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geant4/source/global/HEPRandom/include/G4UniformRandPool.hh
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// ------------------------------------------------------------
// Class description:
//
// Class implementing a pool of random numbers filled according
// to specified fixed size (default 1024).
// Author: A.Dotti (SLAC)
// ------------------------------------------------------------
#ifndef G4UNIFORMRANDPOOL_HH
#define G4UNIFORMRANDPOOL_HH
#include "G4Types.hh"
#include "Randomize.hh"
#include <algorithm>
#include <cassert>
#define G4UNIFORMRANDPOOL_DEFAULT_POOLSIZE 1024
#define G4UNIFORMRANDPOOL_TINY_POOLSIZE 128
#define G4UNIFORMRANDPOOL_SMALL_POOLSIZE 256
#define G4UNIFORMRANDPOOL_MEDIUM_POOLSIZE 512
#define G4UNIFORMRANDPOOL_LARGE_POOLSIZE 2048
#define G4UNIFORMRANDPOOL_HUGE_POOLSIZE 8192
class G4UniformRandPool
{
public:
G4UniformRandPool();
explicit G4UniformRandPool(G4int ps);
~G4UniformRandPool();
void Resize(G4int newSize);
void GetMany(G4double* rnds, G4int howMany);
inline G4double GetOne();
inline G4int GetPoolSize() const;
// These two static methods are used to
// simulate the calls of CLHEP::HepRandom
//
static G4double flat();
static void flatArray(G4int howmany, G4double* rnds);
private:
void Fill(G4int howmany);
private:
G4int size{G4UNIFORMRANDPOOL_DEFAULT_POOLSIZE};
G4double* buffer{nullptr};
G4int currentIdx{0};
};
inline G4double G4UniformRandPool::GetOne()
{
// No more available numbers, re-fill
//
if(currentIdx >= /*(unsigned int)*/ size)
{
Fill(/*(unsigned int)*/ size);
}
return buffer[currentIdx++];
}
inline G4int G4UniformRandPool::GetPoolSize() const
{
return size;
}
#endif