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geant4/source/visualization/RayTracer/include/G4RayTrajectoryPoint.hh
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2016-06-08 15:42:07 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4RayTrajectoryPoint.hh,v 1.3 2000/03/09 17:38:33 asaim Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
// class description:
//
// This is a concrete class of G4VTrajectoryPoint which represents a point where
// a ray crosses upon a surface of a volume regardless of its visibility. Objects
// of this class are created by G4RayTrajectory class object.
//
/////////////////////////
//G4RayTrajectoryPoint.hh
/////////////////////////
#ifndef G4RayTrajectoryPoint_h
#define G4RayTrajectoryPoint_h 1
class G4VisAttributes;
#include "globals.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
class G4RayTrajectoryPoint :public G4VTrajectoryPoint
{
public:
G4RayTrajectoryPoint();
virtual ~G4RayTrajectoryPoint();
inline void *operator new(size_t);
inline void operator delete(void *aTrajectoryPoint);
inline int operator==(const G4RayTrajectoryPoint& right) const
{ return (this==&right); };
private:
const G4VisAttributes* preStepAtt;
const G4VisAttributes* postStepAtt;
G4ThreeVector surfaceNormal;
G4double stepLength;
public:
inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; }
inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
inline void SetStepLength(G4double val) { stepLength = val; }
inline G4double GetStepLength() const { return stepLength; }
};
extern G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
inline void* G4RayTrajectoryPoint::operator new(size_t)
{
void *aTrajectoryPoint;
aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle();
return aTrajectoryPoint;
}
inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
{
G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
}
#endif