Copy constructor
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//
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G4Polyhedra::G4Polyhedra( const G4Polyhedra &source )
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: G4VCSGfaceted( source )
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{
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CopyStuff( source );
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}
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//
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// Assignment operator
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//
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const G4Polyhedra &G4Polyhedra::operator=( const G4Polyhedra &source )
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{
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if (this == &source) return *this;
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G4VCSGfaceted::operator=( source );
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delete [] corners;
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if (original_parameters) delete original_parameters;
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delete enclosingCylinder;
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CopyStuff( source );
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return *this;
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}
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//
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// CopyStuff
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//
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void G4Polyhedra::CopyStuff( const G4Polyhedra &source )
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{
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//
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// Simple stuff
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//
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numSide = source.numSide;
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startPhi = source.startPhi;
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endPhi = source.endPhi;
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phiIsOpen = source.phiIsOpen;
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numCorner = source.numCorner;
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genericPgon= source.genericPgon;
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//
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// The corner array
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//
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corners = new G4PolyhedraSideRZ[numCorner];
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G4PolyhedraSideRZ *corn = corners,
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*sourceCorn = source.corners;
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do
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{
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*corn = *sourceCorn;
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} while( ++sourceCorn, ++corn < corners+numCorner );
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//
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// Original parameters
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//
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if (source.original_parameters)
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{
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original_parameters =
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new G4PolyhedraHistorical( *source.original_parameters );
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}
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//
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// Enclosing cylinder
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//
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enclosingCylinder = new G4EnclosingCylinder( *source.enclosingCylinder );
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}
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//
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// Reset
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//
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// Recalculates and reshapes the solid, given pre-assigned
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// original_parameters.
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//
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G4bool G4Polyhedra::Reset()
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{
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if (genericPgon)
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{
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G4Exception("G4Polyhedra::Reset()", "NotApplicableConstruct",
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JustWarning, "Parameters NOT resetted.");
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G4cerr << "Solid " << GetName() << " built using generic construct."
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<< G4endl << "Specify original parameters first !" << G4endl;
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return 1;
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}
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//
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// Clear old setup
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//
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G4VCSGfaceted::DeleteStuff();
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delete [] corners;
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delete enclosingCylinder;
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//
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// Rebuild polyhedra
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//
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G4ReduciblePolygon *rz =
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new G4ReduciblePolygon( original_parameters->Rmin,
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original_parameters->Rmax,
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original_parameters->Z_values,
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original_parameters->Num_z_planes );
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//
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// Calculate conversion factor
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//
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G4double phiTotal = original_parameters->Opening_angle;
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if ( (phiTotal <=0) || (phiTotal >= twopi*(1-DBL_EPSILON)) )
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phiTotal = twopi;
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G4double convertRad = std::cos(0.5*phiTotal/original_parameters->numSide);
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rz->ScaleA( 1/convertRad );
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Create( original_parameters->Start_angle, phiTotal,
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original_parameters->numSide, rz );
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delete rz;
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return 0;
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}
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//
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// Inside
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//
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// This is an override of G4VCSGfaceted::Inside, created in order
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// to speed things up by first checking with G4EnclosingCylinder.
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//
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EInside G4Polyhedra::Inside( const G4ThreeVector &p ) const
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{
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//
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// Quick test
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//
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if (enclosingCylinder->MustBeOutside(p)) return kOutside;
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//
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// Long answer
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//
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return G4VCSGfaceted::Inside(p);
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}
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//
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// DistanceToIn
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//
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// This is an override of G4VCSGfaceted::Inside, created in order
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// to speed things up by first checking with G4EnclosingCylinder.
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//
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G4double G4Polyhedra::DistanceToIn( const G4ThreeVector &p,
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|
const G4ThreeVector &v ) const
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{
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//
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// Quick test
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//
|
|
if (enclosingCylinder->ShouldMiss(p,v))
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return kInfinity;
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//
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// Long answer
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//
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return G4VCSGfaceted::DistanceToIn( p, v );
|
|
}
|
|
|
|
|
|
//
|
|
// DistanceToIn
|
|
//
|
|
G4double G4Polyhedra::DistanceToIn( const G4ThreeVector &p ) const
|
|
{
|
|
return G4VCSGfaceted::DistanceToIn(p);
|
|
}
|
|
|
|
|
|
//
|
|
// ComputeDimensions
|
|
//
|
|
void G4Polyhedra::ComputeDimensions( G4VPVParameterisation* p,
|
|
const G4int n,
|
|
const G4VPhysicalVolume* pRep )
|
|
{
|
|
p->ComputeDimensions(*this,n,pRep);
|
|
}
|
|
|
|
|
|
//
|
|
// GetEntityType
|
|
//
|
|
G4GeometryType G4Polyhedra::GetEntityType() const
|
|
{
|
|
return G4String("G4Polyhedra");
|
|
}
|
|
|
|
|
|
//
|
|
// Stream object contents to an output stream
|
|
//
|
|
std::ostream& G4Polyhedra::StreamInfo( std::ostream& os ) const
|
|
{
|
|
os << "-----------------------------------------------------------\n"
|
|
<< " *** Dump for solid - " << GetName() << " ***\n"
|
|
<< " ===================================================\n"
|
|
<< " Solid type: G4Polyhedra\n"
|
|
<< " Parameters: \n"
|
|
<< " starting phi angle : " << startPhi/degree << " degrees \n"
|
|
<< " ending phi angle : " << endPhi/degree << " degrees \n";
|
|
G4int i=0;
|
|
if (!genericPgon)
|
|
{
|
|
G4int numPlanes = original_parameters->Num_z_planes;
|
|
os << " number of Z planes: " << numPlanes << "\n"
|
|
<< " Z values: \n";
|
|
for (i=0; i<numPlanes; i++)
|
|
{
|
|
os << " Z plane " << i << ": "
|
|
<< original_parameters->Z_values[i] << "\n";
|
|
}
|
|
os << " Tangent distances to inner surface (Rmin): \n";
|
|
for (i=0; i<numPlanes; i++)
|
|
{
|
|
os << " Z plane " << i << ": "
|
|
<< original_parameters->Rmin[i] << "\n";
|
|
}
|
|
os << " Tangent distances to outer surface (Rmax): \n";
|
|
for (i=0; i<numPlanes; i++)
|
|
{
|
|
os << " Z plane " << i << ": "
|
|
<< original_parameters->Rmax[i] << "\n";
|
|
}
|
|
}
|
|
os << " number of RZ points: " << numCorner << "\n"
|
|
<< " RZ values (corners): \n";
|
|
for (i=0; i<numCorner; i++)
|
|
{
|
|
os << " "
|
|
<< corners[i].r << ", " << corners[i].z << "\n";
|
|
}
|
|
os << "-----------------------------------------------------------\n";
|
|
|
|
return os;
|
|
}
|
|
|
|
|
|
//
|
|
// GetPointOnPlane
|
|
//
|
|
// Auxiliary method for get point on surface
|
|
//
|
|
G4ThreeVector G4Polyhedra::GetPointOnPlane(G4ThreeVector p0, G4ThreeVector p1,
|
|
G4ThreeVector p2, G4ThreeVector p3) const
|
|
{
|
|
G4double lambda1, lambda2, chose,aOne,aTwo;
|
|
G4ThreeVector t, u, v, w, Area, normal;
|
|
aOne = 1.;
|
|
aTwo = 1.;
|
|
|
|
t = p1 - p0;
|
|
u = p2 - p1;
|
|
v = p3 - p2;
|
|
w = p0 - p3;
|
|
|
|
chose = RandFlat::shoot(0.,aOne+aTwo);
|
|
if( (chose>=0.) && (chose < aOne) )
|
|
{
|
|
lambda1 = RandFlat::shoot(0.,1.);
|
|
lambda2 = RandFlat::shoot(0.,lambda1);
|
|
return (p2+lambda1*v+lambda2*w);
|
|
}
|
|
|
|
lambda1 = RandFlat::shoot(0.,1.);
|
|
lambda2 = RandFlat::shoot(0.,lambda1);
|
|
return (p0+lambda1*t+lambda2*u);
|
|
}
|
|
|
|
|
|
//
|
|
// GetPointOnTriangle
|
|
//
|
|
// Auxiliary method for get point on surface
|
|
//
|
|
G4ThreeVector G4Polyhedra::GetPointOnTriangle(G4ThreeVector p1,
|
|
G4ThreeVector p2,
|
|
G4ThreeVector p3) const
|
|
{
|
|
G4double lambda1,lambda2;
|
|
G4ThreeVector v=p3-p1, w=p1-p2;
|
|
|
|
lambda1 = RandFlat::shoot(0.,1.);
|
|
lambda2 = RandFlat::shoot(0.,lambda1);
|
|
|
|
return (p2 + lambda1*w + lambda2*v);
|
|
}
|
|
|
|
|
|
//
|
|
// GetPointOnSurface
|
|
//
|
|
G4ThreeVector G4Polyhedra::GetPointOnSurface() const
|
|
{
|
|
G4int j, numPlanes = original_parameters->Num_z_planes, Flag=0;
|
|
G4double chose, totArea=0., Achose1, Achose2,
|
|
rad1, rad2, sinphi1, sinphi2, cosphi1, cosphi2;
|
|
G4double a, b, l2, rang,
|
|
ksi = (endPhi-startPhi)/(double)numSide,
|
|
area, aTop=0., aBottom=0.,zVal=0.;
|
|
G4ThreeVector p0, p1, p2, p3;
|
|
std::vector<G4double> aVector1;
|
|
std::vector<G4double> aVector2;
|
|
std::vector<G4double> aVector3;
|
|
|
|
G4double cosksi = std::cos(ksi/2.);
|
|
|
|
// below we generate the areas relevant to our solid
|
|
//
|
|
for(j=0; j<numPlanes-1; j++)
|
|
{
|
|
a = original_parameters->Rmax[j+1];
|
|
b = original_parameters->Rmax[j];
|
|
l2 = sqr(original_parameters->Z_values[j]
|
|
-original_parameters->Z_values[j+1]) + sqr(b-a);
|
|
area = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
|
|
aVector1.push_back(area);
|
|
}
|
|
|
|
for(j=0; j<numPlanes-1; j++)
|
|
{
|
|
a = original_parameters->Rmin[j+1];//*cosksi;
|
|
b = original_parameters->Rmin[j];//*cosksi;
|
|
l2 = sqr(original_parameters->Z_values[j]
|
|
-original_parameters->Z_values[j+1]) + sqr(b-a);
|
|
area = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
|
|
aVector2.push_back(area);
|
|
}
|
|
|
|
for(j=0; j<numPlanes-1; j++)
|
|
{
|
|
if(phiIsOpen == true)
|
|
{
|
|
aVector3.push_back(0.5*(original_parameters->Rmax[j]
|
|
-original_parameters->Rmin[j]
|
|
+original_parameters->Rmax[j+1]
|
|
-original_parameters->Rmin[j+1])
|
|
*std::fabs(original_parameters->Z_values[j+1]
|
|
-original_parameters->Z_values[j]));
|
|
}
|
|
else { aVector3.push_back(0.); }
|
|
}
|
|
|
|
for(j=0; j<numPlanes-1; j++)
|
|
{
|
|
totArea += numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
|
|
}
|
|
|
|
// must include top and bottom areas
|
|
if(original_parameters->Rmax[numPlanes-1] != 0.)
|
|
{
|
|
a = original_parameters->Rmax[numPlanes-1];
|
|
b = original_parameters->Rmin[numPlanes-1];
|
|
l2 = sqr(a-b);
|
|
aTop = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
|
|
}
|
|
|
|
if(original_parameters->Rmax[0] != 0.)
|
|
{
|
|
a = original_parameters->Rmax[0];
|
|
b = original_parameters->Rmin[0];
|
|
l2 = sqr(a-b);
|
|
aBottom = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
|
|
}
|
|
|
|
Achose1 = 0.;
|
|
Achose2 = numSide*(aVector1[0]+aVector2[0])+2.*aVector3[0];
|
|
|
|
chose = RandFlat::shoot(0.,totArea+aTop+aBottom);
|
|
if( (chose >= 0.) && (chose < aTop + aBottom) )
|
|
{
|
|
chose = RandFlat::shoot(startPhi,endPhi);
|
|
rang = std::floor((chose-startPhi)/ksi-0.01);
|
|
rang = std::fabs(rang);
|
|
sinphi1 = std::sin(startPhi+rang*ksi);
|
|
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
|
|
cosphi1 = std::cos(startPhi+rang*ksi);
|
|
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
|
|
|
|
chose = RandFlat::shoot(0., aTop + aBottom);
|
|
if(chose>=0. && chose<aTop)
|
|
{
|
|
rad1 = original_parameters->Rmin[numPlanes-1];
|
|
rad2 = original_parameters->Rmax[numPlanes-1];
|
|
zVal = original_parameters->Z_values[numPlanes-1];
|
|
}
|
|
else
|
|
{
|
|
rad1 = original_parameters->Rmin[0];
|
|
rad2 = original_parameters->Rmax[0];
|
|
zVal = original_parameters->Z_values[0];
|
|
}
|
|
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
|
|
p1 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
|
|
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
|
|
p3 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
|
|
return GetPointOnPlane(p0,p1,p2,p3);
|
|
}
|
|
else
|
|
{
|
|
for (j=0; j< numPlanes-1; j++)
|
|
{
|
|
if(chose>=Achose1 && chose < Achose2){ Flag = j; }
|
|
Achose1 += numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
|
|
Achose2 = Achose1 + numSide*(aVector1[j+1]+aVector2[j+1])
|
|
+ 2.*aVector3[j+1];
|
|
}
|
|
}
|
|
|
|
// at this point we have chosen a subsection
|
|
// between to adjacent plane cuts...
|
|
|
|
j = Flag;
|
|
|
|
totArea = numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
|
|
chose = RandFlat::shoot(0.,totArea);
|
|
|
|
if( (chose>=0.) && (chose<numSide*aVector1[j]) )
|
|
{
|
|
chose = RandFlat::shoot(startPhi,endPhi);
|
|
rang = std::floor((chose-startPhi)/ksi-0.01);
|
|
rang = std::fabs(rang);
|
|
rad1 = original_parameters->Rmax[j];
|
|
rad2 = original_parameters->Rmax[j+1];
|
|
sinphi1 = std::sin(startPhi+rang*ksi);
|
|
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
|
|
cosphi1 = std::cos(startPhi+rang*ksi);
|
|
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
|
|
zVal = original_parameters->Z_values[j];
|
|
|
|
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
|
|
p1 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
|
|
|
|
zVal = original_parameters->Z_values[j+1];
|
|
|
|
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
|
|
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
|
|
|
|
return GetPointOnPlane(p0,p1,p2,p3);
|
|
}
|
|
else if ( (chose >= numSide*aVector1[j])
|
|
&& (chose <= numSide*(aVector1[j]+aVector2[j])) )
|
|
{
|
|
chose = RandFlat::shoot(startPhi,endPhi);
|
|
rang = std::floor((chose-startPhi)/ksi-0.01);
|
|
rang = std::fabs(rang);
|
|
rad1 = original_parameters->Rmin[j];
|
|
rad2 = original_parameters->Rmin[j+1];
|
|
sinphi1 = std::sin(startPhi+rang*ksi);
|
|
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
|
|
cosphi1 = std::cos(startPhi+rang*ksi);
|
|
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
|
|
zVal = original_parameters->Z_values[j];
|
|
|
|
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
|
|
p1 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
|
|
|
|
zVal = original_parameters->Z_values[j+1];
|
|
|
|
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
|
|
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
|
|
|
|
return GetPointOnPlane(p0,p1,p2,p3);
|
|
}
|
|
|
|
chose = RandFlat::shoot(0.,2.2);
|
|
if( (chose>=0.) && (chose < 1.) )
|
|
{
|
|
rang = startPhi;
|
|
}
|
|
else
|
|
{
|
|
rang = endPhi;
|
|
}
|
|
|
|
cosphi1 = std::cos(rang); rad1 = original_parameters->Rmin[j];
|
|
sinphi1 = std::sin(rang); rad2 = original_parameters->Rmax[j];
|
|
|
|
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,
|
|
original_parameters->Z_values[j]);
|
|
p1 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,
|
|
original_parameters->Z_values[j]);
|
|
|
|
rad1 = original_parameters->Rmax[j+1];
|
|
rad2 = original_parameters->Rmin[j+1];
|
|
|
|
p2 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,
|
|
original_parameters->Z_values[j+1]);
|
|
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,
|
|
original_parameters->Z_values[j+1]);
|
|
|
|
return GetPointOnPlane(p0,p1,p2,p3);
|
|
}
|
|
|
|
|
|
//
|
|
// CreatePolyhedron
|
|
//
|
|
G4Polyhedron* G4Polyhedra::CreatePolyhedron() const
|
|
{
|
|
if (!genericPgon)
|
|
{
|
|
return new G4PolyhedronPgon( original_parameters->Start_angle,
|
|
original_parameters->Opening_angle,
|
|
original_parameters->numSide,
|
|
original_parameters->Num_z_planes,
|
|
original_parameters->Z_values,
|
|
original_parameters->Rmin,
|
|
original_parameters->Rmax);
|
|
}
|
|
else
|
|
{
|
|
// The following code prepares for:
|
|
// HepPolyhedron::createPolyhedron(int Nnodes, int Nfaces,
|
|
// const double xyz[][3],
|
|
// const int faces_vec[][4])
|
|
// Here is an extract from the header file HepPolyhedron.h:
|
|
/**
|
|
* Creates user defined polyhedron.
|
|
* This function allows to the user to define arbitrary polyhedron.
|
|
* The faces of the polyhedron should be either triangles or planar
|
|
* quadrilateral. Nodes of a face are defined by indexes pointing to
|
|
* the elements in the xyz array. Numeration of the elements in the
|
|
* array starts from 1 (like in fortran). The indexes can be positive
|
|
* or negative. Negative sign means that the corresponding edge is
|
|
* invisible. The normal of the face should be directed to exterior
|
|
* of the polyhedron.
|
|
*
|
|
* @param Nnodes number of nodes
|
|
* @param Nfaces number of faces
|
|
* @param xyz nodes
|
|
* @param faces_vec faces (quadrilaterals or triangles)
|
|
* @return status of the operation - is non-zero in case of problem
|
|
*/
|
|
G4int nNodes;
|
|
G4int nFaces;
|
|
typedef G4double double3[3];
|
|
double3* xyz;
|
|
typedef G4int int4[4];
|
|
int4* faces_vec;
|
|
if (phiIsOpen)
|
|
{
|
|
// Triangulate open ends. Simple ear-chopping algorithm...
|
|
// I'm not sure how robust this algorithm is (J.Allison).
|
|
//
|
|
std::vector<G4bool> chopped(numCorner, false);
|
|
std::vector<G4int*> triQuads;
|
|
G4int remaining = numCorner;
|
|
G4int iStarter = 0;
|
|
while (remaining >= 3)
|
|
{
|
|
// Find unchopped corners...
|
|
//
|
|
G4int A = -1, B = -1, C = -1;
|
|
G4int iStepper = iStarter;
|
|
do
|
|
{
|
|
if (A < 0) { A = iStepper; }
|
|
else if (B < 0) { B = iStepper; }
|
|
else if (C < 0) { C = iStepper; }
|
|
do
|
|
{
|
|
if (++iStepper >= numCorner) iStepper = 0;
|
|
}
|
|
while (chopped[iStepper]);
|
|
}
|
|
while (C < 0 && iStepper != iStarter);
|
|
|
|
// Check triangle at B is pointing outward (an "ear").
|
|
// Sign of z cross product determines...
|
|
|
|
G4double BAr = corners[A].r - corners[B].r;
|
|
G4double BAz = corners[A].z - corners[B].z;
|
|
G4double BCr = corners[C].r - corners[B].r;
|
|
G4double BCz = corners[C].z - corners[B].z;
|
|
if (BAr * BCz - BAz * BCr < kCarTolerance)
|
|
{
|
|
G4int* tq = new G4int[3];
|
|
tq[0] = A + 1;
|
|
tq[1] = B + 1;
|
|
tq[2] = C + 1;
|
|
triQuads.push_back(tq);
|
|
chopped[B] = true;
|
|
--remaining;
|
|
}
|
|
else
|
|
{
|
|
do
|
|
{
|
|
if (++iStarter >= numCorner) { iStarter = 0; }
|
|
}
|
|
while (chopped[iStarter]);
|
|
}
|
|
}
|
|
|
|
// Transfer to faces...
|
|
|
|
nNodes = (numSide + 1) * numCorner;
|
|
nFaces = numSide * numCorner + 2 * triQuads.size();
|
|
faces_vec = new int4[nFaces];
|
|
G4int iface = 0;
|
|
G4int addition = numCorner * numSide;
|
|
G4int d = numCorner - 1;
|
|
for (G4int iEnd = 0; iEnd < 2; ++iEnd)
|
|
{
|
|
for (size_t i = 0; i < triQuads.size(); ++i)
|
|
{
|
|
// Negative for soft/auxiliary/normally invisible edges...
|
|
//
|
|
G4int a, b, c;
|
|
if (iEnd == 0)
|
|
{
|
|
a = triQuads[i][0];
|
|
b = triQuads[i][1];
|
|
c = triQuads[i][2];
|
|
}
|
|
else
|
|
{
|
|
a = triQuads[i][0] + addition;
|
|
b = triQuads[i][2] + addition;
|
|
c = triQuads[i][1] + addition;
|
|
}
|
|
G4int ab = std::abs(b - a);
|
|
G4int bc = std::abs(c - b);
|
|
G4int ca = std::abs(a - c);
|
|
faces_vec[iface][0] = (ab == 1 || ab == d)? a: -a;
|
|
faces_vec[iface][1] = (bc == 1 || bc == d)? b: -b;
|
|
faces_vec[iface][2] = (ca == 1 || ca == d)? c: -c;
|
|
faces_vec[iface][3] = 0;
|
|
++iface;
|
|
}
|
|
}
|
|
|
|
// Continue with sides...
|
|
|
|
xyz = new double3[nNodes];
|
|
const G4double dPhi = (endPhi - startPhi) / numSide;
|
|
G4double phi = startPhi;
|
|
G4int ixyz = 0;
|
|
for (G4int iSide = 0; iSide < numSide; ++iSide)
|
|
{
|
|
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
|
|
{
|
|
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
|
|
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
|
|
xyz[ixyz][2] = corners[iCorner].z;
|
|
if (iCorner < numCorner - 1)
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz + numCorner + 1;
|
|
faces_vec[iface][2] = ixyz + numCorner + 2;
|
|
faces_vec[iface][3] = ixyz + 2;
|
|
}
|
|
else
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz + numCorner + 1;
|
|
faces_vec[iface][2] = ixyz + 2;
|
|
faces_vec[iface][3] = ixyz - numCorner + 2;
|
|
}
|
|
++iface;
|
|
++ixyz;
|
|
}
|
|
phi += dPhi;
|
|
}
|
|
|
|
// Last corners...
|
|
|
|
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
|
|
{
|
|
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
|
|
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
|
|
xyz[ixyz][2] = corners[iCorner].z;
|
|
++ixyz;
|
|
}
|
|
}
|
|
else // !phiIsOpen - i.e., a complete 360 degrees.
|
|
{
|
|
nNodes = numSide * numCorner;
|
|
nFaces = numSide * numCorner;;
|
|
xyz = new double3[nNodes];
|
|
faces_vec = new int4[nFaces];
|
|
const G4double dPhi = (endPhi - startPhi) / numSide;
|
|
G4double phi = startPhi;
|
|
G4int ixyz = 0, iface = 0;
|
|
for (G4int iSide = 0; iSide < numSide; ++iSide)
|
|
{
|
|
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
|
|
{
|
|
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
|
|
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
|
|
xyz[ixyz][2] = corners[iCorner].z;
|
|
if (iSide < numSide - 1)
|
|
{
|
|
if (iCorner < numCorner - 1)
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz + numCorner + 1;
|
|
faces_vec[iface][2] = ixyz + numCorner + 2;
|
|
faces_vec[iface][3] = ixyz + 2;
|
|
}
|
|
else
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz + numCorner + 1;
|
|
faces_vec[iface][2] = ixyz + 2;
|
|
faces_vec[iface][3] = ixyz - numCorner + 2;
|
|
}
|
|
}
|
|
else // Last side joins ends...
|
|
{
|
|
if (iCorner < numCorner - 1)
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz + numCorner - nFaces + 1;
|
|
faces_vec[iface][2] = ixyz + numCorner - nFaces + 2;
|
|
faces_vec[iface][3] = ixyz + 2;
|
|
}
|
|
else
|
|
{
|
|
faces_vec[iface][0] = ixyz + 1;
|
|
faces_vec[iface][1] = ixyz - nFaces + numCorner + 1;
|
|
faces_vec[iface][2] = ixyz - nFaces + 2;
|
|
faces_vec[iface][3] = ixyz - numCorner + 2;
|
|
}
|
|
}
|
|
++ixyz;
|
|
++iface;
|
|
}
|
|
phi += dPhi;
|
|
}
|
|
}
|
|
G4Polyhedron* polyhedron = new G4Polyhedron;
|
|
G4int problem = polyhedron->createPolyhedron(nNodes, nFaces, xyz, faces_vec);
|
|
delete faces_vec;
|
|
delete xyz;
|
|
if (problem)
|
|
{
|
|
std::ostringstream oss;
|
|
oss << "Problem creating G4Polyhedron for: " << GetName();
|
|
G4Exception("G4Polyhedra::CreatePolyhedron()", "BadPolyhedron",
|
|
JustWarning, oss.str().c_str());
|
|
delete polyhedron;
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
return polyhedron;
|
|
}
|
|
}
|
|
}
|
|
|
|
//
|
|
// CreateNURBS
|
|
//
|
|
G4NURBS *G4Polyhedra::CreateNURBS() const
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
|
|
//
|
|
// G4PolyhedraHistorical stuff
|
|
//
|
|
G4PolyhedraHistorical::G4PolyhedraHistorical()
|
|
: Z_values(0), Rmin(0), Rmax(0)
|
|
{
|
|
}
|
|
|
|
G4PolyhedraHistorical::~G4PolyhedraHistorical()
|
|
{
|
|
delete [] Z_values;
|
|
delete [] Rmin;
|
|
delete [] Rmax;
|
|
}
|
|
|
|
G4PolyhedraHistorical::
|
|
G4PolyhedraHistorical( const G4PolyhedraHistorical& source )
|
|
{
|
|
Start_angle = source.Start_angle;
|
|
Opening_angle = source.Opening_angle;
|
|
numSide = source.numSide;
|
|
Num_z_planes = source.Num_z_planes;
|
|
|
|
Z_values = new G4double[Num_z_planes];
|
|
Rmin = new G4double[Num_z_planes];
|
|
Rmax = new G4double[Num_z_planes];
|
|
|
|
for( G4int i = 0; i < Num_z_planes; i++)
|
|
{
|
|
Z_values[i] = source.Z_values[i];
|
|
Rmin[i] = source.Rmin[i];
|
|
Rmax[i] = source.Rmax[i];
|
|
}
|
|
}
|
|
|
|
G4PolyhedraHistorical&
|
|
G4PolyhedraHistorical::operator=( const G4PolyhedraHistorical& right )
|
|
{
|
|
if ( &right == this ) return *this;
|
|
|
|
if (&right)
|
|
{
|
|
Start_angle = right.Start_angle;
|
|
Opening_angle = right.Opening_angle;
|
|
numSide = right.numSide;
|
|
Num_z_planes = right.Num_z_planes;
|
|
|
|
delete [] Z_values;
|
|
delete [] Rmin;
|
|
delete [] Rmax;
|
|
Z_values = new G4double[Num_z_planes];
|
|
Rmin = new G4double[Num_z_planes];
|
|
Rmax = new G4double[Num_z_planes];
|
|
|
|
for( G4int i = 0; i < Num_z_planes; i++)
|
|
{
|
|
Z_values[i] = right.Z_values[i];
|
|
Rmin[i] = right.Rmin[i];
|
|
Rmax[i] = right.Rmax[i];
|
|
}
|
|
}
|
|
return *this;
|
|
}
|