212 lines
6.9 KiB
C++
212 lines
6.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration and of QinetiQ Ltd, *
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// * subject to DEFCON 705 IPR conditions. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4QuadrangularFacet.hh 95801 2016-02-25 10:59:41Z gcosmo $
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//
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// %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
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//
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// Class G4QuadrangularFacet
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//
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// Class description:
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//
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// The G4QuadrangularFacet class is used for the contruction of
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// G4TessellatedSolid.
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// It is defined by four fVertices, which shall be in the same plane and be
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// supplied in anti-clockwise order looking from the outsider of the solid
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// where it belongs. Its constructor
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//
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// G4QuadrangularFacet (const G4ThreeVector Pt0, const G4ThreeVector vt1,
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// const G4ThreeVector vt2, const G4ThreeVector vt3,
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// G4FacetVertexType);
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//
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// takes 5 parameters to define the four fVertices:
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// 1) G4FacetvertexType = "ABSOLUTE": in this case Pt0, vt1, vt2 and vt3
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// are the four fVertices required in anti-clockwise order when looking
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// from the outsider.
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// 2) G4FacetvertexType = "RELATIVE": in this case the first vertex is Pt0,
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// the second vertex is Pt0+vt, the third vertex is Pt0+vt2 and
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// the fourth vertex is Pt0+vt3, in anti-clockwise order when looking
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// from the outsider.
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// CHANGE HISTORY
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// --------------
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//
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// 31 October 2004, P R Truscott, QinetiQ Ltd, UK - Created.
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// 12 October 2012, M Gayer, CERN, - Reviewed optimized implementation.
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//
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///////////////////////////////////////////////////////////////////////////////
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#ifndef G4QuadrangularFacet_HH
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#define G4QuadrangularFacet_HH 1
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#include "G4VFacet.hh"
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#include "G4Types.hh"
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#include "G4ThreeVector.hh"
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#include "G4TriangularFacet.hh"
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class G4QuadrangularFacet : public G4VFacet
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{
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public: // with description
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G4QuadrangularFacet (const G4ThreeVector &Pt0, const G4ThreeVector &vt1,
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const G4ThreeVector &vt2, const G4ThreeVector &vt3,
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G4FacetVertexType);
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G4QuadrangularFacet (const G4QuadrangularFacet &right);
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~G4QuadrangularFacet ();
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G4QuadrangularFacet &operator=(const G4QuadrangularFacet &right);
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G4VFacet *GetClone ();
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G4ThreeVector Distance (const G4ThreeVector &p);
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G4double Distance (const G4ThreeVector &p, G4double minDist);
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G4double Distance (const G4ThreeVector &p, G4double minDist,
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const G4bool outgoing);
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G4double Extent (const G4ThreeVector axis);
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G4bool Intersect (const G4ThreeVector &p, const G4ThreeVector &v,
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const G4bool outgoing, G4double &distance,
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G4double &distFromSurface, G4ThreeVector &normal);
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G4ThreeVector GetSurfaceNormal () const;
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G4double GetArea () const;
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G4ThreeVector GetPointOnFace () const;
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G4GeometryType GetEntityType () const;
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inline G4bool IsDefined () const;
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inline G4int GetNumberOfVertices () const;
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inline G4ThreeVector GetVertex (G4int i) const;
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inline void SetVertex (G4int i, const G4ThreeVector &val);
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inline void SetVertices(std::vector<G4ThreeVector> *v);
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inline G4double GetRadius () const;
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inline G4ThreeVector GetCircumcentre () const;
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private:
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inline G4int GetVertexIndex (G4int i) const;
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inline void SetVertexIndex (G4int i, G4int val);
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inline G4int AllocatedMemory();
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private:
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G4double fRadius;
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G4ThreeVector fCircumcentre;
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G4TriangularFacet fFacet1, fFacet2;
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};
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///////////////////////////////////////////////////////////////////////////////
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// Inlined Methods
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///////////////////////////////////////////////////////////////////////////////
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inline G4int G4QuadrangularFacet::GetNumberOfVertices () const
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{
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return 4;
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}
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inline G4ThreeVector G4QuadrangularFacet::GetVertex (G4int i) const
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{
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return i == 3 ? fFacet2.GetVertex(2) : fFacet1.GetVertex(i);
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}
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inline G4double G4QuadrangularFacet::GetRadius () const
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{
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return fRadius;
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}
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inline G4ThreeVector G4QuadrangularFacet::GetCircumcentre () const
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{
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return fCircumcentre;
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}
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inline void G4QuadrangularFacet::SetVertex (G4int i, const G4ThreeVector &val)
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{
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switch (i)
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{
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case 0:
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fFacet1.SetVertex(0, val);
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fFacet2.SetVertex(0, val);
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break;
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case 1:
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fFacet1.SetVertex(1, val);
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break;
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case 2:
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fFacet1.SetVertex(2, val);
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fFacet2.SetVertex(1, val);
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break;
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case 3:
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fFacet2.SetVertex(2, val);
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break;
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}
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}
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inline void G4QuadrangularFacet::SetVertices(std::vector<G4ThreeVector> *v)
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{
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fFacet1.SetVertices(v);
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fFacet2.SetVertices(v);
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}
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inline G4bool G4QuadrangularFacet::IsDefined () const
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{
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return fFacet1.IsDefined();
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}
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inline G4int G4QuadrangularFacet::GetVertexIndex (G4int i) const
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{
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return i == 3 ? fFacet2.GetVertexIndex(2) : fFacet1.GetVertexIndex(i);
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}
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inline void G4QuadrangularFacet::SetVertexIndex (G4int i, G4int val)
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{
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switch (i)
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{
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case 0:
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fFacet1.SetVertexIndex(0, val);
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fFacet2.SetVertexIndex(0, val);
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break;
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case 1:
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fFacet1.SetVertexIndex(1, val);
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break;
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case 2:
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fFacet1.SetVertexIndex(2, val);
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fFacet2.SetVertexIndex(1, val);
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break;
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case 3:
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fFacet2.SetVertexIndex(2, val);
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break;
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}
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}
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inline G4int G4QuadrangularFacet::AllocatedMemory()
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{
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return sizeof(*this) + fFacet1.AllocatedMemory() + fFacet2.AllocatedMemory();
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}
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#endif
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