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geant4/source/global/HEPRandom/include/G4MTRandGaussQ.hh
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2016-06-10 11:51:14 +02:00

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//
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//
//
// $Id:$
//
// Class G4MTRandGaussQ
//
// Modified version with MT extensions
// of corresponding CLHEP class RandGaussQ
// --------------------------------------------------------------------
#ifndef G4MTRandGaussQ_h
#define G4MTRandGaussQ_h 1
#include "G4MTRandGauss.hh"
class G4MTRandGaussQ : public G4MTRandGauss
{
public:
inline G4MTRandGaussQ ( CLHEP::HepRandomEngine& anEngine, G4double mean=0.0,
G4double stdDev=1.0 );
inline G4MTRandGaussQ ( CLHEP::HepRandomEngine* anEngine, G4double mean=0.0,
G4double stdDev=1.0 );
// These constructors should be used to instantiate a G4MTRandGaussQ
// distribution object defining a local engine for it.
// The static generator will be skipped using the non-static methods
// defined below.
// If the engine is passed by pointer the corresponding engine object
// will be deleted by the G4MTRandGaussQ destructor.
// If the engine is passed by reference the corresponding engine object
// will not be deleted by the G4MTRandGaussQ destructor.
// Destructor
virtual ~G4MTRandGaussQ();
//
// Methods to generate Gaussian-distributed random deviates:
//
// If a fast good engine takes 1 usec, G4MTRandGauss::fire()
// adds 1 usec while G4MTRandGaussQ::fire() adds only .4 usec.
//
// Static methods to shoot random values using the static generator
static inline G4double shoot();
static inline G4double shoot( G4double mean, G4double stdDev );
static void shootArray ( const G4int size, G4double* vect,
G4double mean=0.0, G4double stdDev=1.0 );
// Static methods to shoot random values using a given engine
// by-passing the static generator.
static inline G4double shoot( CLHEP::HepRandomEngine* anotherEngine );
static inline G4double shoot( CLHEP::HepRandomEngine* anotherEngine,
G4double mean, G4double stdDev );
static void shootArray ( CLHEP::HepRandomEngine* anotherEngine,
const G4int size,
G4double* vect, G4double mean=0.0,
G4double stdDev=1.0 );
// Instance methods using the localEngine to instead of the static
// generator, and the default mean and stdDev established at construction
inline G4double fire();
inline G4double fire ( G4double mean, G4double stdDev );
void fireArray ( const G4int size, G4double* vect);
void fireArray ( const G4int size, G4double* vect,
G4double mean, G4double stdDev );
virtual G4double operator()();
virtual G4double operator()( G4double mean, G4double stdDev );
protected:
static G4double transformQuick (G4double r);
static G4double transformSmall (G4double r);
private:
// Private copy constructor. Defining it here disallows use.
G4MTRandGaussQ(const G4MTRandGaussQ& d);
// All the engine info, and the default mean and sigma,
// are in the G4MTRandGauss base class.
};
#include "G4MTRandGaussQ.icc"
#endif