73 lines
2.5 KiB
C++
73 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// 070625 add natural abundance (nat) flag by T. Koi
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//
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// P. Arce, June-2014 Conversion neutron_hp to particle_hp
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//
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#ifndef G4ParticleHPDataUsed_h
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#define G4ParticleHPDataUsed_h 1
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#include "globals.hh"
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class G4ParticleHPDataUsed
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{
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public:
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G4ParticleHPDataUsed()
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{
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theName = "";
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theA = 0;
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theZ = 0;
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theM = 0;
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nat = false;
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}
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void SetA(G4double anA){theA = anA;}
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void SetZ(G4int aZ){theZ = aZ;}
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void SetM(G4int aM){theM = aM;}
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void SetName(G4String aName){theName = aName;}
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G4int GetZ() {return theZ;}
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G4double GetA() {return theA;}
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G4int GetM() {return theM;}
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G4String GetName() {return theName;}
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private:
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G4String theName;
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G4double theA;
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G4int theZ;
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G4int theM;
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public:
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G4bool IsThisNaturalAbundance() { return nat; };
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void SetNaturalAbundanceFlag() { nat = TRUE; };
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private:
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G4bool nat;
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};
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#endif
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