86 lines
3.0 KiB
C++
86 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * DISCLAIMER *
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// * *
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// * The following disclaimer summarizes all the specific disclaimers *
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// * of contributors to this software. The specific disclaimers,which *
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// * govern, are listed with their locations in: *
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// * http://cern.ch/geant4/license *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. *
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// * *
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// * This code implementation is the intellectual property of the *
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// * GEANT4 collaboration. *
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// * By copying, distributing or modifying the Program (or any work *
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// * based on the Program) you indicate your acceptance of this *
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// * statement, and all its terms. *
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// ********************************************************************
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//
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//
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// $Id: G4SolidStore.hh,v 1.7 2002/04/19 08:20:18 gcosmo Exp $
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// GEANT4 tag $Name: geant4-05-01 $
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//
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// class G4SolidStore
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//
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// Class description:
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//
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// Container for all solids, with functionality derived from
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// std::vector<T>. The class is a `singleton', in that only
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// one can exist, and access is provided via the static method
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// G4SolidStore::GetInstance().
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//
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// All solids should be registered with G4SolidStore, and removed on their
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// destruction. Intended principally for UI browser. The underlying
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// container initially has a capacity of 100.
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//
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// If much additional functionality is added, should consider containment
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// instead of inheritance for std::vector<T>
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//
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// Member data:
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//
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// static G4SolidStore*
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// - Ptr to the single G4SolidStore
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// History:
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// 18.04.01 G.Cosmo Migrated to STL vector
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// 10.07.95 P.Kent Initial version
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#ifndef G4VSOLIDSTORE_HH
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#define G4VSOLIDSTORE_HH
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#include "g4std/vector"
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#include "G4VSolid.hh"
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class G4SolidStore : public G4std::vector<G4VSolid*>
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{
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public: // with description
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static void Register(G4VSolid* pSolid);
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// Add the solid to the collection.
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static void DeRegister(G4VSolid* pSolid);
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// Remove the solid from the collection.
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static G4SolidStore* GetInstance();
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// Get a ptr to the unique G4SolidStore, creating it if necessary.
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static void Clean();
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// Delete all solids from the store.
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virtual ~G4SolidStore();
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// Destructor: takes care to delete allocated solids.
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protected:
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G4SolidStore();
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private:
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static G4SolidStore* fgInstance;
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static G4bool locked;
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};
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#endif
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