269 lines
7.6 KiB
C++
269 lines
7.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4Ions.hh 103892 2017-05-03 08:11:00Z gcosmo $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// Hisaya Kurashige, 27 June 1998
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// ----------------------------------------------------------------
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// Add excitation energy 17 Aug. 1999 H.Kurashige
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// Add isomer level 30 Apr. H.Kurashige
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#ifndef G4Ions_h
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#define G4Ions_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4ParticleDefinition.hh"
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// ######################################################################
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// ### Ions ###
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// ######################################################################
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class G4Ions : public G4ParticleDefinition
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{
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// Class Description
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// This is the base class for all nuclei including pre-defined
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// light nuclei such as deuteron, alpha, and proton (Hydrogen)
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// All nuclei/ions created on the fly are objects of this class
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// Atomic number and atomic mass are vaild only for particles derived
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// from this class. This class has Excitation Energy in addition to
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// the normal particle properties.
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protected:
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G4Ions(){};
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public: //With Description
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G4Ions(
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const G4String& aName, G4double mass,
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G4double width, G4double charge,
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G4int iSpin, G4int iParity,
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G4int iConjugation, G4int iIsospin,
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G4int iIsospin3, G4int gParity,
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const G4String& pType, G4int lepton,
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G4int baryon, G4int encoding,
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G4bool stable, G4double lifetime,
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G4DecayTable *decaytable, G4bool shortlived,
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const G4String& subType ="",
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G4int anti_encoding =0,
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G4double excitation = 0.0,
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G4int isomer = 0
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);
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public:
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virtual ~G4Ions();
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G4Ions* IonsDefinition();
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G4Ions* Ions();
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public: //With Description
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// Get excitation energy of nucleus
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G4double GetExcitationEnergy() const ;
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// Get Isomer level (=0 for ground state)
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G4int GetIsomerLevel() const;
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// enumerator for floating level base
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enum class G4FloatLevelBase
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{ no_Float=0,
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plus_X, plus_Y, plus_Z, plus_U, plus_V, plus_W,
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plus_R, plus_S, plus_T, plus_A, plus_B, plus_C, plus_D, plus_E
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};
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static G4Ions::G4FloatLevelBase FloatLevelBase(char flbChar);
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static G4Ions::G4FloatLevelBase FloatLevelBase(G4int flbIdx);
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static char FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb);
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// set/get methods for floating level base
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G4Ions::G4FloatLevelBase GetFloatLevelBase() const;
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G4int GetFloatLevelBaseIndex() const;
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void SetFloatLevelBase(G4Ions::G4FloatLevelBase flb);
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void SetFloatLevelBase(char flbChar);
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void SetFloatLevelBase(G4int flbIdx);
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private:
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G4double theExcitationEnergy;
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G4int theIsomerLevel;
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G4FloatLevelBase floatLevelBase;
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};
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#define noFloat G4Ions::G4FloatLevelBase::no_Float
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#define plusU G4Ions::G4FloatLevelBase::plus_U
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#define plusV G4Ions::G4FloatLevelBase::plus_V
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#define plusW G4Ions::G4FloatLevelBase::plus_W
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#define plusX G4Ions::G4FloatLevelBase::plus_X
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#define plusY G4Ions::G4FloatLevelBase::plus_Y
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#define plusZ G4Ions::G4FloatLevelBase::plus_Z
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#define plusR G4Ions::G4FloatLevelBase::plus_R
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#define plusS G4Ions::G4FloatLevelBase::plus_S
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#define plusT G4Ions::G4FloatLevelBase::plus_T
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#define plusA G4Ions::G4FloatLevelBase::plus_A
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#define plusB G4Ions::G4FloatLevelBase::plus_B
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#define plusC G4Ions::G4FloatLevelBase::plus_C
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#define plusD G4Ions::G4FloatLevelBase::plus_D
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#define plusE G4Ions::G4FloatLevelBase::plus_E
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inline
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G4Ions* G4Ions::IonsDefinition()
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{
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return this;
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}
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inline
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G4Ions* G4Ions::Ions()
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{
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return this;
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}
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inline
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G4double G4Ions::GetExcitationEnergy() const
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{
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return theExcitationEnergy;
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}
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inline
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G4int G4Ions::GetIsomerLevel() const
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{
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return theIsomerLevel;
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}
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inline
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G4Ions::G4FloatLevelBase G4Ions::GetFloatLevelBase() const
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{
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return floatLevelBase;
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}
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inline
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G4int G4Ions::GetFloatLevelBaseIndex() const
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{
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return static_cast<G4int>(floatLevelBase);
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}
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inline
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void G4Ions::SetFloatLevelBase(G4Ions::G4FloatLevelBase flb)
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{
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floatLevelBase = flb;
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}
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inline
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void G4Ions::SetFloatLevelBase(char flbChar)
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{
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floatLevelBase = FloatLevelBase(flbChar);
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}
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inline
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void G4Ions::SetFloatLevelBase(G4int flbIdx)
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{
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floatLevelBase = FloatLevelBase(flbIdx);
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}
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inline
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G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(char flbChar)
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{
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G4Ions::G4FloatLevelBase flb = noFloat;
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switch(flbChar)
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{
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case 'x': case 'X':
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flb = plusX;
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break;
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case 'y': case 'Y':
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flb = plusY;
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break;
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case 'z': case 'Z':
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flb = plusZ;
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break;
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case 'u': case 'U':
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flb = plusU;
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break;
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case 'v': case 'V':
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flb = plusV;
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break;
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case 'w': case 'W':
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flb = plusW;
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break;
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case 'r': case 'R':
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flb = plusR;
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break;
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case 's': case 'S':
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flb = plusS;
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break;
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case 't': case 'T':
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flb = plusT;
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break;
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case 'a': case 'A':
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flb = plusA;
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break;
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case 'b': case 'B':
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flb = plusB;
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break;
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case 'c': case 'C':
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flb = plusC;
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break;
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case 'd': case 'D':
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flb = plusD;
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break;
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case 'e': case 'E':
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flb = plusE;
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break;
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case '\0': default:
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break;
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}
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return flb;
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}
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inline
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G4Ions::G4FloatLevelBase G4Ions::FloatLevelBase(G4int flbIdx)
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{
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static G4Ions::G4FloatLevelBase flb[] =
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{ noFloat,
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plusX, plusY, plusZ, plusU, plusV, plusW,
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plusR, plusS, plusT, plusA, plusB, plusC, plusD, plusE };
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return flb[flbIdx];
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}
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inline
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char G4Ions::FloatLevelBaseChar(G4Ions::G4FloatLevelBase flb)
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{
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static char flbChar[] = {'\0','X','Y','Z','U','V','W',
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'R','S','T','A','B','C','D','E'};
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return flbChar[static_cast<G4int>(flb)];
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}
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#endif
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