76 lines
3.0 KiB
C++
76 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// **********************************
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// * *
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// * RemSimEventAction.cc *
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// * *
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// **********************************
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//
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//
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// $Id: RemSimEventAction.cc,v 1.9 2006/06/29 16:23:45 gunter Exp $
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// GEANT4 tag $Name: geant4-08-02 $
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//
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// Author : Susanna Guatelli, guatelli@ge.infn.it
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//
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#include "RemSimEventAction.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "G4TrajectoryContainer.hh"
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#include "G4Trajectory.hh"
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#include "G4VVisManager.hh"
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#include "G4ios.hh"
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//##include "Randomize.hh"
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//#include "CLHEP/Random/RandEngine.h"
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RemSimEventAction::RemSimEventAction():evtNo(-1)
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{}
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RemSimEventAction::~RemSimEventAction()
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{}
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void RemSimEventAction::BeginOfEventAction(const G4Event* evt)
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{
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evtNo = evt -> GetEventID();
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G4int printModul = 500;
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if (evtNo%printModul == 0)
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G4cout << "\n---> Begin Of Event: " << evtNo << G4endl;
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}
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void RemSimEventAction::EndOfEventAction(const G4Event* evt)
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{
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G4TrajectoryContainer* trajectoryContainer = evt->GetTrajectoryContainer();
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G4int n_trajectories =0;
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if (trajectoryContainer) n_trajectories = trajectoryContainer->entries();
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if (G4VVisManager::GetConcreteInstance())
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{
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for (G4int i=0; i<n_trajectories; i++)
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{ G4Trajectory* trj = (G4Trajectory*)
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((*(evt->GetTrajectoryContainer()))[i]);
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trj->DrawTrajectory(50);
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}
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}
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}
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