134 lines
4.8 KiB
Plaintext
134 lines
4.8 KiB
Plaintext
// see license file for original license.
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#ifndef tools_glutess__tess
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#define tools_glutess__tess
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#include "mesh"
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#include "dict"
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#include "priorityq"
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#include <csetjmp>
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/* The begin/end calls must be properly nested. We keep track of
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* the current state to enforce the ordering.
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*/
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enum TessState { T_DORMANT, T_IN_POLYGON, T_IN_CONTOUR };
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/* We cache vertex data for single-contour polygons so that we can
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* try a quick-and-dirty decomposition first.
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*/
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#define GLU_TESS_MAX_CACHE 100
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typedef struct CachedVertex {
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GLUdouble coords[3];
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void *data;
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} CachedVertex;
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struct GLUtesselator {
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/*** state needed for collecting the input data ***/
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enum TessState state; /* what begin/end calls have we seen? */
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GLUhalfEdge *lastEdge; /* lastEdge->Org is the most recent vertex */
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GLUmesh *mesh; /* stores the input contours, and eventually
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the tessellation itself */
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void (GLUAPIENTRY *callError)( GLUenum errnum );
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/*** state needed for projecting onto the sweep plane ***/
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GLUdouble normal[3]; /* user-specified normal (if provided) */
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GLUdouble sUnit[3]; /* unit vector in s-direction (debugging) */
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GLUdouble tUnit[3]; /* unit vector in t-direction (debugging) */
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/*** state needed for the line sweep ***/
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GLUdouble relTolerance; /* tolerance for merging features */
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GLUenum windingRule; /* rule for determining polygon interior */
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GLUboolean fatalError; /* fatal error: needed combine callback */
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Dict *dict; /* edge dictionary for sweep line */
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PriorityQ *pq; /* priority queue of vertex events */
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GLUvertex *event; /* current sweep event being processed */
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void (GLUAPIENTRY *callCombine)( GLUdouble coords[3], void *data[4],
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GLUfloat weight[4], void **outData );
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/*** state needed for rendering callbacks (see render.c) ***/
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GLUboolean flagBoundary; /* mark boundary edges (use EdgeFlag) */
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GLUboolean boundaryOnly; /* Extract contours, not triangles */
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GLUface *lonelyTriList;
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/* list of triangles which could not be rendered as strips or fans */
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void (GLUAPIENTRY *callBegin)( GLUenum type );
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void (GLUAPIENTRY *callEdgeFlag)( GLUboolean boundaryEdge );
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void (GLUAPIENTRY *callVertex)( void *data );
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void (GLUAPIENTRY *callEnd)( void );
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void (GLUAPIENTRY *callMesh)( GLUmesh *mesh );
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/*** state needed to cache single-contour polygons for renderCache() */
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GLUboolean emptyCache; /* empty cache on next vertex() call */
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int cacheCount; /* number of cached vertices */
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CachedVertex cache[GLU_TESS_MAX_CACHE]; /* the vertex data */
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/*** rendering callbacks that also pass polygon data ***/
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void (GLUAPIENTRY *callBeginData)( GLUenum type, void *polygonData );
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void (GLUAPIENTRY *callEdgeFlagData)( GLUboolean boundaryEdge,
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void *polygonData );
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void (GLUAPIENTRY *callVertexData)( void *data, void *polygonData );
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void (GLUAPIENTRY *callEndData)( void *polygonData );
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void (GLUAPIENTRY *callErrorData)( GLUenum errnum, void *polygonData );
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void (GLUAPIENTRY *callCombineData)( GLUdouble coords[3], void *data[4],
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GLUfloat weight[4], void **outData,
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void *polygonData );
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jmp_buf env; /* place to jump to when memAllocs fail */
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void *polygonData; /* client data for current polygon */
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};
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void GLUAPIENTRY __gl_noBeginData( GLUenum type, void *polygonData );
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void GLUAPIENTRY __gl_noEdgeFlagData( GLUboolean boundaryEdge, void *polygonData );
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void GLUAPIENTRY __gl_noVertexData( void *data, void *polygonData );
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void GLUAPIENTRY __gl_noEndData( void *polygonData );
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void GLUAPIENTRY __gl_noErrorData( GLUenum errnum, void *polygonData );
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void GLUAPIENTRY __gl_noCombineData( GLUdouble coords[3], void *data[4],
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GLUfloat weight[4], void **outData,
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void *polygonData );
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#define CALL_BEGIN_OR_BEGIN_DATA(a) \
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if (tess->callBeginData != &__gl_noBeginData) \
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(*tess->callBeginData)((a),tess->polygonData); \
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else (*tess->callBegin)((a));
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#define CALL_VERTEX_OR_VERTEX_DATA(a) \
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if (tess->callVertexData != &__gl_noVertexData) \
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(*tess->callVertexData)((a),tess->polygonData); \
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else (*tess->callVertex)((a));
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#define CALL_EDGE_FLAG_OR_EDGE_FLAG_DATA(a) \
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if (tess->callEdgeFlagData != &__gl_noEdgeFlagData) \
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(*tess->callEdgeFlagData)((a),tess->polygonData); \
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else (*tess->callEdgeFlag)((a));
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#define CALL_END_OR_END_DATA() \
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if (tess->callEndData != &__gl_noEndData) \
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(*tess->callEndData)(tess->polygonData); \
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else (*tess->callEnd)();
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#define CALL_COMBINE_OR_COMBINE_DATA(a,b,c,d) \
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if (tess->callCombineData != &__gl_noCombineData) \
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(*tess->callCombineData)((a),(b),(c),(d),tess->polygonData); \
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else (*tess->callCombine)((a),(b),(c),(d));
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#define CALL_ERROR_OR_ERROR_DATA(a) \
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if (tess->callErrorData != &__gl_noErrorData) \
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(*tess->callErrorData)((a),tess->polygonData); \
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else (*tess->callError)((a));
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#endif
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