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geant4/examples/advanced/human_phantom/include/G4HumanPhantomPrimaryGeneratorAction.hh
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2016-06-09 14:55:03 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// Authors: S. Guatelli and M. G. Pia, INFN Genova, Italy
//
// Based on code developed by the undergraduate student G. Guerrieri
// Note: this is a preliminary beta-version of the code; an improved
// version will be distributed in the next Geant4 public release, compliant
// with the design in a forthcoming publication, and subject to a
// design and code review.
//
#ifndef G4HumanPhantomPrimaryGeneratorAction_h
#define G4HumanPhantomPrimaryGeneratorAction_h 1
#include "G4VUserPrimaryGeneratorAction.hh"
#include "globals.hh"
#include <vector>
//class G4HumanPhantomConstruction;
class G4HumanPhantomPrimaryGeneratorMessenger;
class G4ParticleGun;
class G4Event;
class G4HumanPhantomPrimaryGeneratorAction : public G4VUserPrimaryGeneratorAction
{
public:
G4HumanPhantomPrimaryGeneratorAction();
~G4HumanPhantomPrimaryGeneratorAction();
public:
void GeneratePrimaries(G4Event* anEvent);
void GenerateBeamAlongZ();
void GenerateBeamAlongX();
void GenerateBeamAlongY();
void GenerateIsotropicFlux();
void SetBeam(G4String);
private:
G4ParticleGun* particleGun;
G4double x0;
G4double y0;
G4double z0;
std::vector<G4double> probability;
G4HumanPhantomPrimaryGeneratorMessenger* messenger;
G4String beamKind;
G4double worldLength;
};
#endif