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geant4/source/geometry/solids/Boolean/include/G4IntersectionSolid.hh
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2017-06-30 10:49:55 +02:00

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//
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// $Id: G4IntersectionSolid.hh 104316 2017-05-24 13:04:23Z gcosmo $
//
//
// class G4IntersectionSolid
//
// Class description:
//
// Class for description of intersection of two CSG solids.
// History:
//
// 12.09.98 V.Grichine: initial design and implementation
// 28.10.98 V.Grichine: addition of two constructors with G4PlacedSolid
//
// --------------------------------------------------------------------
#ifndef G4INTERSECTIONSOLID_HH
#define G4INTERSECTIONSOLID_HH
#include "G4BooleanSolid.hh"
#include "G4VSolid.hh"
#include "G4RotationMatrix.hh"
#include "G4ThreeVector.hh"
#include "G4Transform3D.hh"
#include "G4AffineTransform.hh"
class G4IntersectionSolid : public G4BooleanSolid
{
public: // with description
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB ) ;
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
G4RotationMatrix* rotMatrix,
const G4ThreeVector& transVector ) ;
G4IntersectionSolid( const G4String& pName,
G4VSolid* pSolidA ,
G4VSolid* pSolidB,
const G4Transform3D& transform ) ;
virtual ~G4IntersectionSolid() ;
G4GeometryType GetEntityType() const;
G4VSolid* Clone() const;
public: // without description
G4IntersectionSolid(__void__&);
// Fake default constructor for usage restricted to direct object
// persistency for clients requiring preallocation of memory for
// persistifiable objects.
G4IntersectionSolid(const G4IntersectionSolid& rhs);
G4IntersectionSolid& operator=(const G4IntersectionSolid& rhs);
// Copy constructor and assignment operator.
void BoundingLimits(G4ThreeVector& pMin, G4ThreeVector& pMax) const;
G4bool CalculateExtent( const EAxis pAxis,
const G4VoxelLimits& pVoxelLimit,
const G4AffineTransform& pTransform,
G4double& pMin, G4double& pMax) const ;
EInside Inside( const G4ThreeVector& p ) const ;
G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
G4double DistanceToIn( const G4ThreeVector& p,
const G4ThreeVector& v ) const ;
G4double DistanceToIn( const G4ThreeVector& p) const ;
G4double DistanceToOut( const G4ThreeVector& p,
const G4ThreeVector& v,
const G4bool calcNorm=false,
G4bool *validNorm=0,
G4ThreeVector *n=0 ) const ;
G4double DistanceToOut( const G4ThreeVector& p ) const ;
void ComputeDimensions( G4VPVParameterisation* p,
const G4int n,
const G4VPhysicalVolume* pRep ) ;
void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
G4Polyhedron* CreatePolyhedron () const ;
} ;
#endif