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geant4/source/visualization/management/include/G4VGraphicsSystem.hh
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//
// ********************************************************************
// * DISCLAIMER *
// * *
// * The following disclaimer summarizes all the specific disclaimers *
// * of contributors to this software. The specific disclaimers,which *
// * govern, are listed with their locations in: *
// * http://cern.ch/geant4/license *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. *
// * *
// * This code implementation is the intellectual property of the *
// * GEANT4 collaboration. *
// * By copying, distributing or modifying the Program (or any work *
// * based on the Program) you indicate your acceptance of this *
// * statement, and all its terms. *
// ********************************************************************
//
//
// $Id: G4VGraphicsSystem.hh,v 1.9 2001/07/11 10:09:14 gunter Exp $
// GEANT4 tag $Name: geant4-05-01 $
//
//
// John Allison 27th March 1996
//
// Class description
//
// Abstract interface class for graphics systems.
#ifndef G4VGRAPHICSSYSTEM_HH
#define G4VGRAPHICSSYSTEM_HH
#include "globals.hh"
class G4VSceneHandler;
class G4VViewer;
class G4VGraphicsSystem {
public: // With description
enum Functionality {
noFunctionality,
nonEuclidian, // e.g., tree representation of geometry hierarchy.
twoD, // Simple 2D, e.g., X (no stored structures).
twoDStore, // 2D with stored structures.
threeD, // Passive 3D (with stored structures).
threeDInteractive, // 3D with "pick" functionality.
virtualReality // Virtual Reality functionality.
};
G4VGraphicsSystem (const G4String& name,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
Functionality f);
G4VGraphicsSystem (const G4String& name,
const G4String& nickname,
const G4String& description,
Functionality f);
virtual ~G4VGraphicsSystem ();
virtual G4VSceneHandler* CreateSceneHandler (const G4String& name) = 0;
virtual G4VViewer* CreateViewer (G4VSceneHandler&, const G4String& name) = 0;
// Access functions.
const G4String& GetName () const;
const G4String& GetNickname () const;
const G4String& GetDescription () const;
Functionality GetFunctionality () const;
protected:
const G4String fName;
const G4String fNickname;
const G4String fDescription;
Functionality fFunctionality;
};
G4std::ostream& operator << (G4std::ostream& os, const G4VGraphicsSystem& gs);
#include "G4VGraphicsSystem.icc"
#endif