229 lines
7.3 KiB
C++
229 lines
7.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * Vanderbilt University Free Electron Laser Center *
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// * Vanderbilt University, Nashville, TN, USA *
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// * Development supported by: *
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// * United States MFEL program under grant FA9550-04-1-0045 *
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// * and NASA under contract number NNG04CT05P *
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// * Written by Marcus H. Mendenhall and Robert A. Weller. *
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// * *
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// * Contributed to the Geant4 Core, January, 2005. *
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// * *
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// ********************************************************************
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//
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// $Id:$
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//
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//
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// Implementation for G4UTet wrapper class
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// --------------------------------------------------------------------
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#include "G4Tet.hh"
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#if 0
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#include "G4UTet.hh"
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#if ( defined(G4GEOM_USE_USOLIDS) || defined(G4GEOM_USE_PARTIAL_USOLIDS) )
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#include "G4AffineTransform.hh"
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#include "G4VPVParameterisation.hh"
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#include "G4BoundingEnvelope.hh"
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using namespace CLHEP;
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////////////////////////////////////////////////////////////////////////
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//
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// Constructor - create a tetrahedron
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// This class is implemented separately from general polyhedra,
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// because the simplex geometry can be computed very quickly,
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// which may become important in situations imported from mesh generators,
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// in which a very large number of G4Tets are created.
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// A Tet has all of its geometrical information precomputed
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//
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G4UTet::G4UTet(const G4String& pName,
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G4ThreeVector anchor,
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G4ThreeVector p2,
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G4ThreeVector p3,
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G4ThreeVector p4, G4bool* degeneracyFlag)
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: G4USolid(pName, new UTet(pName,
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UVector3(anchor.x(),anchor.y(),anchor.z()),
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UVector3(p2.x(), p2.y(), p2.z()),
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UVector3(p3.x(), p3.y(), p3.z()),
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UVector3(p4.x(), p4.y(), p4.z()),
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degeneracyFlag))
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Fake default constructor - sets only member data and allocates memory
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// for usage restricted to object persistency.
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//
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G4UTet::G4UTet( __void__& a )
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: G4USolid(a)
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Destructor
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//
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G4UTet::~G4UTet()
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Copy constructor
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//
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G4UTet::G4UTet(const G4UTet& rhs)
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: G4USolid(rhs)
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{
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Assignment operator
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//
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G4UTet& G4UTet::operator = (const G4UTet& rhs)
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{
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// Check assignment to self
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//
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if (this == &rhs) { return *this; }
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// Copy base class data
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//
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G4USolid::operator=(rhs);
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return *this;
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}
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///////////////////////////////////////////////////////////////////////////////
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//
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// Accessors
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//
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std::vector<G4ThreeVector> G4UTet::GetVertices() const
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{
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std::vector<UVector3> vec = GetShape()->GetVertices();
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std::vector<G4ThreeVector> vertices;
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for (unsigned int i=0; i<vec.size(); ++i)
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{
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G4ThreeVector v(vec[i].x(), vec[i].y(), vec[i].z());
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vertices.push_back(v);
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}
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return vertices;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Get bounding box
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void G4UTet::BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const
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{
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UVector3 vmin, vmax;
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GetShape()->Extent(vmin,vmax);
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pMin.set(vmin.x(),vmin.y(),vmin.z());
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pMax.set(vmax.x(),vmax.y(),vmax.z());
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// Check correctness of the bounding box
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//
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if (pMin.x() >= pMax.x() || pMin.y() >= pMax.y() || pMin.z() >= pMax.z())
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{
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std::ostringstream message;
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message << "Bad bounding box (min >= max) for solid: "
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<< GetName() << " !"
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<< "\npMin = " << pMin
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<< "\npMax = " << pMax;
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G4Exception("G4UTet::BoundingLimits()", "GeomMgt0001",
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JustWarning, message);
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StreamInfo(G4cout);
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}
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Calculate extent under transform and specified limit
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G4bool
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G4UTet::CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const
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{
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G4ThreeVector bmin, bmax;
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G4bool exist;
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// Check bounding box (bbox)
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//
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BoundingLimits(bmin,bmax);
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G4BoundingEnvelope bbox(bmin,bmax);
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#ifdef G4BBOX_EXTENT
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if (true) return bbox.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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#endif
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if (bbox.BoundingBoxVsVoxelLimits(pAxis,pVoxelLimit,pTransform,pMin,pMax))
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{
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return exist = (pMin < pMax) ? true : false;
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}
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// Set bounding envelope (benv) and calculate extent
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//
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std::vector<UVector3> vec = GetShape()->GetVertices();
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G4ThreeVectorList anchor(1);
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anchor[0].set(vec[0].x(),vec[0].y(),vec[0].z());
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G4ThreeVectorList base(3);
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base[0].set(vec[1].x(),vec[1].y(),vec[1].z());
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base[1].set(vec[2].x(),vec[2].y(),vec[2].z());
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base[2].set(vec[3].x(),vec[3].y(),vec[3].z());
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std::vector<const G4ThreeVectorList *> polygons(2);
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polygons[0] = &anchor;
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polygons[1] = &base;
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G4BoundingEnvelope benv(bmin,bmax,polygons);
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exist = benv.CalculateExtent(pAxis,pVoxelLimit,pTransform,pMin,pMax);
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return exist;
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}
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////////////////////////////////////////////////////////////////////////
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//
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// CreatePolyhedron
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//
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G4Polyhedron* G4UTet::CreatePolyhedron() const
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{
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G4int index = 0;
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G4double array[12];
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GetShape()->GetParametersList(index, array);
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G4Polyhedron *ph=new G4Polyhedron;
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G4double xyz[4][3];
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const G4int faces[4][4]={{1,3,2,0},{1,4,3,0},{1,2,4,0},{2,3,4,0}};
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xyz[0][0]=array[0]; xyz[0][1]=array[1]; xyz[0][2]=array[2]; // fAnchor
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xyz[1][0]=array[3]; xyz[1][1]=array[4]; xyz[1][2]=array[5]; // fP2
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xyz[2][0]=array[6]; xyz[2][1]=array[7]; xyz[2][2]=array[8]; // fP3
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xyz[3][0]=array[9]; xyz[3][1]=array[10]; xyz[3][2]=array[11]; // fP4
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ph->createPolyhedron(4,4,xyz,faces);
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return ph;
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}
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#endif // G4GEOM_USE_USOLIDS
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#endif
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