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geant4/source/geometry/navigation/include/G4VoxelNavigation.hh
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2016-06-30 14:12:05 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// $Id: G4VoxelNavigation.hh 96449 2016-04-15 08:29:57Z gcosmo $
//
//
// class G4VoxelNavigation
//
// Class description:
//
// Utility for navigation in volumes containing only G4PVPlacement
// daughter volumes for which voxels have been constructed.
// History:
// - Created. Paul Kent, Aug 96
// --------------------------------------------------------------------
#ifndef G4VOXELNAVIGATION_HH
#define G4VOXELNAVIGATION_HH
#include "geomdefs.hh"
#include "G4NavigationHistory.hh"
#include "G4NavigationLogger.hh"
#include "G4AffineTransform.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
#include "G4VSolid.hh"
#include "G4ThreeVector.hh"
#include "G4BlockingList.hh"
class G4VoxelSafety;
// Required for inline implementation
//
#include "G4AuxiliaryNavServices.hh"
// Required for voxel handling & voxel stack
//
#include <vector>
#include "G4SmartVoxelProxy.hh"
#include "G4SmartVoxelNode.hh"
#include "G4SmartVoxelHeader.hh"
class G4VoxelNavigation
{
public: // with description
G4VoxelNavigation();
virtual ~G4VoxelNavigation();
G4SmartVoxelNode* VoxelLocate( G4SmartVoxelHeader* pHead,
const G4ThreeVector& localPoint );
virtual G4bool LevelLocate( G4NavigationHistory& history,
const G4VPhysicalVolume* blockedVol,
const G4int blockedNum,
const G4ThreeVector& globalPoint,
const G4ThreeVector* globalDirection,
const G4bool pLocatedOnEdge,
G4ThreeVector& localPoint );
virtual G4double ComputeStep( const G4ThreeVector& globalPoint,
const G4ThreeVector& globalDirection,
const G4double currentProposedStepLength,
G4double& newSafety,
G4NavigationHistory& history,
G4bool& validExitNormal,
G4ThreeVector& exitNormal,
G4bool& exiting,
G4bool& entering,
G4VPhysicalVolume *(*pBlockedPhysical),
G4int& blockedReplicaNo );
virtual G4double ComputeSafety( const G4ThreeVector& globalpoint,
const G4NavigationHistory& history,
const G4double pMaxLength=DBL_MAX );
inline G4int GetVerboseLevel() const;
void SetVerboseLevel(G4int level);
// Get/Set Verbose(ness) level.
// [if level>0 && G4VERBOSE, printout can occur]
inline void CheckMode(G4bool mode);
// Run navigation in "check-mode", therefore using additional
// verifications and more strict correctness conditions.
// Is effective only with G4VERBOSE set.
inline void EnableBestSafety( G4bool flag= false );
// Enable best-possible evaluation of isotropic safety
protected:
G4double ComputeVoxelSafety( const G4ThreeVector& localPoint ) const;
G4bool LocateNextVoxel( const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
const G4double currentStep );
G4SmartVoxelNode* VoxelLocateLight( G4SmartVoxelHeader* pHead,
const G4ThreeVector& localPoint ) const;
private: // Logging functions
void PreComputeStepLog (const G4VPhysicalVolume* motherPhysical,
G4double motherSafety,
const G4ThreeVector& localPoint);
void AlongComputeStepLog(const G4VSolid* sampleSolid,
const G4ThreeVector& samplePoint,
const G4ThreeVector& sampleDirection,
const G4ThreeVector& localDirection,
G4double sampleSafety,
G4double sampleStep);
void PostComputeStepLog (const G4VSolid* motherSolid,
const G4ThreeVector& localPoint,
const G4ThreeVector& localDirection,
G4double motherStep,
G4double motherSafety);
void ComputeSafetyLog (const G4VSolid* solid,
const G4ThreeVector& point,
G4double safety,
G4bool banner);
inline void PrintDaughterLog (const G4VSolid* sampleSolid,
const G4ThreeVector& samplePoint,
G4double sampleSafety,
G4double sampleStep);
protected:
G4BlockingList fBList;
// Blocked volumes
//
// BEGIN Voxel Stack information
//
G4int fVoxelDepth;
// Note: fVoxelDepth==0+ => fVoxelAxisStack(0+) contains axes of voxel
// fVoxelDepth==-1 -> not in voxel
std::vector<EAxis> fVoxelAxisStack;
// Voxel axes
std::vector<G4int> fVoxelNoSlicesStack;
// No slices per voxel at each level
std::vector<G4double> fVoxelSliceWidthStack;
// Width of voxels at each level
std::vector<G4int> fVoxelNodeNoStack;
// Node no point is inside at each level
std::vector<G4SmartVoxelHeader*> fVoxelHeaderStack;
// Voxel headers at each level
G4SmartVoxelNode* fVoxelNode;
// Node containing last located point
//
// END Voxel Stack information
//
G4VoxelSafety *fpVoxelSafety;
// Helper object for Voxel Safety
G4double fHalfTolerance;
// Surface tolerance
G4bool fCheck;
G4bool fBestSafety;
G4NavigationLogger* fLogger;
// Verbosity logger
};
#include "G4VoxelNavigation.icc"
#endif