130 lines
4.3 KiB
C++
130 lines
4.3 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4VPhysicsConstructor.hh,v 1.3 2001/11/06 06:08:04 kurasige Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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// Class Description:
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// This class is an virtual class for constructing
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// particles and processes. This class objects will be
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// registered to G4VPhysicsList.
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//
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// User must implement following four virtual methods
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// in his own concrete class derived from this class.
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//
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// all necessary particle type will be instantiated
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// virtual void ConstructParticle();
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//
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// all physics processes will be instantiated and
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// registered to the process manager of each particle type
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// virtual void ConstructProcess();
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//
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//
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// -------------------------------------------
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// History
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// first version 12 Nov. 2000 by H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4VPhysicsConstructor_h
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#define G4VPhysicsConstructor_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4ParticleTable.hh"
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class G4VPhysicsConstructor
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{
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public:
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G4VPhysicsConstructor(const G4String& ="");
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virtual ~G4VPhysicsConstructor(){};
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public: // with description
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// This method will be invoked in the Construct() method.
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// each particle type will be instantiated
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virtual void ConstructParticle()=0;
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// This method will be invoked in the Construct() method.
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// each physics process will be instantiated and
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// registered to the process manager of each particle type
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virtual void ConstructProcess()=0;
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public: // with description
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void SetPhysicsName(const G4String& ="");
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const G4String& GetPhysicsName() const;
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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// set/get controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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// verbose level is set equal to physics list when registered
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protected:
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G4int verboseLevel;
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G4String namePhysics;
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protected:
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// the particle table has the complete List of existing particle types
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G4ParticleTable* theParticleTable;
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G4ParticleTable::G4PTblDicIterator* theParticleIterator;
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};
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inline
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G4VPhysicsConstructor::G4VPhysicsConstructor(const G4String& name)
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:verboseLevel(0),namePhysics(name)
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{
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// pointer to the particle table
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theParticleTable = G4ParticleTable::GetParticleTable();
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theParticleIterator = theParticleTable->GetIterator();
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}
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inline void G4VPhysicsConstructor::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline G4int G4VPhysicsConstructor::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
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{
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namePhysics = name;
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}
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inline const G4String& G4VPhysicsConstructor::GetPhysicsName() const
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{
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return namePhysics;
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}
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#endif
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