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geant4/source/processes/hadronic/models/particle_hp/src/G4ParticleHPContAngularPar.cc
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//
// neutron_hp -- source file
// J.P. Wellisch, Nov-1996
// A prototype of the low energy neutron transport model.
//
// 09-May-06 fix in Sample by T. Koi
// 080318 Fix Compilation warnings - gcc-4.3.0 by T. Koi
// (This fix has a real effect to the code.)
// 080409 Fix div0 error with G4FPE by T. Koi
// 080612 Fix contribution from Benoit Pirard and Laurent Desorgher (Univ. Bern) #1
// 080714 Limiting the sum of energy of secondary particles by T. Koi
// 080801 Fix div0 error wiht G4FPE and memory leak by T. Koi
// 081024 G4NucleiPropertiesTable:: to G4NucleiProperties::
//
// P. Arce, June-2014 Conversion neutron_hp to particle_hp
//
// June-2019 - E. Mendoza --> redefinition of the residual mass to consider incident particles
// different than neutrons.
//
// V. Ivanchenko, July-2023 Basic revision of particle HP classes
//
#include "G4ParticleHPContAngularPar.hh"
#include "G4ParticleDefinition.hh"
#include "G4Alpha.hh"
#include "G4Deuteron.hh"
#include "G4Electron.hh"
#include "G4Gamma.hh"
#include "G4He3.hh"
#include "G4IonTable.hh"
#include "G4Neutron.hh"
#include "G4NucleiProperties.hh"
#include "G4ParticleHPKallbachMannSyst.hh"
#include "G4ParticleHPLegendreStore.hh"
#include "G4ParticleHPManager.hh"
#include "G4ParticleHPVector.hh"
#include "G4PhysicalConstants.hh"
#include "G4Positron.hh"
#include "G4Proton.hh"
#include "G4SystemOfUnits.hh"
#include "G4Triton.hh"
#include <set>
#include <vector>
G4ParticleHPContAngularPar::G4ParticleHPContAngularPar(const G4ParticleDefinition* p)
{
theProjectile = (nullptr == p) ? G4Neutron::Neutron() : p;
toBeCached v;
fCache.Put(v);
if (G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState()) adjustResult = false;
}
G4ParticleHPContAngularPar::G4ParticleHPContAngularPar(G4ParticleHPContAngularPar& val)
{
theEnergy = val.theEnergy;
nEnergies = val.nEnergies;
nDiscreteEnergies = val.nDiscreteEnergies;
nAngularParameters = val.nAngularParameters;
theProjectile = val.theProjectile;
theManager = val.theManager;
theInt = val.theInt;
adjustResult = val.adjustResult;
theMinEner = val.theMinEner;
theMaxEner = val.theMaxEner;
theEnergiesTransformed = val.theEnergiesTransformed;
theDiscreteEnergies = val.theDiscreteEnergies;
theDiscreteEnergiesOwn = val.theDiscreteEnergiesOwn;
toBeCached v;
fCache.Put(v);
const std::size_t esize = nEnergies > 0 ? nEnergies : 1;
theAngular = new G4ParticleHPList[esize];
for (G4int ie = 0; ie < nEnergies; ++ie) {
theAngular[ie].SetLabel(val.theAngular[ie].GetLabel());
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
theAngular[ie].SetValue(ip, val.theAngular[ie].GetValue(ip));
}
}
}
G4ParticleHPContAngularPar::~G4ParticleHPContAngularPar()
{
delete[] theAngular;
}
void G4ParticleHPContAngularPar::Init(std::istream& aDataFile, const G4ParticleDefinition* p)
{
adjustResult = true;
if (G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState()) adjustResult = false;
theProjectile = (nullptr == p) ? G4Neutron::Neutron() : p;
aDataFile >> theEnergy >> nEnergies >> nDiscreteEnergies >> nAngularParameters;
theEnergy *= eV;
const std::size_t esize = nEnergies > 0 ? nEnergies : 1;
theAngular = new G4ParticleHPList[esize];
G4double sEnergy;
for (G4int i = 0; i < nEnergies; ++i) {
aDataFile >> sEnergy;
sEnergy *= eV;
theAngular[i].SetLabel(sEnergy);
theAngular[i].Init(aDataFile, nAngularParameters, 1.);
theMinEner = std::min(theMinEner, sEnergy);
theMaxEner = std::max(theMaxEner, sEnergy);
}
}
G4ReactionProduct* G4ParticleHPContAngularPar::Sample(G4double anEnergy, G4double massCode,
G4double /*targetMass*/, G4int angularRep,
G4int /*interpolE*/)
{
// The following line is needed because it may change between runs by UI command
adjustResult = true;
if (G4ParticleHPManager::GetInstance()->GetDoNotAdjustFinalState()) adjustResult = false;
auto result = new G4ReactionProduct;
auto Z = static_cast<G4int>(massCode / 1000);
auto A = static_cast<G4int>(massCode - 1000 * Z);
if (massCode == 0) {
result->SetDefinition(G4Gamma::Gamma());
}
else if (A == 0) {
result->SetDefinition(G4Electron::Electron());
if (Z == 1) result->SetDefinition(G4Positron::Positron());
}
else if (A == 1) {
result->SetDefinition(G4Neutron::Neutron());
if (Z == 1) result->SetDefinition(G4Proton::Proton());
}
else if (A == 2) {
result->SetDefinition(G4Deuteron::Deuteron());
}
else if (A == 3) {
result->SetDefinition(G4Triton::Triton());
if (Z == 2) result->SetDefinition(G4He3::He3());
}
else if (A == 4) {
result->SetDefinition(G4Alpha::Alpha());
if (Z != 2)
throw G4HadronicException(__FILE__, __LINE__,
"G4ParticleHPContAngularPar: Unknown ion case 1");
}
else {
result->SetDefinition(G4IonTable::GetIonTable()->GetIon(Z, A, 0));
}
G4int i(0);
G4int it(0);
G4double fsEnergy(0);
G4double cosTh(0);
/*
G4cout << "G4ParticleHPContAngularPar::Sample E=" << anEnergy <<" Z=" << Z << " A=" << A
<< " angularRep=" << angularRep << " Nd=" << nDiscreteEnergies
<< " Ne=" << nEnergies << G4endl;
*/
if (angularRep == 1) {
if (nDiscreteEnergies != 0) {
// 1st check remaining_energy
// if this is the first set it. (How?)
if (fCache.Get().fresh) {
// Discrete Lines, larger energies come first
// Continues Emssions, low to high LAST
fCache.Get().remaining_energy =
std::max(theAngular[0].GetLabel(), theAngular[nEnergies - 1].GetLabel());
fCache.Get().fresh = false;
}
// Cheating for small remaining_energy
// Temporary solution
if (nDiscreteEnergies == nEnergies) {
fCache.Get().remaining_energy =
std::max(fCache.Get().remaining_energy,
theAngular[nDiscreteEnergies - 1].GetLabel()); // Minimum Line
}
else {
G4double cont_min = 0.0;
for (G4int j = nDiscreteEnergies; j < nEnergies; ++j) {
cont_min = theAngular[j].GetLabel();
if (theAngular[j].GetValue(0) != 0.0) break;
}
fCache.Get().remaining_energy = std::max(
fCache.Get().remaining_energy, std::min(theAngular[nDiscreteEnergies - 1].GetLabel(),
cont_min)); // Minimum Line or grid
}
G4double random = G4UniformRand();
auto running = new G4double[nEnergies + 1];
running[0] = 0.0;
G4double delta;
for (G4int j = 0; j < nDiscreteEnergies; ++j) {
delta = 0.0;
if (theAngular[j].GetLabel() <= fCache.Get().remaining_energy)
delta = theAngular[j].GetValue(0);
running[j + 1] = running[j] + delta;
}
G4double tot_prob_DIS = std::max(running[nDiscreteEnergies], 0.0);
G4double delta1;
for (G4int j = nDiscreteEnergies; j < nEnergies; ++j) {
delta1 = 0.0;
G4double e_low = 0.0;
G4double e_high = 0.0;
if (theAngular[j].GetLabel() <= fCache.Get().remaining_energy)
delta1 = theAngular[j].GetValue(0);
// To calculate Prob. e_low and e_high should be in eV
// There are two cases:
// 1: theAngular[nDiscreteEnergies].GetLabel() != 0.0
// delta1 should be used between j-1 and j
// At j = nDiscreteEnergies (the first) e_low should be set explicitly
if (theAngular[j].GetLabel() != 0) {
if (j == nDiscreteEnergies) {
e_low = 0.0 / eV;
}
else {
if (j < 1) j = 1; // Protection against evaluation of arrays at index j-1
e_low = theAngular[j - 1].GetLabel() / eV;
}
e_high = theAngular[j].GetLabel() / eV;
}
// 2: theAngular[nDiscreteEnergies].GetLabel() == 0.0
// delta1 should be used between j and j+1
if (theAngular[j].GetLabel() == 0.0) {
e_low = theAngular[j].GetLabel() / eV;
if (j != nEnergies - 1) {
e_high = theAngular[j + 1].GetLabel() / eV;
}
else {
e_high = theAngular[j].GetLabel() / eV;
}
}
running[j + 1] = running[j] + ((e_high - e_low) * delta1);
}
G4double tot_prob_CON = std::max(running[nEnergies] - running[nDiscreteEnergies], 0.0);
// Give up in the pathological case of null probabilities
if (tot_prob_DIS == 0.0 && tot_prob_CON == 0.0) {
delete[] running;
return result;
}
// Normalize random
random *= (tot_prob_DIS + tot_prob_CON);
// 2nd Judge Discrete or not
// This should be relatively close to 1 For safty
if (random <= (tot_prob_DIS / (tot_prob_DIS + tot_prob_CON))
|| nDiscreteEnergies == nEnergies)
{
// Discrete Emission
for (G4int j = 0; j < nDiscreteEnergies; ++j) {
// Here we should use i+1
if (random < running[j + 1]) {
it = j;
break;
}
}
fsEnergy = theAngular[it].GetLabel();
G4ParticleHPLegendreStore theStore(1);
theStore.Init(0, fsEnergy, nAngularParameters);
for (G4int j = 0; j < nAngularParameters; ++j) {
theStore.SetCoeff(0, j, theAngular[it].GetValue(j));
}
// use it to sample.
cosTh = theStore.SampleMax(fsEnergy);
// Done
}
else {
// Continuous emission
for (G4int j = nDiscreteEnergies; j < nEnergies; ++j) {
// Here we should use i
if (random < running[j]) {
it = j;
break;
}
}
if (it < 1) it = 1; // Protection against evaluation of arrays at index it-1
G4double x1 = running[it - 1];
G4double x2 = running[it];
G4double y1 = 0.0;
if (it != nDiscreteEnergies) y1 = theAngular[it - 1].GetLabel();
G4double y2 = theAngular[it].GetLabel();
fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it), random, x1, x2, y1, y2);
G4ParticleHPLegendreStore theStore(2);
theStore.Init(0, y1, nAngularParameters);
theStore.Init(1, y2, nAngularParameters);
theStore.SetManager(theManager);
G4int itt;
for (G4int j = 0; j < nAngularParameters; ++j) {
itt = it;
if (it == nDiscreteEnergies) itt = it + 1;
// "This case "it-1" has data for Discrete, so we will use an extrpolated values it and
// it+1
theStore.SetCoeff(0, j, theAngular[itt - 1].GetValue(j));
theStore.SetCoeff(1, j, theAngular[itt].GetValue(j));
}
// use it to sample.
cosTh = theStore.SampleMax(fsEnergy);
// Done
}
// The remaining energy needs to be lowered by the photon energy in *any* case.
// Otherwise additional photons with too high energy will be produced - therefore the
// adjustResult condition has been removed
fCache.Get().remaining_energy -= fsEnergy;
delete[] running;
// end (nDiscreteEnergies != 0) branch
}
else {
// Only continue, TK will clean up
if (fCache.Get().fresh) {
fCache.Get().remaining_energy = theAngular[nEnergies - 1].GetLabel();
fCache.Get().fresh = false;
}
G4double random = G4UniformRand();
auto running = new G4double[nEnergies];
running[0] = 0;
G4double weighted = 0;
for (i = 1; i < nEnergies; i++) {
running[i] = running[i - 1];
if (fCache.Get().remaining_energy >= theAngular[i].GetLabel()) {
running[i] += theInt.GetBinIntegral(
theManager.GetScheme(i - 1), theAngular[i - 1].GetLabel(), theAngular[i].GetLabel(),
theAngular[i - 1].GetValue(0), theAngular[i].GetValue(0));
weighted += theInt.GetWeightedBinIntegral(
theManager.GetScheme(i - 1), theAngular[i - 1].GetLabel(), theAngular[i].GetLabel(),
theAngular[i - 1].GetValue(0), theAngular[i].GetValue(0));
}
}
// Cache the mean energy in this distribution
if (nEnergies == 1 || running[nEnergies - 1] == 0) {
fCache.Get().currentMeanEnergy = 0.0;
}
else {
fCache.Get().currentMeanEnergy = weighted / running[nEnergies - 1];
}
if (nEnergies == 1) it = 0;
if (running[nEnergies - 1] != 0) {
for (i = 1; i < nEnergies; i++) {
it = i;
if (random < running[i] / running[nEnergies - 1]) break;
}
}
if (running[nEnergies - 1] == 0) it = 0;
if (it < nDiscreteEnergies || it == 0) {
if (it == 0) {
fsEnergy = theAngular[it].GetLabel();
G4ParticleHPLegendreStore theStore(1);
theStore.Init(0, fsEnergy, nAngularParameters);
for (i = 0; i < nAngularParameters; i++) {
theStore.SetCoeff(0, i, theAngular[it].GetValue(i));
}
// use it to sample.
cosTh = theStore.SampleMax(fsEnergy);
}
else {
G4double e1, e2;
e1 = theAngular[it - 1].GetLabel();
e2 = theAngular[it].GetLabel();
fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it), random,
running[it - 1] / running[nEnergies - 1],
running[it] / running[nEnergies - 1], e1, e2);
// fill a Legendrestore
G4ParticleHPLegendreStore theStore(2);
theStore.Init(0, e1, nAngularParameters);
theStore.Init(1, e2, nAngularParameters);
for (i = 0; i < nAngularParameters; i++) {
theStore.SetCoeff(0, i, theAngular[it - 1].GetValue(i));
theStore.SetCoeff(1, i, theAngular[it].GetValue(i));
}
// use it to sample.
theStore.SetManager(theManager);
cosTh = theStore.SampleMax(fsEnergy);
}
}
else { // continuum contribution
G4double x1 = running[it - 1] / running[nEnergies - 1];
G4double x2 = running[it] / running[nEnergies - 1];
G4double y1 = theAngular[it - 1].GetLabel();
G4double y2 = theAngular[it].GetLabel();
fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it), random, x1, x2, y1, y2);
G4ParticleHPLegendreStore theStore(2);
theStore.Init(0, y1, nAngularParameters);
theStore.Init(1, y2, nAngularParameters);
theStore.SetManager(theManager);
for (i = 0; i < nAngularParameters; i++) {
theStore.SetCoeff(0, i, theAngular[it - 1].GetValue(i));
theStore.SetCoeff(1, i, theAngular[it].GetValue(i));
}
// use it to sample.
cosTh = theStore.SampleMax(fsEnergy);
}
delete[] running;
// The remaining energy needs to be lowered by the photon energy in
// *any* case. Otherwise additional photons with too much energy will be
// produced - therefore the adjustResult condition has been removed
fCache.Get().remaining_energy -= fsEnergy;
// end if (nDiscreteEnergies != 0)
}
// end of (angularRep == 1) branch
}
else if (angularRep == 2) {
// first get the energy (already the right for this incoming energy)
G4int j;
auto running = new G4double[nEnergies];
running[0] = 0;
G4double weighted = 0;
for (j = 1; j < nEnergies; ++j) {
if (j != 0) running[j] = running[j - 1];
running[j] += theInt.GetBinIntegral(theManager.GetScheme(j - 1), theAngular[j - 1].GetLabel(),
theAngular[j].GetLabel(), theAngular[j - 1].GetValue(0),
theAngular[j].GetValue(0));
weighted += theInt.GetWeightedBinIntegral(
theManager.GetScheme(j - 1), theAngular[j - 1].GetLabel(), theAngular[j].GetLabel(),
theAngular[j - 1].GetValue(0), theAngular[j].GetValue(0));
}
// Cache the mean energy in this distribution
if (nEnergies == 1)
fCache.Get().currentMeanEnergy = 0.0;
else
fCache.Get().currentMeanEnergy = weighted / running[nEnergies - 1];
G4int itt(0);
G4double randkal = G4UniformRand();
for (j = 1; j < nEnergies; ++j) {
itt = j;
if (randkal*running[nEnergies - 1] < running[j]) break;
}
// Interpolate the secondary energy
G4double x, x1, x2, y1, y2;
if (itt == 0) itt = 1;
x = randkal * running[nEnergies - 1];
x1 = running[itt - 1];
x2 = running[itt];
G4double compoundFraction;
// interpolate energy
y1 = theAngular[itt - 1].GetLabel();
y2 = theAngular[itt].GetLabel();
fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(itt - 1), x, x1, x2, y1, y2);
// For theta, interpolate the compoundFractions
G4double cLow = theAngular[itt - 1].GetValue(1);
G4double cHigh = theAngular[itt].GetValue(1);
compoundFraction = theInt.Interpolate(theManager.GetScheme(itt), fsEnergy, y1, y2, cLow, cHigh);
if (compoundFraction > 1.0)
compoundFraction = 1.0; // Protection against unphysical interpolation
delete[] running;
// get cosTh
G4double incidentEnergy = anEnergy;
G4double incidentMass = theProjectile->GetPDGMass();
G4double productEnergy = fsEnergy;
G4double productMass = result->GetMass();
auto targetZ = G4int(fCache.Get().theTargetCode / 1000);
auto targetA = G4int(fCache.Get().theTargetCode - 1000 * targetZ);
// To correspond to natural composition (-nat-) data files.
if (targetA == 0) targetA = G4int(fCache.Get().theTarget->GetMass() / amu_c2 + 0.5);
G4double targetMass = fCache.Get().theTarget->GetMass();
auto incidentA = G4int(incidentMass / amu_c2 + 0.5);
auto incidentZ = G4int(theProjectile->GetPDGCharge() + 0.5);
G4int residualA = targetA + incidentA - A;
G4int residualZ = targetZ + incidentZ - Z;
G4double residualMass = G4NucleiProperties::GetNuclearMass(residualA, residualZ);
G4ParticleHPKallbachMannSyst theKallbach(
compoundFraction, incidentEnergy, incidentMass, productEnergy, productMass, residualMass,
residualA, residualZ, targetMass, targetA, targetZ, incidentA, incidentZ, A, Z);
cosTh = theKallbach.Sample(anEnergy);
// end (angularRep == 2) branch
}
else if (angularRep > 10 && angularRep < 16) {
G4double random = G4UniformRand();
auto running = new G4double[nEnergies];
running[0] = 0;
G4double weighted = 0;
for (i = 1; i < nEnergies; ++i) {
if (i != 0) running[i] = running[i - 1];
running[i] += theInt.GetBinIntegral(theManager.GetScheme(i - 1), theAngular[i - 1].GetLabel(),
theAngular[i].GetLabel(), theAngular[i - 1].GetValue(0),
theAngular[i].GetValue(0));
weighted += theInt.GetWeightedBinIntegral(
theManager.GetScheme(i - 1), theAngular[i - 1].GetLabel(), theAngular[i].GetLabel(),
theAngular[i - 1].GetValue(0), theAngular[i].GetValue(0));
}
// Cache the mean energy in this distribution
if (nEnergies == 1)
fCache.Get().currentMeanEnergy = 0.0;
else
fCache.Get().currentMeanEnergy = weighted / running[nEnergies - 1];
if (nEnergies == 1) it = 0;
for (i = 1; i < nEnergies; i++) {
it = i;
if (random < running[i] / running[nEnergies - 1]) break;
}
if (it < nDiscreteEnergies || it == 0) {
if (it == 0) {
fsEnergy = theAngular[0].GetLabel();
G4ParticleHPVector theStore;
G4int aCounter = 0;
for (G4int j = 1; j < nAngularParameters; j += 2) {
theStore.SetX(aCounter, theAngular[0].GetValue(j));
theStore.SetY(aCounter, theAngular[0].GetValue(j + 1));
aCounter++;
}
G4InterpolationManager aMan;
aMan.Init(angularRep - 10, nAngularParameters - 1);
theStore.SetInterpolationManager(aMan);
cosTh = theStore.Sample();
}
else {
fsEnergy = theAngular[it].GetLabel();
G4ParticleHPVector theStore;
G4InterpolationManager aMan;
aMan.Init(angularRep - 10, nAngularParameters - 1);
theStore.SetInterpolationManager(aMan); // Store interpolates f(costh)
G4InterpolationScheme currentScheme = theManager.GetInverseScheme(it);
G4int aCounter = 0;
for (G4int j = 1; j < nAngularParameters; j += 2) {
theStore.SetX(aCounter, theAngular[it].GetValue(j));
theStore.SetY(aCounter, theInt.Interpolate(currentScheme, random,
running[it - 1] / running[nEnergies - 1],
running[it] / running[nEnergies - 1],
theAngular[it - 1].GetValue(j + 1),
theAngular[it].GetValue(j + 1)));
++aCounter;
}
cosTh = theStore.Sample();
}
}
else {
G4double x1 = running[it - 1] / running[nEnergies - 1];
G4double x2 = running[it] / running[nEnergies - 1];
G4double y1 = theAngular[it - 1].GetLabel();
G4double y2 = theAngular[it].GetLabel();
fsEnergy = theInt.Interpolate(theManager.GetInverseScheme(it), random, x1, x2, y1, y2);
G4ParticleHPVector theBuff1;
G4ParticleHPVector theBuff2;
G4InterpolationManager aMan;
aMan.Init(angularRep - 10, nAngularParameters - 1);
G4int j;
for (i = 0, j = 1; i < nAngularParameters; i++, j += 2) {
theBuff1.SetX(i, theAngular[it - 1].GetValue(j));
theBuff1.SetY(i, theAngular[it - 1].GetValue(j + 1));
theBuff2.SetX(i, theAngular[it].GetValue(j));
theBuff2.SetY(i, theAngular[it].GetValue(j + 1));
}
G4ParticleHPVector theStore;
theStore.SetInterpolationManager(aMan); // Store interpolates f(costh)
x1 = y1;
x2 = y2;
G4double x, y;
for (i = 0; i < theBuff1.GetVectorLength(); i++) {
x = theBuff1.GetX(i); // costh binning identical
y1 = theBuff1.GetY(i);
y2 = theBuff2.GetY(i);
y = theInt.Interpolate(theManager.GetScheme(it), fsEnergy, theAngular[it - 1].GetLabel(),
theAngular[it].GetLabel(), y1, y2);
theStore.SetX(i, x);
theStore.SetY(i, y);
}
cosTh = theStore.Sample();
}
delete[] running;
}
else {
throw G4HadronicException(__FILE__, __LINE__,
"G4ParticleHPContAngularPar::Sample: Unknown angular representation");
}
//G4cout << " Efin=" << fsEnergy << G4endl;
result->SetKineticEnergy(fsEnergy);
G4double phi = twopi * G4UniformRand();
if(cosTh > 1.0) { cosTh = 1.0; }
else if (cosTh < -1.0) { cosTh = -1.0; }
G4double sinth = std::sqrt((1.0 - cosTh)*(1.0 + cosTh));
G4double mtot = result->GetTotalMomentum();
G4ThreeVector tempVector(mtot * sinth * std::cos(phi), mtot * sinth * std::sin(phi), mtot * cosTh);
result->SetMomentum(tempVector);
return result;
}
void G4ParticleHPContAngularPar::PrepareTableInterpolation()
{
// Discrete energies: store own energies in a map for faster searching
//
// The data files sometimes have identical discrete energies (likely typos)
// which would lead to overwriting the already existing index and hence
// creating a hole in the lookup table.
// No attempt is made here to correct for the energies - rather an epsilon
// is subtracted from the energy in order to uniquely identify the line
for (G4int ie = 0; ie < nDiscreteEnergies; ie++) {
// check if energy is already present and subtract epsilon if that's the case
G4double myE = theAngular[ie].GetLabel();
while (theDiscreteEnergiesOwn.find(myE) != theDiscreteEnergiesOwn.end()) {
myE -= 1e-6;
}
theDiscreteEnergiesOwn[myE] = ie;
}
return;
}
void G4ParticleHPContAngularPar::BuildByInterpolation(G4double anEnergy,
G4InterpolationScheme aScheme,
G4ParticleHPContAngularPar& angpar1,
G4ParticleHPContAngularPar& angpar2)
{
G4int ie, ie1, ie2, ie1Prev, ie2Prev;
// Only rebuild the interpolation table if there is a new interaction.
// For several subsequent samplings of final state particles in the same
// interaction the existing table should be used
if (!fCache.Get().fresh) return;
// Make copies of angpar1 and angpar2. Since these are given by reference
// it can not be excluded that one of them is "this". Hence this code uses
// potentially the old "this" for creating the new this - which leads to
// memory corruption if the old is not stored as separarte object for lookup
const G4ParticleHPContAngularPar copyAngpar1(angpar1), copyAngpar2(angpar2);
nAngularParameters = copyAngpar1.nAngularParameters;
theManager = copyAngpar1.theManager;
theEnergy = anEnergy;
theMinEner = DBL_MAX; // min and max will be re-calculated after interpolation
theMaxEner = -DBL_MAX;
// The two discrete sets must be merged. A vector holds the temporary data to
// be copied to the array in the end. Since the G4ParticleHPList class
// contains pointers, can't simply assign elements of this type. Each member
// needs to call the explicit Set() method instead.
// First, average probabilities for those lines that are in both sets
const std::map<G4double, G4int> discEnerOwn1 = copyAngpar1.GetDiscreteEnergiesOwn();
const std::map<G4double, G4int> discEnerOwn2 = copyAngpar2.GetDiscreteEnergiesOwn();
std::map<G4double, G4int>::const_iterator itedeo1;
std::map<G4double, G4int>::const_iterator itedeo2;
std::vector<G4ParticleHPList*> vAngular(discEnerOwn1.size());
G4double discEner1;
for (itedeo1 = discEnerOwn1.cbegin(); itedeo1 != discEnerOwn1.cend(); ++itedeo1) {
discEner1 = itedeo1->first;
if (discEner1 < theMinEner) {
theMinEner = discEner1;
}
if (discEner1 > theMaxEner) {
theMaxEner = discEner1;
}
ie1 = itedeo1->second;
itedeo2 = discEnerOwn2.find(discEner1);
if (itedeo2 == discEnerOwn2.cend()) {
ie2 = -1;
}
else {
ie2 = itedeo2->second;
}
vAngular[ie1] = new G4ParticleHPList();
vAngular[ie1]->SetLabel(copyAngpar1.theAngular[ie1].GetLabel());
G4double val1, val2;
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
val1 = copyAngpar1.theAngular[ie1].GetValue(ip);
if (ie2 != -1) {
val2 = copyAngpar2.theAngular[ie2].GetValue(ip);
}
else {
val2 = 0.;
}
G4double value = theInt.Interpolate(aScheme, anEnergy, copyAngpar1.theEnergy,
copyAngpar2.theEnergy, val1, val2);
vAngular[ie1]->SetValue(ip, value);
}
} // itedeo1 loop
// Add the ones in set2 but not in set1
std::vector<G4ParticleHPList*>::const_iterator itv;
G4double discEner2;
for (itedeo2 = discEnerOwn2.cbegin(); itedeo2 != discEnerOwn2.cend(); ++itedeo2) {
discEner2 = itedeo2->first;
ie2 = itedeo2->second;
G4bool notFound = true;
itedeo1 = discEnerOwn1.find(discEner2);
if (itedeo1 != discEnerOwn1.cend()) {
notFound = false;
}
if (notFound) {
// not yet in list
if (discEner2 < theMinEner) {
theMinEner = discEner2;
}
if (discEner2 > theMaxEner) {
theMaxEner = discEner2;
}
// find position to insert
G4bool isInserted = false;
ie = 0;
for (itv = vAngular.cbegin(); itv != vAngular.cend(); ++itv, ++ie) {
if (discEner2 > (*itv)->GetLabel()) {
itv = vAngular.insert(itv, new G4ParticleHPList);
(*itv)->SetLabel(copyAngpar2.theAngular[ie2].GetLabel());
isInserted = true;
break;
}
}
if (!isInserted) {
ie = (G4int)vAngular.size();
vAngular.push_back(new G4ParticleHPList);
vAngular[ie]->SetLabel(copyAngpar2.theAngular[ie2].GetLabel());
isInserted = true;
}
G4double val1, val2;
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
val1 = 0;
val2 = copyAngpar2.theAngular[ie2].GetValue(ip);
G4double value = theInt.Interpolate(aScheme, anEnergy, copyAngpar1.theEnergy,
copyAngpar2.theEnergy, val1, val2);
vAngular[ie]->SetValue(ip, value);
}
} // end if(notFound)
} // end loop on itedeo2
// Store new discrete list
nDiscreteEnergies = (G4int)vAngular.size();
delete[] theAngular;
theAngular = nullptr;
if (nDiscreteEnergies > 0) {
theAngular = new G4ParticleHPList[nDiscreteEnergies];
}
theDiscreteEnergiesOwn.clear();
theDiscreteEnergies.clear();
for (ie = 0; ie < nDiscreteEnergies; ++ie) {
theAngular[ie].SetLabel(vAngular[ie]->GetLabel());
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
theAngular[ie].SetValue(ip, vAngular[ie]->GetValue(ip));
}
theDiscreteEnergiesOwn[theAngular[ie].GetLabel()] = ie;
theDiscreteEnergies.insert(theAngular[ie].GetLabel());
}
// The continuous energies need to be made from scratch like the discrete
// ones. Therefore the re-assignemnt of theAngular needs to be done
// after the continuous energy set is also finalized. Only then the
// total number of nEnergies is known and the array can be allocated.
// Get minimum and maximum energy interpolating
// Don't use theMinEner or theMaxEner here, since the transformed energies
// need the interpolated range from the original Angpar
G4double interMinEner = copyAngpar1.GetMinEner()
+ (theEnergy - copyAngpar1.GetEnergy())
* (copyAngpar2.GetMinEner() - copyAngpar1.GetMinEner())
/ (copyAngpar2.GetEnergy() - copyAngpar1.GetEnergy());
G4double interMaxEner = copyAngpar1.GetMaxEner()
+ (theEnergy - copyAngpar1.GetEnergy())
* (copyAngpar2.GetMaxEner() - copyAngpar1.GetMaxEner())
/ (copyAngpar2.GetEnergy() - copyAngpar1.GetEnergy());
// Loop to energies of new set
theEnergiesTransformed.clear();
G4int nEnergies1 = copyAngpar1.GetNEnergies();
G4int nDiscreteEnergies1 = copyAngpar1.GetNDiscreteEnergies();
G4double minEner1 = copyAngpar1.GetMinEner();
G4double maxEner1 = copyAngpar1.GetMaxEner();
G4int nEnergies2 = copyAngpar2.GetNEnergies();
G4int nDiscreteEnergies2 = copyAngpar2.GetNDiscreteEnergies();
G4double minEner2 = copyAngpar2.GetMinEner();
G4double maxEner2 = copyAngpar2.GetMaxEner();
// First build the list of transformed energies normalized
// to the new min max by assuming that the min-max range of
// each set would be scalable to the new, interpolated min
// max range
G4double e1(0.);
G4double eTNorm1(0.);
for (ie1 = nDiscreteEnergies1; ie1 < nEnergies1; ++ie1) {
e1 = copyAngpar1.theAngular[ie1].GetLabel();
eTNorm1 = (e1 - minEner1);
if (maxEner1 != minEner1) eTNorm1 /= (maxEner1 - minEner1);
if (eTNorm1 >= 0 && eTNorm1 <= 1) theEnergiesTransformed.insert(eTNorm1);
}
G4double e2(0.);
G4double eTNorm2(0.);
for (ie2 = nDiscreteEnergies2; ie2 < nEnergies2; ++ie2) {
e2 = copyAngpar2.theAngular[ie2].GetLabel();
eTNorm2 = (e2 - minEner2);
if (maxEner2 != minEner2) eTNorm2 /= (maxEner2 - minEner2);
if (eTNorm2 >= 0 && eTNorm2 <= 1) theEnergiesTransformed.insert(eTNorm2);
}
// Now the list of energies is complete
nEnergies = nDiscreteEnergies + (G4int)theEnergiesTransformed.size();
// Create final array of angular parameters
const std::size_t esize = nEnergies > 0 ? nEnergies : 1;
auto theNewAngular = new G4ParticleHPList[esize];
// Copy discrete energies and interpolated parameters to new array
if (theAngular != nullptr) {
for (ie = 0; ie < nDiscreteEnergies; ++ie) {
theNewAngular[ie].SetLabel(theAngular[ie].GetLabel());
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
theNewAngular[ie].SetValue(ip, theAngular[ie].GetValue(ip));
}
}
delete[] theAngular;
}
theAngular = theNewAngular;
// Interpolate the continuous energies for new array
auto iteet = theEnergiesTransformed.begin();
G4double e1Interp(0.);
G4double e2Interp(0.);
for (ie = nDiscreteEnergies; ie < nEnergies; ++ie, ++iteet) {
G4double eT = (*iteet);
//--- Use eT1 = eT: Get energy and parameters of copyAngpar1 for this eT
e1Interp = (maxEner1 - minEner1) * eT + minEner1;
//----- Get parameter value corresponding to this e1Interp
for (ie1 = nDiscreteEnergies1; ie1 < nEnergies1; ++ie1) {
if ((copyAngpar1.theAngular[ie1].GetLabel() - e1Interp) > 1.E-10 * e1Interp) break;
}
ie1Prev = ie1 - 1;
if (ie1 == 0) ++ie1Prev;
if (ie1 == nEnergies1) {
ie1--;
ie1Prev = ie1;
}
//--- Use eT2 = eT: Get energy and parameters of copyAngpar2 for this eT
e2Interp = (maxEner2 - minEner2) * eT + minEner2;
//----- Get parameter value corresponding to this e2Interp
for (ie2 = nDiscreteEnergies2; ie2 < nEnergies2; ++ie2) {
if ((copyAngpar2.theAngular[ie2].GetLabel() - e2Interp) > 1.E-10 * e2Interp) break;
}
ie2Prev = ie2 - 1;
if (ie2 == 0) ++ie2Prev;
if (ie2 == nEnergies2) {
ie2--;
ie2Prev = ie2;
}
//---- Energy corresponding to energy transformed
G4double eN = (interMaxEner - interMinEner) * eT + interMinEner;
theAngular[ie].SetLabel(eN);
if (eN < theMinEner) {
theMinEner = eN;
}
if (eN > theMaxEner) {
theMaxEner = eN;
}
G4double val1(0.);
G4double val2(0.);
G4double value(0.);
for (G4int ip = 0; ip < nAngularParameters; ++ip) {
val1 = theInt.Interpolate2(
theManager.GetScheme(ie), e1Interp, copyAngpar1.theAngular[ie1Prev].GetLabel(),
copyAngpar1.theAngular[ie1].GetLabel(), copyAngpar1.theAngular[ie1Prev].GetValue(ip),
copyAngpar1.theAngular[ie1].GetValue(ip))
* (maxEner1 - minEner1);
val2 = theInt.Interpolate2(
theManager.GetScheme(ie), e2Interp, copyAngpar2.theAngular[ie2Prev].GetLabel(),
copyAngpar2.theAngular[ie2].GetLabel(), copyAngpar2.theAngular[ie2Prev].GetValue(ip),
copyAngpar2.theAngular[ie2].GetValue(ip))
* (maxEner2 - minEner2);
value = theInt.Interpolate(aScheme, anEnergy, copyAngpar1.theEnergy, copyAngpar2.theEnergy,
val1, val2);
if (interMaxEner != interMinEner) {
value /= (interMaxEner - interMinEner);
}
else if (value != 0) {
throw G4HadronicException(__FILE__, __LINE__,
"G4ParticleHPContAngularPar::PrepareTableInterpolation "
"interMaxEner == interMinEner and value != 0.");
}
theAngular[ie].SetValue(ip, value);
}
} // end loop on nDiscreteEnergies
for (itv = vAngular.cbegin(); itv != vAngular.cend(); ++itv)
delete (*itv);
}
void G4ParticleHPContAngularPar::Dump() const
{
G4cout << theEnergy << " " << nEnergies << " " << nDiscreteEnergies << " " << nAngularParameters
<< G4endl;
for (G4int ii = 0; ii < nEnergies; ++ii)
theAngular[ii].Dump();
}