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geant4/source/geometry/solids/specific/src/G4Polyhedra.cc
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2016-06-09 14:55:03 +02:00

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//
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//
// $Id: G4Polyhedra.cc,v 1.32 2006/11/08 09:49:51 gcosmo Exp $
// GEANT4 tag $Name: geant4-08-02 $
//
//
// --------------------------------------------------------------------
// GEANT 4 class source file
//
//
// G4Polyhedra.cc
//
// Implementation of a CSG polyhedra, as an inherited class of G4VCSGfaceted.
//
// To be done:
// * Cracks: there are probably small cracks in the seams between the
// phi face (G4PolyPhiFace) and sides (G4PolyhedraSide) that are not
// entirely leakproof. Also, I am not sure all vertices are leak proof.
// * Many optimizations are possible, but not implemented.
// * Visualization needs to be updated outside of this routine.
//
// Utility classes:
// * G4EnclosingCylinder: I decided a quick check of geometry would be a
// good idea (for CPU speed). If the quick check fails, the regular
// full-blown G4VCSGfaceted version is invoked.
// * G4ReduciblePolygon: Really meant as a check of input parameters,
// this utility class also "converts" the GEANT3-like PGON/PCON
// arguments into the newer ones.
// Both these classes are implemented outside this file because they are
// shared with G4Polycone.
//
// --------------------------------------------------------------------
#include "G4Polyhedra.hh"
#include "G4PolyhedraSide.hh"
#include "G4PolyPhiFace.hh"
#include "Randomize.hh"
#include "G4Polyhedron.hh"
#include "G4EnclosingCylinder.hh"
#include "G4ReduciblePolygon.hh"
#include "G4VPVParameterisation.hh"
#include <sstream>
using namespace CLHEP;
//
// Constructor (GEANT3 style parameters)
//
// GEANT3 PGON radii are specified in the distance to the norm of each face.
//
G4Polyhedra::G4Polyhedra( const G4String& name,
G4double phiStart,
G4double thePhiTotal,
G4int theNumSide,
G4int numZPlanes,
const G4double zPlane[],
const G4double rInner[],
const G4double rOuter[] )
: G4VCSGfaceted( name ), genericPgon(false)
{
if (theNumSide <= 0)
{
G4cerr << "ERROR - G4Polyhedra::G4Polyhedra(): " << GetName() << G4endl
<< " No sides specified !"
<< G4endl;
G4Exception("G4Polyhedra::G4Polyhedra()", "InvalidSetup",
FatalException, "Solid must have at least one side.");
}
//
// Calculate conversion factor from G3 radius to G4 radius
//
G4double phiTotal = thePhiTotal;
if ( (phiTotal <=0) || (phiTotal >= twopi*(1-DBL_EPSILON)) )
phiTotal = twopi;
G4double convertRad = std::cos(0.5*phiTotal/theNumSide);
//
// Some historical stuff
//
original_parameters = new G4PolyhedraHistorical;
original_parameters->numSide = theNumSide;
original_parameters->Start_angle = phiStart;
original_parameters->Opening_angle = phiTotal;
original_parameters->Num_z_planes = numZPlanes;
original_parameters->Z_values = new G4double[numZPlanes];
original_parameters->Rmin = new G4double[numZPlanes];
original_parameters->Rmax = new G4double[numZPlanes];
G4int i;
for (i=0; i<numZPlanes; i++)
{
if (( i < numZPlanes-1) && ( zPlane[i] == zPlane[i+1] ))
{
if( (rInner[i] > rOuter[i+1])
||(rInner[i+1] > rOuter[i]) )
{
DumpInfo();
G4cerr << "ERROR - G4Polyhedra::G4Polyhedra()"
<< G4endl
<< " Segments are not contiguous !" << G4endl
<< " rMin[" << i << "] = " << rInner[i]
<< " -- rMax[" << i+1 << "] = " << rOuter[i+1] << G4endl
<< " rMin[" << i+1 << "] = " << rInner[i+1]
<< " -- rMax[" << i << "] = " << rOuter[i] << G4endl;
G4Exception("G4Polyhedra::G4Polyhedra()","InvalidSetup",FatalException,
"Cannot create a Polyhedra with no contiguous segments.");
}
}
original_parameters->Z_values[i] = zPlane[i];
original_parameters->Rmin[i] = rInner[i]/convertRad;
original_parameters->Rmax[i] = rOuter[i]/convertRad;
}
//
// Build RZ polygon using special PCON/PGON GEANT3 constructor
//
G4ReduciblePolygon *rz =
new G4ReduciblePolygon( rInner, rOuter, zPlane, numZPlanes );
rz->ScaleA( 1/convertRad );
//
// Do the real work
//
Create( phiStart, phiTotal, theNumSide, rz );
delete rz;
}
//
// Constructor (generic parameters)
//
G4Polyhedra::G4Polyhedra( const G4String& name,
G4double phiStart,
G4double phiTotal,
G4int theNumSide,
G4int numRZ,
const G4double r[],
const G4double z[] )
: G4VCSGfaceted( name ), genericPgon(true)
{
G4ReduciblePolygon *rz = new G4ReduciblePolygon( r, z, numRZ );
Create( phiStart, phiTotal, theNumSide, rz );
// Set original_parameters struct for consistency
//
SetOriginalParameters(); // In .icc; looks dodgy to me (J.Allison). Ignore.
delete rz;
}
//
// Create
//
// Generic create routine, called by each constructor
// after conversion of arguments
//
void G4Polyhedra::Create( G4double phiStart,
G4double phiTotal,
G4int theNumSide,
G4ReduciblePolygon *rz )
{
//
// Perform checks of rz values
//
if (rz->Amin() < 0.0)
{
G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
<< " All R values must be >= 0 !"
<< G4endl;
G4Exception("G4Polyhedra::Create()", "InvalidSetup",
FatalException, "Illegal input parameters.");
}
G4double rzArea = rz->Area();
if (rzArea < -kCarTolerance)
rz->ReverseOrder();
else if (rzArea < -kCarTolerance)
{
G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
<< " R/Z cross section is zero or near zero: "
<< rzArea << G4endl;
G4Exception("G4Polyhedra::Create()", "InvalidSetup",
FatalException, "Illegal input parameters.");
}
if ( (!rz->RemoveDuplicateVertices( kCarTolerance ))
|| (!rz->RemoveRedundantVertices( kCarTolerance )) )
{
G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
<< " Too few unique R/Z values !"
<< G4endl;
G4Exception("G4Polyhedra::Create()", "InvalidSetup",
FatalException, "Illegal input parameters.");
}
if (rz->CrossesItself( 1/kInfinity ))
{
G4cerr << "ERROR - G4Polyhedra::Create() " << GetName() << G4endl
<< " R/Z segments cross !"
<< G4endl;
G4Exception("G4Polyhedra::Create()", "InvalidSetup",
FatalException, "Illegal input parameters.");
}
numCorner = rz->NumVertices();
startPhi = phiStart;
while( startPhi < 0 ) startPhi += twopi;
//
// Phi opening? Account for some possible roundoff, and interpret
// nonsense value as representing no phi opening
//
if ( (phiTotal <= 0) || (phiTotal > twopi*(1-DBL_EPSILON)) )
{
phiIsOpen = false;
endPhi = phiStart+twopi;
}
else
{
phiIsOpen = true;
//
// Convert phi into our convention
//
endPhi = phiStart+phiTotal;
while( endPhi < startPhi ) endPhi += twopi;
}
//
// Save number sides
//
numSide = theNumSide;
//
// Allocate corner array.
//
corners = new G4PolyhedraSideRZ[numCorner];
//
// Copy corners
//
G4ReduciblePolygonIterator iterRZ(rz);
G4PolyhedraSideRZ *next = corners;
iterRZ.Begin();
do
{
next->r = iterRZ.GetA();
next->z = iterRZ.GetB();
} while( ++next, iterRZ.Next() );
//
// Allocate face pointer array
//
numFace = phiIsOpen ? numCorner+2 : numCorner;
faces = new G4VCSGface*[numFace];
//
// Construct side faces
//
// To do so properly, we need to keep track of four successive RZ
// corners.
//
// But! Don't construct a face if both points are at zero radius!
//
G4PolyhedraSideRZ *corner = corners,
*prev = corners + numCorner-1,
*nextNext;
G4VCSGface **face = faces;
do
{
next = corner+1;
if (next >= corners+numCorner) next = corners;
nextNext = next+1;
if (nextNext >= corners+numCorner) nextNext = corners;
if (corner->r < 1/kInfinity && next->r < 1/kInfinity) continue;
//
// We must decide here if we can dare declare one of our faces
// as having a "valid" normal (i.e. allBehind = true). This
// is never possible if the face faces "inward" in r *unless*
// we have only one side
//
G4bool allBehind;
if ((corner->z > next->z) && (numSide > 1))
{
allBehind = false;
}
else
{
//
// Otherwise, it is only true if the line passing
// through the two points of the segment do not
// split the r/z cross section
//
allBehind = !rz->BisectedBy( corner->r, corner->z,
next->r, next->z, kCarTolerance );
}
*face++ = new G4PolyhedraSide( prev, corner, next, nextNext,
numSide, startPhi, endPhi-startPhi, phiIsOpen );
} while( prev=corner, corner=next, corner > corners );
if (phiIsOpen)
{
//
// Construct phi open edges
//
*face++ = new G4PolyPhiFace( rz, startPhi, phiTotal/numSide, endPhi );
*face++ = new G4PolyPhiFace( rz, endPhi, phiTotal/numSide, startPhi );
}
//
// We might have dropped a face or two: recalculate numFace
//
numFace = face-faces;
//
// Make enclosingCylinder
//
enclosingCylinder =
new G4EnclosingCylinder( rz, phiIsOpen, phiStart, phiTotal );
}
//
// Fake default constructor - sets only member data and allocates memory
// for usage restricted to object persistency.
//
G4Polyhedra::G4Polyhedra( __void__& a )
: G4VCSGfaceted(a), genericPgon(false), corners(0),
original_parameters(0), enclosingCylinder(0)
{
}
//
// Destructor
//
G4Polyhedra::~G4Polyhedra()
{
delete [] corners;
if (original_parameters) delete original_parameters;
delete enclosingCylinder;
}
//
// Copy constructor
//
G4Polyhedra::G4Polyhedra( const G4Polyhedra &source )
: G4VCSGfaceted( source )
{
CopyStuff( source );
}
//
// Assignment operator
//
const G4Polyhedra &G4Polyhedra::operator=( const G4Polyhedra &source )
{
if (this == &source) return *this;
G4VCSGfaceted::operator=( source );
delete [] corners;
if (original_parameters) delete original_parameters;
delete enclosingCylinder;
CopyStuff( source );
return *this;
}
//
// CopyStuff
//
void G4Polyhedra::CopyStuff( const G4Polyhedra &source )
{
//
// Simple stuff
//
numSide = source.numSide;
startPhi = source.startPhi;
endPhi = source.endPhi;
phiIsOpen = source.phiIsOpen;
numCorner = source.numCorner;
genericPgon= source.genericPgon;
//
// The corner array
//
corners = new G4PolyhedraSideRZ[numCorner];
G4PolyhedraSideRZ *corn = corners,
*sourceCorn = source.corners;
do
{
*corn = *sourceCorn;
} while( ++sourceCorn, ++corn < corners+numCorner );
//
// Original parameters
//
if (source.original_parameters)
{
original_parameters =
new G4PolyhedraHistorical( *source.original_parameters );
}
//
// Enclosing cylinder
//
enclosingCylinder = new G4EnclosingCylinder( *source.enclosingCylinder );
}
//
// Reset
//
// Recalculates and reshapes the solid, given pre-assigned
// original_parameters.
//
G4bool G4Polyhedra::Reset()
{
if (genericPgon)
{
G4Exception("G4Polyhedra::Reset()", "NotApplicableConstruct",
JustWarning, "Parameters NOT resetted.");
G4cerr << "Solid " << GetName() << " built using generic construct."
<< G4endl << "Specify original parameters first !" << G4endl;
return 1;
}
//
// Clear old setup
//
G4VCSGfaceted::DeleteStuff();
delete [] corners;
delete enclosingCylinder;
//
// Rebuild polyhedra
//
G4ReduciblePolygon *rz =
new G4ReduciblePolygon( original_parameters->Rmin,
original_parameters->Rmax,
original_parameters->Z_values,
original_parameters->Num_z_planes );
//
// Calculate conversion factor
//
G4double phiTotal = original_parameters->Opening_angle;
if ( (phiTotal <=0) || (phiTotal >= twopi*(1-DBL_EPSILON)) )
phiTotal = twopi;
G4double convertRad = std::cos(0.5*phiTotal/original_parameters->numSide);
rz->ScaleA( 1/convertRad );
Create( original_parameters->Start_angle, phiTotal,
original_parameters->numSide, rz );
delete rz;
return 0;
}
//
// Inside
//
// This is an override of G4VCSGfaceted::Inside, created in order
// to speed things up by first checking with G4EnclosingCylinder.
//
EInside G4Polyhedra::Inside( const G4ThreeVector &p ) const
{
//
// Quick test
//
if (enclosingCylinder->MustBeOutside(p)) return kOutside;
//
// Long answer
//
return G4VCSGfaceted::Inside(p);
}
//
// DistanceToIn
//
// This is an override of G4VCSGfaceted::Inside, created in order
// to speed things up by first checking with G4EnclosingCylinder.
//
G4double G4Polyhedra::DistanceToIn( const G4ThreeVector &p,
const G4ThreeVector &v ) const
{
//
// Quick test
//
if (enclosingCylinder->ShouldMiss(p,v))
return kInfinity;
//
// Long answer
//
return G4VCSGfaceted::DistanceToIn( p, v );
}
//
// DistanceToIn
//
G4double G4Polyhedra::DistanceToIn( const G4ThreeVector &p ) const
{
return G4VCSGfaceted::DistanceToIn(p);
}
//
// ComputeDimensions
//
void G4Polyhedra::ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep )
{
p->ComputeDimensions(*this,n,pRep);
}
//
// GetEntityType
//
G4GeometryType G4Polyhedra::GetEntityType() const
{
return G4String("G4Polyhedra");
}
//
// Stream object contents to an output stream
//
std::ostream& G4Polyhedra::StreamInfo( std::ostream& os ) const
{
os << "-----------------------------------------------------------\n"
<< " *** Dump for solid - " << GetName() << " ***\n"
<< " ===================================================\n"
<< " Solid type: G4Polyhedra\n"
<< " Parameters: \n"
<< " starting phi angle : " << startPhi/degree << " degrees \n"
<< " ending phi angle : " << endPhi/degree << " degrees \n";
G4int i=0;
if (!genericPgon)
{
G4int numPlanes = original_parameters->Num_z_planes;
os << " number of Z planes: " << numPlanes << "\n"
<< " Z values: \n";
for (i=0; i<numPlanes; i++)
{
os << " Z plane " << i << ": "
<< original_parameters->Z_values[i] << "\n";
}
os << " Tangent distances to inner surface (Rmin): \n";
for (i=0; i<numPlanes; i++)
{
os << " Z plane " << i << ": "
<< original_parameters->Rmin[i] << "\n";
}
os << " Tangent distances to outer surface (Rmax): \n";
for (i=0; i<numPlanes; i++)
{
os << " Z plane " << i << ": "
<< original_parameters->Rmax[i] << "\n";
}
}
os << " number of RZ points: " << numCorner << "\n"
<< " RZ values (corners): \n";
for (i=0; i<numCorner; i++)
{
os << " "
<< corners[i].r << ", " << corners[i].z << "\n";
}
os << "-----------------------------------------------------------\n";
return os;
}
//
// GetPointOnPlane
//
// Auxiliary method for get point on surface
//
G4ThreeVector G4Polyhedra::GetPointOnPlane(G4ThreeVector p0, G4ThreeVector p1,
G4ThreeVector p2, G4ThreeVector p3) const
{
G4double lambda1, lambda2, chose,aOne,aTwo;
G4ThreeVector t, u, v, w, Area, normal;
aOne = 1.;
aTwo = 1.;
t = p1 - p0;
u = p2 - p1;
v = p3 - p2;
w = p0 - p3;
chose = RandFlat::shoot(0.,aOne+aTwo);
if( (chose>=0.) && (chose < aOne) )
{
lambda1 = RandFlat::shoot(0.,1.);
lambda2 = RandFlat::shoot(0.,lambda1);
return (p2+lambda1*v+lambda2*w);
}
lambda1 = RandFlat::shoot(0.,1.);
lambda2 = RandFlat::shoot(0.,lambda1);
return (p0+lambda1*t+lambda2*u);
}
//
// GetPointOnTriangle
//
// Auxiliary method for get point on surface
//
G4ThreeVector G4Polyhedra::GetPointOnTriangle(G4ThreeVector p1,
G4ThreeVector p2,
G4ThreeVector p3) const
{
G4double lambda1,lambda2;
G4ThreeVector v=p3-p1, w=p1-p2;
lambda1 = RandFlat::shoot(0.,1.);
lambda2 = RandFlat::shoot(0.,lambda1);
return (p2 + lambda1*w + lambda2*v);
}
//
// GetPointOnSurface
//
G4ThreeVector G4Polyhedra::GetPointOnSurface() const
{
G4int j, numPlanes = original_parameters->Num_z_planes, Flag=0;
G4double chose, totArea=0., Achose1, Achose2,
rad1, rad2, sinphi1, sinphi2, cosphi1, cosphi2;
G4double a, b, l2, rang,
ksi = (endPhi-startPhi)/(double)numSide,
area, aTop=0., aBottom=0.,zVal=0.;
G4ThreeVector p0, p1, p2, p3;
std::vector<G4double> aVector1;
std::vector<G4double> aVector2;
std::vector<G4double> aVector3;
G4double cosksi = std::cos(ksi/2.);
// below we generate the areas relevant to our solid
//
for(j=0; j<numPlanes-1; j++)
{
a = original_parameters->Rmax[j+1];
b = original_parameters->Rmax[j];
l2 = sqr(original_parameters->Z_values[j]
-original_parameters->Z_values[j+1]) + sqr(b-a);
area = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
aVector1.push_back(area);
}
for(j=0; j<numPlanes-1; j++)
{
a = original_parameters->Rmin[j+1];//*cosksi;
b = original_parameters->Rmin[j];//*cosksi;
l2 = sqr(original_parameters->Z_values[j]
-original_parameters->Z_values[j+1]) + sqr(b-a);
area = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
aVector2.push_back(area);
}
for(j=0; j<numPlanes-1; j++)
{
if(phiIsOpen == true)
{
aVector3.push_back(0.5*(original_parameters->Rmax[j]
-original_parameters->Rmin[j]
+original_parameters->Rmax[j+1]
-original_parameters->Rmin[j+1])
*std::fabs(original_parameters->Z_values[j+1]
-original_parameters->Z_values[j]));
}
else { aVector3.push_back(0.); }
}
for(j=0; j<numPlanes-1; j++)
{
totArea += numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
}
// must include top and bottom areas
if(original_parameters->Rmax[numPlanes-1] != 0.)
{
a = original_parameters->Rmax[numPlanes-1];
b = original_parameters->Rmin[numPlanes-1];
l2 = sqr(a-b);
aTop = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
}
if(original_parameters->Rmax[0] != 0.)
{
a = original_parameters->Rmax[0];
b = original_parameters->Rmin[0];
l2 = sqr(a-b);
aBottom = std::sqrt(l2-sqr((a-b)*cosksi))*(a+b)*cosksi;
}
Achose1 = 0.;
Achose2 = numSide*(aVector1[0]+aVector2[0])+2.*aVector3[0];
chose = RandFlat::shoot(0.,totArea+aTop+aBottom);
if( (chose >= 0.) && (chose < aTop + aBottom) )
{
chose = RandFlat::shoot(startPhi,endPhi);
rang = std::floor((chose-startPhi)/ksi-0.01);
rang = std::fabs(rang);
sinphi1 = std::sin(startPhi+rang*ksi);
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
cosphi1 = std::cos(startPhi+rang*ksi);
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
chose = RandFlat::shoot(0., aTop + aBottom);
if(chose>=0. && chose<aTop)
{
rad1 = original_parameters->Rmin[numPlanes-1];
rad2 = original_parameters->Rmax[numPlanes-1];
zVal = original_parameters->Z_values[numPlanes-1];
}
else
{
rad1 = original_parameters->Rmin[0];
rad2 = original_parameters->Rmax[0];
zVal = original_parameters->Z_values[0];
}
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
p1 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
p3 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
return GetPointOnPlane(p0,p1,p2,p3);
}
else
{
for (j=0; j< numPlanes-1; j++)
{
if(chose>=Achose1 && chose < Achose2){ Flag = j; }
Achose1 += numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
Achose2 = Achose1 + numSide*(aVector1[j+1]+aVector2[j+1])
+ 2.*aVector3[j+1];
}
}
// at this point we have chosen a subsection
// between to adjacent plane cuts...
j = Flag;
totArea = numSide*(aVector1[j]+aVector2[j])+2.*aVector3[j];
chose = RandFlat::shoot(0.,totArea);
if( (chose>=0.) && (chose<numSide*aVector1[j]) )
{
chose = RandFlat::shoot(startPhi,endPhi);
rang = std::floor((chose-startPhi)/ksi-0.01);
rang = std::fabs(rang);
rad1 = original_parameters->Rmax[j];
rad2 = original_parameters->Rmax[j+1];
sinphi1 = std::sin(startPhi+rang*ksi);
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
cosphi1 = std::cos(startPhi+rang*ksi);
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
zVal = original_parameters->Z_values[j];
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
p1 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
zVal = original_parameters->Z_values[j+1];
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
return GetPointOnPlane(p0,p1,p2,p3);
}
else if ( (chose >= numSide*aVector1[j])
&& (chose <= numSide*(aVector1[j]+aVector2[j])) )
{
chose = RandFlat::shoot(startPhi,endPhi);
rang = std::floor((chose-startPhi)/ksi-0.01);
rang = std::fabs(rang);
rad1 = original_parameters->Rmin[j];
rad2 = original_parameters->Rmin[j+1];
sinphi1 = std::sin(startPhi+rang*ksi);
sinphi2 = std::sin(startPhi+(rang+1)*ksi);
cosphi1 = std::cos(startPhi+rang*ksi);
cosphi2 = std::cos(startPhi+(rang+1)*ksi);
zVal = original_parameters->Z_values[j];
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,zVal);
p1 = G4ThreeVector(rad1*cosphi2,rad1*sinphi2,zVal);
zVal = original_parameters->Z_values[j+1];
p2 = G4ThreeVector(rad2*cosphi2,rad2*sinphi2,zVal);
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,zVal);
return GetPointOnPlane(p0,p1,p2,p3);
}
chose = RandFlat::shoot(0.,2.2);
if( (chose>=0.) && (chose < 1.) )
{
rang = startPhi;
}
else
{
rang = endPhi;
}
cosphi1 = std::cos(rang); rad1 = original_parameters->Rmin[j];
sinphi1 = std::sin(rang); rad2 = original_parameters->Rmax[j];
p0 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,
original_parameters->Z_values[j]);
p1 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,
original_parameters->Z_values[j]);
rad1 = original_parameters->Rmax[j+1];
rad2 = original_parameters->Rmin[j+1];
p2 = G4ThreeVector(rad1*cosphi1,rad1*sinphi1,
original_parameters->Z_values[j+1]);
p3 = G4ThreeVector(rad2*cosphi1,rad2*sinphi1,
original_parameters->Z_values[j+1]);
return GetPointOnPlane(p0,p1,p2,p3);
}
//
// CreatePolyhedron
//
G4Polyhedron* G4Polyhedra::CreatePolyhedron() const
{
if (!genericPgon)
{
return new G4PolyhedronPgon( original_parameters->Start_angle,
original_parameters->Opening_angle,
original_parameters->numSide,
original_parameters->Num_z_planes,
original_parameters->Z_values,
original_parameters->Rmin,
original_parameters->Rmax);
}
else
{
// The following code prepares for:
// HepPolyhedron::createPolyhedron(int Nnodes, int Nfaces,
// const double xyz[][3],
// const int faces_vec[][4])
// Here is an extract from the header file HepPolyhedron.h:
/**
* Creates user defined polyhedron.
* This function allows to the user to define arbitrary polyhedron.
* The faces of the polyhedron should be either triangles or planar
* quadrilateral. Nodes of a face are defined by indexes pointing to
* the elements in the xyz array. Numeration of the elements in the
* array starts from 1 (like in fortran). The indexes can be positive
* or negative. Negative sign means that the corresponding edge is
* invisible. The normal of the face should be directed to exterior
* of the polyhedron.
*
* @param Nnodes number of nodes
* @param Nfaces number of faces
* @param xyz nodes
* @param faces_vec faces (quadrilaterals or triangles)
* @return status of the operation - is non-zero in case of problem
*/
G4int nNodes;
G4int nFaces;
typedef G4double double3[3];
double3* xyz;
typedef G4int int4[4];
int4* faces_vec;
if (phiIsOpen)
{
// Triangulate open ends. Simple ear-chopping algorithm...
// I'm not sure how robust this algorithm is (J.Allison).
//
std::vector<G4bool> chopped(numCorner, false);
std::vector<G4int*> triQuads;
G4int remaining = numCorner;
G4int iStarter = 0;
while (remaining >= 3)
{
// Find unchopped corners...
//
G4int A = -1, B = -1, C = -1;
G4int iStepper = iStarter;
do
{
if (A < 0) { A = iStepper; }
else if (B < 0) { B = iStepper; }
else if (C < 0) { C = iStepper; }
do
{
if (++iStepper >= numCorner) iStepper = 0;
}
while (chopped[iStepper]);
}
while (C < 0 && iStepper != iStarter);
// Check triangle at B is pointing outward (an "ear").
// Sign of z cross product determines...
G4double BAr = corners[A].r - corners[B].r;
G4double BAz = corners[A].z - corners[B].z;
G4double BCr = corners[C].r - corners[B].r;
G4double BCz = corners[C].z - corners[B].z;
if (BAr * BCz - BAz * BCr < kCarTolerance)
{
G4int* tq = new G4int[3];
tq[0] = A + 1;
tq[1] = B + 1;
tq[2] = C + 1;
triQuads.push_back(tq);
chopped[B] = true;
--remaining;
}
else
{
do
{
if (++iStarter >= numCorner) { iStarter = 0; }
}
while (chopped[iStarter]);
}
}
// Transfer to faces...
nNodes = (numSide + 1) * numCorner;
nFaces = numSide * numCorner + 2 * triQuads.size();
faces_vec = new int4[nFaces];
G4int iface = 0;
G4int addition = numCorner * numSide;
G4int d = numCorner - 1;
for (G4int iEnd = 0; iEnd < 2; ++iEnd)
{
for (size_t i = 0; i < triQuads.size(); ++i)
{
// Negative for soft/auxiliary/normally invisible edges...
//
G4int a, b, c;
if (iEnd == 0)
{
a = triQuads[i][0];
b = triQuads[i][1];
c = triQuads[i][2];
}
else
{
a = triQuads[i][0] + addition;
b = triQuads[i][2] + addition;
c = triQuads[i][1] + addition;
}
G4int ab = std::abs(b - a);
G4int bc = std::abs(c - b);
G4int ca = std::abs(a - c);
faces_vec[iface][0] = (ab == 1 || ab == d)? a: -a;
faces_vec[iface][1] = (bc == 1 || bc == d)? b: -b;
faces_vec[iface][2] = (ca == 1 || ca == d)? c: -c;
faces_vec[iface][3] = 0;
++iface;
}
}
// Continue with sides...
xyz = new double3[nNodes];
const G4double dPhi = (endPhi - startPhi) / numSide;
G4double phi = startPhi;
G4int ixyz = 0;
for (G4int iSide = 0; iSide < numSide; ++iSide)
{
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
{
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
xyz[ixyz][2] = corners[iCorner].z;
if (iCorner < numCorner - 1)
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz + numCorner + 1;
faces_vec[iface][2] = ixyz + numCorner + 2;
faces_vec[iface][3] = ixyz + 2;
}
else
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz + numCorner + 1;
faces_vec[iface][2] = ixyz + 2;
faces_vec[iface][3] = ixyz - numCorner + 2;
}
++iface;
++ixyz;
}
phi += dPhi;
}
// Last corners...
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
{
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
xyz[ixyz][2] = corners[iCorner].z;
++ixyz;
}
}
else // !phiIsOpen - i.e., a complete 360 degrees.
{
nNodes = numSide * numCorner;
nFaces = numSide * numCorner;;
xyz = new double3[nNodes];
faces_vec = new int4[nFaces];
const G4double dPhi = (endPhi - startPhi) / numSide;
G4double phi = startPhi;
G4int ixyz = 0, iface = 0;
for (G4int iSide = 0; iSide < numSide; ++iSide)
{
for (G4int iCorner = 0; iCorner < numCorner; ++iCorner)
{
xyz[ixyz][0] = corners[iCorner].r * std::cos(phi);
xyz[ixyz][1] = corners[iCorner].r * std::sin(phi);
xyz[ixyz][2] = corners[iCorner].z;
if (iSide < numSide - 1)
{
if (iCorner < numCorner - 1)
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz + numCorner + 1;
faces_vec[iface][2] = ixyz + numCorner + 2;
faces_vec[iface][3] = ixyz + 2;
}
else
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz + numCorner + 1;
faces_vec[iface][2] = ixyz + 2;
faces_vec[iface][3] = ixyz - numCorner + 2;
}
}
else // Last side joins ends...
{
if (iCorner < numCorner - 1)
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz + numCorner - nFaces + 1;
faces_vec[iface][2] = ixyz + numCorner - nFaces + 2;
faces_vec[iface][3] = ixyz + 2;
}
else
{
faces_vec[iface][0] = ixyz + 1;
faces_vec[iface][1] = ixyz - nFaces + numCorner + 1;
faces_vec[iface][2] = ixyz - nFaces + 2;
faces_vec[iface][3] = ixyz - numCorner + 2;
}
}
++ixyz;
++iface;
}
phi += dPhi;
}
}
G4Polyhedron* polyhedron = new G4Polyhedron;
G4int problem = polyhedron->createPolyhedron(nNodes, nFaces, xyz, faces_vec);
delete faces_vec;
delete xyz;
if (problem)
{
std::ostringstream oss;
oss << "Problem creating G4Polyhedron for: " << GetName();
G4Exception("G4Polyhedra::CreatePolyhedron()", "BadPolyhedron",
JustWarning, oss.str().c_str());
delete polyhedron;
return 0;
}
else
{
return polyhedron;
}
}
}
//
// CreateNURBS
//
G4NURBS *G4Polyhedra::CreateNURBS() const
{
return 0;
}
//
// G4PolyhedraHistorical stuff
//
G4PolyhedraHistorical::G4PolyhedraHistorical()
: Z_values(0), Rmin(0), Rmax(0)
{
}
G4PolyhedraHistorical::~G4PolyhedraHistorical()
{
delete [] Z_values;
delete [] Rmin;
delete [] Rmax;
}
G4PolyhedraHistorical::
G4PolyhedraHistorical( const G4PolyhedraHistorical& source )
{
Start_angle = source.Start_angle;
Opening_angle = source.Opening_angle;
numSide = source.numSide;
Num_z_planes = source.Num_z_planes;
Z_values = new G4double[Num_z_planes];
Rmin = new G4double[Num_z_planes];
Rmax = new G4double[Num_z_planes];
for( G4int i = 0; i < Num_z_planes; i++)
{
Z_values[i] = source.Z_values[i];
Rmin[i] = source.Rmin[i];
Rmax[i] = source.Rmax[i];
}
}
G4PolyhedraHistorical&
G4PolyhedraHistorical::operator=( const G4PolyhedraHistorical& right )
{
if ( &right == this ) return *this;
if (&right)
{
Start_angle = right.Start_angle;
Opening_angle = right.Opening_angle;
numSide = right.numSide;
Num_z_planes = right.Num_z_planes;
delete [] Z_values;
delete [] Rmin;
delete [] Rmax;
Z_values = new G4double[Num_z_planes];
Rmin = new G4double[Num_z_planes];
Rmax = new G4double[Num_z_planes];
for( G4int i = 0; i < Num_z_planes; i++)
{
Z_values[i] = right.Z_values[i];
Rmin[i] = right.Rmin[i];
Rmax[i] = right.Rmax[i];
}
}
return *this;
}