663 lines
24 KiB
C++
663 lines
24 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4Transportation.cc,v 1.36 2003/04/02 10:09:21 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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// ------------------------------------------------------------
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// GEANT 4 include file implementation
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//
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// ------------------------------------------------------------
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//
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// This class is a process responsible for the transportation of
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// a particle, ie the geometrical propagation that encounters the
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// geometrical sub-volumes of the detectors.
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//
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// It is also tasked with part of updating the "safety".
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//
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// =======================================================================
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// Modified:
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// 29 June 2001, J.Apostolakis, D.Cote-Ahern, P.Gumplinger:
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// correction for spin tracking
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// 20 Febr 2001, J.Apostolakis: update for new FieldTrack
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// 22 Sept 2000, V.Grichine: update of Kinetic Energy
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// 9 June 1999, J.Apostolakis & S.Giani: protect full relocation
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// used in DEBUG for track that started on surface
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// and went step < tolerance. Also forced fast
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// relocation in all DEBUG cases
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// Created: 19 March 1997, J. Apostolakis
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// =======================================================================
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#include "G4Transportation.hh"
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#include "G4ProductionCutsTable.hh"
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//////////////////////////////////////////////////////////////////////////
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//
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// Constructor
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G4Transportation::G4Transportation()
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: G4VProcess( G4String("Transportation") )
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{
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G4TransportationManager* transportMgr ;
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transportMgr = G4TransportationManager::GetTransportationManager() ;
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fLinearNavigator = transportMgr->GetNavigatorForTracking() ;
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fFieldPropagator = 0 ;
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// fFieldExists= false ;
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fParticleIsLooping = false ;
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// fGlobalFieldMgr = transportMgr->GetFieldManager() ;
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fFieldPropagator = transportMgr->GetPropagatorInField() ;
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// Find out if an electromagnetic field exists
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//
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// fFieldExists= transportMgr->GetFieldManager()->DoesFieldExist() ;
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//
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// The above code is problematic, because it only works if
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// the field manager has informed about the detector's field
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// before this transportation process is constructed.
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// I cannot foresee how the transportation can be informed later.
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// The current answer is to ignore this data member and use
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// the member function DoesGlobalFieldExist() in its place ...
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// John Apostolakis, July 7, 1997
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fCurrentTouchableHandle = new G4TouchableHistory();
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// Initial value for safety and point-of-origin of safety
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fPreviousSafety = 0.0 ;
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fPreviousSftOrigin = G4ThreeVector(0.,0.,0.) ;
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fEndGlobalTimeComputed = false;
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fCandidateEndGlobalTime = 0;
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}
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//////////////////////////////////////////////////////////////////////////
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G4Transportation::~G4Transportation()
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{
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Responsibilities:
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// Find whether the geometry limits the Step, and to what length
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// Calculate the new value of the safety and return it.
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// Store the final time, position and momentum.
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G4double G4Transportation::
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AlongStepGetPhysicalInteractionLength( const G4Track& track,
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G4double, // previousStepSize
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G4double currentMinimumStep,
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G4double& currentSafety,
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G4GPILSelection* selection )
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{
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G4double geometryStepLength, newSafety ;
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fParticleIsLooping = false ;
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if( track.GetCurrentStepNumber()==1 )
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{
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// reset safety value
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//
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fPreviousSafety = 0.0 ;
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fPreviousSftOrigin = G4ThreeVector(0.,0.,0.) ;
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// ChordFinder reset internal state
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//
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if ( DoesGlobalFieldExist() )
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{
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fFieldPropagator->GetChordFinder()->ResetStepEstimate();
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}
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// We need to update the current transportation's touchable handle
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// to the track's one
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//
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fCurrentTouchableHandle = track.GetTouchableHandle();
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}
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// GPILSelection is set to defaule value of CandidateForSelection
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// It is a return value
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//
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*selection = CandidateForSelection ;
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// Get initial Energy/Momentum of the track
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//
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const G4DynamicParticle* pParticle = track.GetDynamicParticle() ;
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G4ThreeVector startMomentumDir = pParticle->GetMomentumDirection() ;
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G4ThreeVector startPosition = track.GetPosition() ;
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// G4double theTime = track.GetGlobalTime() ;
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// The Step Point safety is now generalised to mean the limit of assumption
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// of all processes, so it is not the previous Step's geometrical safety.
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// We calculate the starting point's safety here.
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//
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G4ThreeVector OriginShift = startPosition - fPreviousSftOrigin ;
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G4double MagSqShift = OriginShift.mag2() ;
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if( MagSqShift >= sqr(fPreviousSafety) )
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{
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currentSafety = 0.0 ;
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}
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else
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{
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currentSafety = fPreviousSafety - sqrt(MagSqShift) ;
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}
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// Is the particle charged ?
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//
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G4ParticleDefinition* pParticleDef = pParticle->GetDefinition() ;
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G4double particleCharge = pParticleDef->GetPDGCharge() ;
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G4bool fieldExertsForce = false ;
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fGeometryLimitedStep = false ;
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// fEndGlobalTimeComputed = false ;
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// There is no need to locate the current volume. It is Done elsewhere:
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// On track construction
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// By the tracking, after all AlongStepDoIts, in "Relocation"
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// Does the particle have an (EM) field force exerting upon it?
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//
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if( (particleCharge != 0.0) )
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{
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fieldExertsForce = DoesGlobalFieldExist() ;
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//
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// Future: will/can also check whether current volume's field is Zero or
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// set by the user (in the logical volume) to be zero.
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}
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// Choose the calculation of the transportation: Field or not
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//
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if( !fieldExertsForce )
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{
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G4double linearStepLength ;
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if( currentMinimumStep <= currentSafety )
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{
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// The Step is guaranteed to be taken
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//
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geometryStepLength = currentMinimumStep ;
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fGeometryLimitedStep = false ;
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}
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else
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{
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// Find whether the straight path intersects a volume
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//
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linearStepLength = fLinearNavigator->ComputeStep( startPosition,
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startMomentumDir,
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currentMinimumStep,
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newSafety) ;
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// Remember last safety origin & value.
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//
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fPreviousSftOrigin = startPosition ;
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fPreviousSafety = newSafety ;
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// The safety at the initial point has been re-calculated:
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//
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currentSafety = newSafety ;
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if( linearStepLength <= currentMinimumStep)
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{
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// The geometry limits the Step size (an intersection was found.)
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//
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geometryStepLength = linearStepLength ;
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fGeometryLimitedStep = true ;
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}
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else
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{
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// The full Step is taken.
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//
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geometryStepLength = currentMinimumStep ;
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fGeometryLimitedStep = false ;
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}
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}
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endpointDistance = geometryStepLength ;
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// Calculate final position
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//
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fTransportEndPosition = startPosition+geometryStepLength*startMomentumDir ;
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// Momentum direction, energy and polarisation are unchanged by transport
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//
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fTransportEndMomentumDir = startMomentumDir ;
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fTransportEndKineticEnergy = track.GetKineticEnergy() ;
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fTransportEndSpin = track.GetPolarization();
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fParticleIsLooping = false ;
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fMomentumChanged = false ;
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fEndGlobalTimeComputed = false ;
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}
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else
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{
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G4double momentumMagnitude = pParticle->GetTotalMomentum() ;
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G4ThreeVector EndUnitMomentum ;
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G4double lengthAlongCurve ;
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G4double restMass = pParticleDef->GetPDGMass() ;
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fFieldPropagator->SetChargeMomentumMass( particleCharge, // in e+ units
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momentumMagnitude, // in Mev/c
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restMass ) ;
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G4ThreeVector spin = track.GetPolarization() ;
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G4FieldTrack aFieldTrack = G4FieldTrack( startPosition,
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track.GetMomentumDirection(),
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0.0,
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track.GetKineticEnergy(),
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restMass,
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track.GetVelocity(),
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track.GetGlobalTime(), // Lab.
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track.GetProperTime(), // Part.
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&spin ) ;
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if( currentMinimumStep > 0 )
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{
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// Do the Transport in the field (non recti-linear)
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//
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lengthAlongCurve = fFieldPropagator->ComputeStep( aFieldTrack,
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currentMinimumStep,
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currentSafety,
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track.GetVolume() ) ;
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if( lengthAlongCurve < currentMinimumStep)
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{
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geometryStepLength = lengthAlongCurve ;
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fGeometryLimitedStep = true ;
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}
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else
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{
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geometryStepLength = currentMinimumStep ;
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fGeometryLimitedStep = false ;
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}
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}
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else
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{
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geometryStepLength = lengthAlongCurve= 0.0 ;
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fGeometryLimitedStep = false ;
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}
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// Remember last safety origin & value.
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//
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fPreviousSftOrigin = startPosition ;
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fPreviousSafety = currentSafety ;
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// Get the End-Position and End-Momentum (Dir-ection)
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//
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fTransportEndPosition = aFieldTrack.GetPosition() ;
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// Momentum: Magnitude and direction can be changed too now ...
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//
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fMomentumChanged = true ;
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fTransportEndMomentumDir = aFieldTrack.GetMomentumDir() ;
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fTransportEndKineticEnergy = aFieldTrack.GetKineticEnergy() ;
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// if( (track.GetKineticEnergy() - fTransportEndKineticEnergy)
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// > perMillion * fTransportEndKineticEnergy ){
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if( fFieldPropagator->GetCurrentFieldManager()->DoesFieldChangeEnergy() )
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{
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// If the field can change energy, then the time must be integrated
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// - so this should have been updated
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//
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fCandidateEndGlobalTime = aFieldTrack.GetLabTimeOfFlight();
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fEndGlobalTimeComputed = true;
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// was ( fCandidateEndGlobalTime != track.GetGlobalTime() );
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// a cleaner way is to have FieldTrack knowing whether time is updated.
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}
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else
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{
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// The energy is unchanged by field transport,
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// - so the time changed will be calculated elsewhere
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//
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fEndGlobalTimeComputed = false;
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}
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fTransportEndSpin = aFieldTrack.GetSpin();
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fParticleIsLooping = fFieldPropagator->IsParticleLooping() ;
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endpointDistance = (fTransportEndPosition - startPosition).mag() ;
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}
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// If we are asked to go a step length of 0, and we are on a boundary
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// then a boundary will also limit the step -> we must flag this.
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//
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if( currentMinimumStep == 0.0 )
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{
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if( currentSafety == 0.0 ) fGeometryLimitedStep = true ;
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}
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// Update the safety starting from the end-point,
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// if it will become negative at the end-point.
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//
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if( currentSafety < endpointDistance )
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{
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G4double endSafety =
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fLinearNavigator->ComputeSafety( fTransportEndPosition) ;
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currentSafety = endSafety ;
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fPreviousSftOrigin = fTransportEndPosition ;
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fPreviousSafety = currentSafety ;
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// Because the Stepping Manager assumes it is from the start point,
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// add the StepLength
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//
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currentSafety += endpointDistance ;
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#ifdef G4DEBUG_TRANSPORT
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G4cout.precision(16) ;
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G4cout << "***Transportation::AlongStepGPIL ** " << G4endl ;
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G4cout << " Called Navigator->ComputeSafety at "
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<< fTransportEndPosition
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<< " and it returned safety= " << endSafety << G4endl ;
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G4cout << " Adding endpoint distance " << endpointDistance
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<< " we obtain pseudo-safety= " << currentSafety << G4endl ;
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#endif
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}
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fParticleChange.SetTrueStepLength(geometryStepLength) ;
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return geometryStepLength ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// Initialize ParticleChange (by setting all its members equal
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// to corresponding members in G4Track)
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G4VParticleChange* G4Transportation::AlongStepDoIt( const G4Track& track,
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const G4Step& stepData )
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{
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fParticleChange.Initialize(track) ;
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// Code for specific process
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//
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fParticleChange.SetPositionChange(fTransportEndPosition) ;
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fParticleChange.SetMomentumChange(fTransportEndMomentumDir) ;
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fParticleChange.SetEnergyChange(fTransportEndKineticEnergy) ;
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fParticleChange.SetMomentumChanged(fMomentumChanged) ;
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fParticleChange.SetPolarizationChange(fTransportEndSpin);
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G4double deltaTime = 0.0 ;
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// Calculate Lab Time of Flight (ONLY if field Equations used it!)
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// G4double endTime = fCandidateEndGlobalTime;
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// G4double delta_time = endTime - startTime;
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G4double startTime = track.GetGlobalTime() ;
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if (!fEndGlobalTimeComputed)
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{
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// The time was not integrated .. make the best estimate possible
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//
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G4double finalVelocity = track.GetVelocity() ;
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G4double initialVelocity = stepData.GetPreStepPoint()->GetVelocity() ;
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G4double stepLength = track.GetStepLength() ;
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if (finalVelocity > 0.0)
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{
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G4double meanInverseVelocity ;
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// deltaTime = stepLength/finalVelocity ;
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meanInverseVelocity = 0.5
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* ( 1.0 / initialVelocity + 1.0 / finalVelocity ) ;
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deltaTime = stepLength * meanInverseVelocity ;
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}
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else
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{
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deltaTime = stepLength/initialVelocity ;
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}
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fCandidateEndGlobalTime = startTime + deltaTime ;
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}
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else
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{
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deltaTime = fCandidateEndGlobalTime - startTime ;
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}
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fParticleChange.SetTimeChange( fCandidateEndGlobalTime ) ;
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// Now Correct by Lorentz factor to get "proper" deltaTime
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G4double restMass = track.GetDynamicParticle()->GetMass() ;
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G4double deltaProperTime = deltaTime*( restMass/track.GetTotalEnergy() ) ;
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fParticleChange.SetProperTimeChange(track.GetProperTime() + deltaProperTime) ;
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//fParticleChange. SetTrueStepLength( track.GetStepLength() ) ;
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// If the particle is caught looping or is stuck (in very difficult
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// boundaries) in a magnetic field (doing many steps)
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// THEN this kills it ...
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//
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if ( fParticleIsLooping )
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{
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// Kill the looping particle
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//
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fParticleChange.SetStatusChange( fStopAndKill ) ;
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#ifdef G4VERBOSE
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G4cout << " G4Transportation is killing track that is looping or stuck "
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<< G4endl
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<< " This track has " << track.GetKineticEnergy()
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<< " MeV energy." << G4endl;
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#endif
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// ClearNumberOfInteractionLengthLeft() ;
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}
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// Another (sometimes better way) is to use a user-limit maximum Step size
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// to alleviate this problem ..
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// Introduce smooth curved trajectories to particle-change
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//
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fParticleChange.SetPointerToVectorOfAuxiliaryPoints
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(fFieldPropagator->GimmeTrajectoryVectorAndForgetIt() );
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return &fParticleChange ;
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}
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//////////////////////////////////////////////////////////////////////////
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//
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// This ensures that the PostStep action is always called,
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// so that it can do the relocation if it is needed.
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//
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G4double G4Transportation::
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PostStepGetPhysicalInteractionLength( const G4Track&,
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G4double, // previousStepSize
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G4ForceCondition* pForceCond )
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{
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*pForceCond = Forced ;
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return DBL_MAX ; // was kInfinity ; but convention now is DBL_MAX
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}
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/////////////////////////////////////////////////////////////////////////////
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//
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G4VParticleChange* G4Transportation::PostStepDoIt( const G4Track& track,
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const G4Step& )
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{
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G4TouchableHandle retCurrentTouchable ; // The one to return
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// Initialize ParticleChange (by setting all its members equal
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// to corresponding members in G4Track)
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// fParticleChange.Initialize(track) ; // To initialise TouchableChange
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fParticleChange.SetStatusChange(track.GetTrackStatus()) ;
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// If the Step was determined by the volume boundary,
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// logically relocate the particle
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if(fGeometryLimitedStep)
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{
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// fCurrentTouchable will now become the previous touchable,
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// and what was the previous will be freed.
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// (Needed because the preStepPoint can point to the previous touchable)
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fLinearNavigator->SetGeometricallyLimitedStep() ;
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fLinearNavigator->
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LocateGlobalPointAndUpdateTouchableHandle( track.GetPosition(),
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track.GetMomentumDirection(),
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fCurrentTouchableHandle,
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true ) ;
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// Check whether the particle is out of the world volume
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// If so it has exited and must be killed.
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//
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if( fCurrentTouchableHandle->GetVolume() == 0 )
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{
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fParticleChange.SetStatusChange( fStopAndKill ) ;
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}
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retCurrentTouchable = fCurrentTouchableHandle ;
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fParticleChange.SetTouchableHandle( fCurrentTouchableHandle ) ;
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}
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else // fGeometryLimitedStep is false
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{
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#ifdef G4DEBUG_POSTSTEP_TRANSPORT
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// Although the location is changed, we know that the physical
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// volume remains constant.
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// In order to help in checking the user geometry
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// we perform a full-relocation and check its result
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// *except* if we have made a very small step from a boundary
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// (i.e. remaining inside the tolerance)
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G4bool startAtSurface_And_MoveEpsilon ;
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startAtSurface_And_MoveEpsilon =
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(stepData.GetPreStepPoint()->GetSafety() == 0.0) &&
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(stepData.GetStepLength() < kCarTolerance ) ;
|
|
|
|
if( startAtSurface_And_MoveEpsilon )
|
|
{
|
|
fLinearNavigator->
|
|
LocateGlobalPointAndUpdateTouchableHandle( track.GetPosition(),
|
|
track.GetMomentumDirection(),
|
|
fCurrentTouchableHandle,
|
|
true );
|
|
if( fCurrentTouchableHandle->GetVolume() != track.GetVolume() )
|
|
{
|
|
G4cerr << " ERROR: A relocation within safety has"
|
|
<< " caused a volume change! " << G4endl ;
|
|
G4cerr << " The old volume is called "
|
|
<< track.GetVolume()->GetName() << G4endl ;
|
|
G4cerr << " The new volume is called " ;
|
|
|
|
if ( fCurrentTouchableHandle->GetVolume() != 0 )
|
|
{
|
|
G4cerr << fCurrentTouchableHandle->GetVolume()->GetName()
|
|
<< G4endl ;
|
|
}
|
|
else
|
|
{
|
|
G4cerr << "Out of World" << G4endl ;
|
|
}
|
|
G4cerr.precision(7) ;
|
|
G4cerr << " The position is " << track.GetPosition() << G4endl ;
|
|
|
|
// Let us relocate again, for debuging
|
|
//
|
|
fLinearNavigator->
|
|
LocateGlobalPointAndUpdateTouchableHandle(track.GetPosition(),
|
|
track.GetMomentumDirection(),
|
|
fCurrentTouchableHandle,
|
|
true ) ;
|
|
G4cerr << " The newer volume is called " ;
|
|
|
|
if ( fCurrentTouchableHandle->GetVolume() != 0 )
|
|
{
|
|
G4cerr << fCurrentTouchableHandle->GetVolume()->GetName()
|
|
<< G4endl ;
|
|
}
|
|
else
|
|
{
|
|
G4cerr << "Out of World" << G4endl ;
|
|
}
|
|
}
|
|
|
|
assert( fCurrentTouchableHandle->GetVolume()->GetName() ==
|
|
track.GetVolume()->GetName() ) ;
|
|
|
|
retCurrentTouchable = fCurrentTouchableHandle ;
|
|
fParticleChange.SetTouchableHandle( fCurrentTouchableHandle ) ;
|
|
|
|
}
|
|
else
|
|
{
|
|
retCurrentTouchable = track.GetTouchableHandle() ;
|
|
fParticleChange.SetTouchableHandle( track.GetTouchableHandle() ) ;
|
|
}
|
|
|
|
// This must be done in the above if ( AtSur ) fails
|
|
// We also do it for if (true) in order to get debug/opt to
|
|
// behave as exactly the same way as possible.
|
|
//
|
|
fLinearNavigator->LocateGlobalPointWithinVolume( track.GetPosition() ) ;
|
|
|
|
#else // ie #ifndef G4DEBUG_POSTSTEP_TRANSPORT does a quick relocation
|
|
|
|
// This serves only to move the Navigator's location
|
|
//
|
|
fLinearNavigator->LocateGlobalPointWithinVolume( track.GetPosition() ) ;
|
|
|
|
// The value of the track's current Touchable is retained.
|
|
// (and it must be correct because we must use it below to
|
|
// overwrite the (unset) one in particle change)
|
|
// Although in general this is fCurrentTouchable, at the start of
|
|
// a step it could be different ... ??
|
|
//
|
|
fParticleChange.SetTouchableHandle( track.GetTouchableHandle() ) ;
|
|
retCurrentTouchable = track.GetTouchableHandle() ;
|
|
|
|
#endif
|
|
} // endif ( fGeometryLimitedStep )
|
|
|
|
const G4VPhysicalVolume* pNewVol = retCurrentTouchable->GetVolume() ;
|
|
const G4Material* pNewMaterial = 0 ;
|
|
|
|
if( pNewVol != 0 ) pNewMaterial= pNewVol->GetLogicalVolume()->GetMaterial() ;
|
|
|
|
// ( <const_cast> pNewMaterial ) ;
|
|
|
|
fParticleChange.SetMaterialChange( (G4Material *) pNewMaterial ) ;
|
|
|
|
const G4MaterialCutsCouple* pNewMaterialCutsCouple = 0;
|
|
if( pNewVol != 0 )
|
|
{
|
|
pNewMaterialCutsCouple=pNewVol->GetLogicalVolume()->GetMaterialCutsCouple();
|
|
}
|
|
|
|
if( pNewVol!=0 && pNewMaterialCutsCouple->GetMaterial()!=pNewMaterial )
|
|
{
|
|
// for parametrized volume
|
|
//
|
|
pNewMaterialCutsCouple =
|
|
G4ProductionCutsTable::GetProductionCutsTable()
|
|
->GetMaterialCutsCouple(pNewMaterial,
|
|
pNewMaterialCutsCouple->GetProductionCuts());
|
|
}
|
|
fParticleChange.SetMaterialCutsCoupleChange( pNewMaterialCutsCouple );
|
|
|
|
// temporarily until Get/Set Material of ParticleChange,
|
|
// and StepPoint can be made const.
|
|
// Set the touchable in ParticleChange
|
|
// this must always be done because the particle change always
|
|
// uses this value to overwrite the current touchable pointer.
|
|
//
|
|
fParticleChange.SetTouchableHandle(retCurrentTouchable) ;
|
|
|
|
return &fParticleChange ;
|
|
}
|