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geant4/examples/extended/physicslists/shared/src/DetectorConstruction.cc
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2018-12-07 15:15:39 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
/// \file DetectorConstruction
/// \brief Implementation of the DetectorConstruction class
#include "DetectorConstruction.hh"
#include "ScreenSD.hh"
#include "G4Material.hh"
#include "G4NistManager.hh"
#include "G4Box.hh"
#include "G4LogicalVolume.hh"
#include "G4PVPlacement.hh"
#include "G4GlobalMagFieldMessenger.hh"
#include "G4SDManager.hh"
#include "G4VisAttributes.hh"
#include "G4Colour.hh"
#include "G4SystemOfUnits.hh"
#include "G4AutoDelete.hh"
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G4ThreadLocal
G4GlobalMagFieldMessenger* DetectorConstruction::fMagFieldMessenger = 0;
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DetectorConstruction::DetectorConstruction()
: G4VUserDetectorConstruction()
{}
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DetectorConstruction::~DetectorConstruction()
{}
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G4VPhysicalVolume* DetectorConstruction::Construct()
{
// Get nist material manager
G4NistManager* nistManager = G4NistManager::Instance();
// Build materials
G4Material* air = nistManager->FindOrBuildMaterial("G4_AIR");
G4Material* csi = nistManager->FindOrBuildMaterial("G4_CESIUM_IODIDE");
// There is no need to test if materials were built/found
// as G4NistManager would issue an error otherwise
// Try the code with "XYZ".
// Print all materials
G4cout << *(G4Material::GetMaterialTable()) << G4endl;
// Option to switch on/off checking of volumes overlaps
G4bool checkOverlaps = true;
//
// World
//
// The world dimensions
G4double worldHxyz = 2.*m;
// world volume
G4Box* worldS = new G4Box("World", worldHxyz, worldHxyz, worldHxyz);
G4LogicalVolume* worldLV = new G4LogicalVolume(worldS, air, "World");
G4VPhysicalVolume* worldPV
= new G4PVPlacement(
0, G4ThreeVector(), worldLV, "World", 0, false, 0, checkOverlaps);
//
// Box
//
// The box dimensions
G4double boxHxy = 1.*m;
G4double boxHz = 10.*cm;
// box volume
G4Box* boxS = new G4Box("World", boxHxy, boxHxy, boxHz);
G4LogicalVolume* boxLV = new G4LogicalVolume(boxS, csi, "Box");
// The box position
G4double posz = 0.*m;
new G4PVPlacement(
0, G4ThreeVector(0, 0, posz),
boxLV, "Box", worldLV, false, 0, checkOverlaps);
//
// Scoring screen
//
// The screen dimensions
G4double screenHxy = 1.999*m;
G4double screenHz = 1.*mm;
// Screen volume
G4Box* screenS = new G4Box("World", screenHxy, screenHxy, screenHz);
G4LogicalVolume* screenLV = new G4LogicalVolume(screenS, air, "Screen");
// The screen position
posz += boxHz + screenHz;
new G4PVPlacement(
0, G4ThreeVector(0, 0, posz),
screenLV, "Screen", worldLV, false, 0, checkOverlaps);
//
// Visualization attributes
//
worldLV->SetVisAttributes(G4VisAttributes::GetInvisible());
auto simpleBoxVisAtt= new G4VisAttributes(G4Colour(1.0, 1.0, 1.0));
simpleBoxVisAtt->SetVisibility(true);
boxLV->SetVisAttributes(simpleBoxVisAtt);
screenLV->SetVisAttributes(simpleBoxVisAtt);
//
// Always return the physical World
//
return worldPV;
}
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void DetectorConstruction::ConstructSDandField()
{
// G4SDManager::GetSDMpointer()->SetVerboseLevel(1);
//
// Sensitive detectors
//
auto screenSD = new ScreenSD("ScreenSD");
G4SDManager::GetSDMpointer()->AddNewDetector(screenSD);
SetSensitiveDetector("Screen", screenSD);
//
// Magnetic field
//
// Create global magnetic field messenger.
// Uniform magnetic field is then created automatically if
// the field value is not zero.
G4ThreeVector fieldValue;
fMagFieldMessenger = new G4GlobalMagFieldMessenger(fieldValue);
fMagFieldMessenger->SetVerboseLevel(1);
// Register the field messenger for deleting
G4AutoDelete::Register(fMagFieldMessenger);
}
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