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geant4/source/processes/electromagnetic/xrays/src/G4Cerenkov.cc
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//
// ********************************************************************
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//
// $Id: G4Cerenkov.cc,v 1.14 2003/02/12 08:52:55 gcosmo Exp $
// GEANT4 tag $Name: geant4-05-01 $
//
////////////////////////////////////////////////////////////////////////
// Cerenkov Radiation Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4Cerenkov.cc
// Description: Continuous Process -- Generation of Cerenkov Photons
// Version: 2.1
// Created: 1996-02-21
// Author: Juliet Armstrong
// Updated: 2001-09-17, migration of Materials to pure STL (mma)
// 2000-11-12 by Peter Gumplinger
// > add check on CerenkovAngleIntegrals->IsFilledVectorExist()
// in method GetAverageNumberOfPhotons
// > and a test for MeanNumPhotons <= 0.0 in DoIt
// 2000-09-18 by Peter Gumplinger
// > change: aSecondaryPosition=x0+rand*aStep.GetDeltaPosition();
// aSecondaryTrack->SetTouchable(0);
// 1999-10-29 by Peter Gumplinger
// > change: == into <= in GetContinuousStepLimit
// 1997-08-08 by Peter Gumplinger
// > add protection against /0
// > G4MaterialPropertiesTable; new physics/tracking scheme
//
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4ios.hh"
#include "G4Poisson.hh"
#include "G4Cerenkov.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// G4Cerenkov::operator=(const G4Cerenkov &right)
// {
// }
/////////////////
// Constructors
/////////////////
G4Cerenkov::G4Cerenkov(const G4String& processName)
: G4VContinuousProcess(processName)
{
fTrackSecondariesFirst = false;
fMaxPhotons = 0;
thePhysicsTable = NULL;
if (verboseLevel>0) {
G4cout << GetProcessName() << " is created " << G4endl;
}
BuildThePhysicsTable();
}
// G4Cerenkov::G4Cerenkov(const G4Cerenkov &right)
// {
// }
////////////////
// Destructors
////////////////
G4Cerenkov::~G4Cerenkov()
{
if (thePhysicsTable != NULL) {
thePhysicsTable->clearAndDestroy();
delete thePhysicsTable;
}
}
////////////
// Methods
////////////
// AlongStepDoIt
// -------------
//
G4VParticleChange*
G4Cerenkov::AlongStepDoIt(const G4Track& aTrack, const G4Step& aStep)
// This routine is called for each tracking Step of a charged particle
// in a radiator. A Poisson-distributed number of photons is generated
// according to the Cerenkov formula, distributed evenly along the track
// segment and uniformly azimuth w.r.t. the particle direction. The
// parameters are then transformed into the Master Reference System, and
// they are added to the particle change.
{
//////////////////////////////////////////////////////
// Should we ensure that the material is dispersive?
//////////////////////////////////////////////////////
aParticleChange.Initialize(aTrack);
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4StepPoint* pPreStepPoint = aStep.GetPreStepPoint();
G4StepPoint* pPostStepPoint = aStep.GetPostStepPoint();
G4ThreeVector x0 = pPreStepPoint->GetPosition();
G4ThreeVector p0 = aStep.GetDeltaPosition().unit();
G4double t0 = pPreStepPoint->GetGlobalTime();
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (!aMaterialPropertiesTable)
return G4VContinuousProcess::AlongStepDoIt(aTrack, aStep);
const G4MaterialPropertyVector* Rindex =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (!Rindex)
return G4VContinuousProcess::AlongStepDoIt(aTrack, aStep);
G4double MeanNumPhotons =
GetAverageNumberOfPhotons(aParticle,aMaterial,Rindex);
if (MeanNumPhotons <= 0.0) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return G4VContinuousProcess::AlongStepDoIt(aTrack, aStep);
}
G4double step_length;
step_length = aStep.GetStepLength();
MeanNumPhotons = MeanNumPhotons * step_length;
G4int NumPhotons = (G4int) G4Poisson(MeanNumPhotons);
if (NumPhotons <= 0) {
// return unchanged particle and no secondaries
aParticleChange.SetNumberOfSecondaries(0);
return G4VContinuousProcess::AlongStepDoIt(aTrack, aStep);
}
////////////////////////////////////////////////////////////////
aParticleChange.SetNumberOfSecondaries(NumPhotons);
if (fTrackSecondariesFirst) {
if (aTrack.GetTrackStatus() == fAlive )
aParticleChange.SetStatusChange(fSuspend);
}
////////////////////////////////////////////////////////////////
G4double Pmin = Rindex->GetMinPhotonMomentum();
G4double Pmax = Rindex->GetMaxPhotonMomentum();
G4double dp = Pmax - Pmin;
G4double nMax = Rindex->GetMaxProperty();
G4double BetaInverse = aParticle->GetTotalEnergy() /
aParticle->GetTotalMomentum();
G4double maxCos = BetaInverse / nMax;
G4double maxSin2 = (1.0 - maxCos) * (1.0 + maxCos);
for (G4int i = 0; i < NumPhotons; i++) {
// Determine photon momentum
G4double rand;
G4double sampledMomentum, sampledRI;
G4double cosTheta, sin2Theta;
// sample a momentum
do {
rand = G4UniformRand();
sampledMomentum = Pmin + rand * dp;
sampledRI = Rindex->GetProperty(sampledMomentum);
cosTheta = BetaInverse / sampledRI;
sin2Theta = (1.0 - cosTheta)*(1.0 + cosTheta);
rand = G4UniformRand();
} while (rand*maxSin2 > sin2Theta);
// Generate random position of photon on cone surface
// defined by Theta
rand = G4UniformRand();
G4double phi = 2*M_PI*rand;
G4double sinPhi = sin(phi);
G4double cosPhi = cos(phi);
// calculate x,y, and z components of photon momentum
// (in coord system with primary particle direction
// aligned with the z axis)
G4double sinTheta = sqrt(sin2Theta);
G4double px = sinTheta*cosPhi;
G4double py = sinTheta*sinPhi;
G4double pz = cosTheta;
// Create photon momentum direction vector
// The momentum direction is still with respect
// to the coordinate system where the primary
// particle direction is aligned with the z axis
G4ParticleMomentum photonMomentum(px, py, pz);
// Rotate momentum direction back to global reference
// system
photonMomentum.rotateUz(p0);
// Determine polarization of new photon
G4double sx = cosTheta*cosPhi;
G4double sy = cosTheta*sinPhi;
G4double sz = -sinTheta;
G4ThreeVector photonPolarization(sx, sy, sz);
// Rotate back to original coord system
photonPolarization.rotateUz(p0);
// Generate a new photon:
G4DynamicParticle* aCerenkovPhoton =
new G4DynamicParticle(G4OpticalPhoton::OpticalPhoton(),
photonMomentum);
aCerenkovPhoton->SetPolarization
(photonPolarization.x(),
photonPolarization.y(),
photonPolarization.z());
aCerenkovPhoton->SetKineticEnergy(sampledMomentum);
// Generate new G4Track object:
rand = G4UniformRand();
G4double delta = rand * aStep.GetStepLength();
G4double deltaTime = delta /
((pPreStepPoint->GetVelocity()+
pPostStepPoint->GetVelocity())/2.);
G4double aSecondaryTime = t0 + deltaTime;
G4ThreeVector aSecondaryPosition =
x0 + rand * aStep.GetDeltaPosition();
G4Track* aSecondaryTrack =
new G4Track(aCerenkovPhoton,aSecondaryTime,aSecondaryPosition);
aSecondaryTrack->SetTouchableHandle((G4VTouchable*)0);
aSecondaryTrack->SetParentID(aTrack.GetTrackID());
aParticleChange.AddSecondary(aSecondaryTrack);
}
if (verboseLevel>0) {
G4cout << "\n Exiting from G4Cerenkov::DoIt -- NumberOfSecondaries = "
<< aParticleChange.GetNumberOfSecondaries() << G4endl;
}
return G4VContinuousProcess::AlongStepDoIt(aTrack, aStep);
}
// BuildThePhysicsTable for the Cerenkov process
// ---------------------------------------------
//
void G4Cerenkov::BuildThePhysicsTable()
{
if (thePhysicsTable) return;
const G4MaterialTable* theMaterialTable=
G4Material::GetMaterialTable();
G4int numOfMaterials = G4Material::GetNumberOfMaterials();
// create new physics table
thePhysicsTable = new G4PhysicsTable(numOfMaterials);
// loop for materials
for (G4int i=0 ; i < numOfMaterials; i++)
{
G4PhysicsOrderedFreeVector* aPhysicsOrderedFreeVector =
new G4PhysicsOrderedFreeVector();
// Retrieve vector of refraction indices for the material
// from the material's optical properties table
G4Material* aMaterial = (*theMaterialTable)[i];
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (aMaterialPropertiesTable) {
G4MaterialPropertyVector* theRefractionIndexVector =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (theRefractionIndexVector) {
// Retrieve the first refraction index in vector
// of (photon momentum, refraction index) pairs
theRefractionIndexVector->ResetIterator();
++(*theRefractionIndexVector); // advance to 1st entry
G4double currentRI = theRefractionIndexVector->
GetProperty();
if (currentRI > 1.0) {
// Create first (photon momentum, Cerenkov Integral)
// pair
G4double currentPM = theRefractionIndexVector->
GetPhotonMomentum();
G4double currentCAI = 0.0;
aPhysicsOrderedFreeVector->
InsertValues(currentPM , currentCAI);
// Set previous values to current ones prior to loop
G4double prevPM = currentPM;
G4double prevCAI = currentCAI;
G4double prevRI = currentRI;
// loop over all (photon momentum, refraction index)
// pairs stored for this material
while(++(*theRefractionIndexVector))
{
currentRI=theRefractionIndexVector->
GetProperty();
currentPM = theRefractionIndexVector->
GetPhotonMomentum();
currentCAI = 0.5*(1.0/(prevRI*prevRI) +
1.0/(currentRI*currentRI));
currentCAI = prevCAI +
(currentPM - prevPM) * currentCAI;
aPhysicsOrderedFreeVector->
InsertValues(currentPM, currentCAI);
prevPM = currentPM;
prevCAI = currentCAI;
prevRI = currentRI;
}
}
}
}
// The Cerenkov integral for a given material
// will be inserted in thePhysicsTable
// according to the position of the material in
// the material table.
thePhysicsTable->insertAt(i,aPhysicsOrderedFreeVector);
}
}
// GetContinuousStepLimit
// ----------------------
//
G4double
G4Cerenkov::GetContinuousStepLimit(const G4Track& aTrack,
G4double ,
G4double ,
G4double& )
{
// If user has defined an average maximum number of photons to
// be generated in a Step, then return the Step length for that
// number of photons.
if (fMaxPhotons <= 0) return DBL_MAX;
const G4DynamicParticle* aParticle = aTrack.GetDynamicParticle();
const G4Material* aMaterial = aTrack.GetMaterial();
G4MaterialPropertiesTable* aMaterialPropertiesTable =
aMaterial->GetMaterialPropertiesTable();
if (!aMaterialPropertiesTable) return DBL_MAX;
const G4MaterialPropertyVector* Rindex =
aMaterialPropertiesTable->GetProperty("RINDEX");
if (!Rindex) return DBL_MAX;
G4double MeanNumPhotons =
GetAverageNumberOfPhotons(aParticle,aMaterial,Rindex);
if(MeanNumPhotons <= 0.0) return DBL_MAX;
G4double StepLimit = fMaxPhotons / MeanNumPhotons;
return StepLimit;
}
// GetAverageNumberOfPhotons
// -------------------------
// This routine computes the number of Cerenkov photons produced per
// GEANT-unit (millimeter) in the current medium.
// ^^^^^^^^^^
G4double
G4Cerenkov::GetAverageNumberOfPhotons(const G4DynamicParticle* aParticle,
const G4Material* aMaterial,
const G4MaterialPropertyVector* Rindex) const
{
const G4double Rfact = 369.81/(eV * cm);
if(aParticle->GetTotalMomentum() <= 0.0)return 0.0;
G4double BetaInverse = aParticle->GetTotalEnergy() /
aParticle->GetTotalMomentum();
// Vectors used in computation of Cerenkov Angle Integral:
// - Refraction Indices for the current material
// - new G4PhysicsOrderedFreeVector allocated to hold CAI's
G4int materialIndex = aMaterial->GetIndex();
// Retrieve the Cerenkov Angle Integrals for this material
G4PhysicsOrderedFreeVector* CerenkovAngleIntegrals =
(G4PhysicsOrderedFreeVector*)((*thePhysicsTable)(materialIndex));
if(!(CerenkovAngleIntegrals->IsFilledVectorExist()))return 0.0;
// Min and Max photon momenta
G4double Pmin = Rindex->GetMinPhotonMomentum();
G4double Pmax = Rindex->GetMaxPhotonMomentum();
// Min and Max Refraction Indices
G4double nMin = Rindex->GetMinProperty();
G4double nMax = Rindex->GetMaxProperty();
// Max Cerenkov Angle Integral
G4double CAImax = CerenkovAngleIntegrals->GetMaxValue();
G4double dp, ge;
// If n(Pmax) < 1/Beta -- no photons generated
if (nMax < BetaInverse) {
dp = 0;
ge = 0;
}
// otherwise if n(Pmin) >= 1/Beta -- photons generated
else if (nMin > BetaInverse) {
dp = Pmax - Pmin;
ge = CAImax;
}
// If n(Pmin) < 1/Beta, and n(Pmax) >= 1/Beta, then
// we need to find a P such that the value of n(P) == 1/Beta.
// Interpolation is performed by the GetPhotonMomentum() and
// GetProperty() methods of the G4MaterialPropertiesTable and
// the GetValue() method of G4PhysicsVector.
else {
Pmin = Rindex->GetPhotonMomentum(BetaInverse);
dp = Pmax - Pmin;
// need boolean for current implementation of G4PhysicsVector
// ==> being phased out
G4bool isOutRange;
G4double CAImin = CerenkovAngleIntegrals->
GetValue(Pmin, isOutRange);
ge = CAImax - CAImin;
if (verboseLevel>0) {
G4cout << "CAImin = " << CAImin << G4endl;
G4cout << "ge = " << ge << G4endl;
}
}
// particle charge
G4double charge = aParticle->GetDefinition()->GetPDGCharge();
// Calculate number of photons
G4double NumPhotons = Rfact * charge/eplus * charge/eplus *
(dp - ge * BetaInverse*BetaInverse);
return NumPhotons;
}