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geant4/source/processes/electromagnetic/standard/src/G4PolarizedComptonScattering.cc
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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PolarizedComptonScattering.cc,v 1.2 1999/12/15 14:51:52 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
// --------------------------------------------------------------
// GEANT 4 class implementation file
// CERN Geneva Switzerland
//
// For information related to this code contact:
// CERN, IT Division, ASD group
//
// ---------- G4PolarizedComptonScattering physics process --------
// by Vicente Lara, March 1998
// **************************************************************
//
// --------------------------------------------------------------
#include "G4PolarizedComptonScattering.hh"
#include "G4EnergyLossTables.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
// constructor
G4PolarizedComptonScattering::G4PolarizedComptonScattering(const G4String& processName)
: G4ComptonScattering (processName)
{ }
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
G4VParticleChange* G4PolarizedComptonScattering::PostStepDoIt(const G4Track& aTrack,
const G4Step& aStep)
//
// The scattered gamma energy is sampled according to Klein - Nishina formula.
// The random number techniques of Butcher & Messel are used (Nuc Phys 20(1960),15).
// GEANT4 internal units
//
// Note : Effects due to binding of atomic electrons are negliged.
{
aParticleChange.Initialize(aTrack);
G4Material* aMaterial = aTrack.GetMaterial();
const G4DynamicParticle* aDynamicGamma = aTrack.GetDynamicParticle();
G4ThreeVector GammaPolarization0 = aDynamicGamma->GetPolarization();
if (abs(GammaPolarization0.mag() - 1.e0) > 1.e-14)
G4ComptonScattering::PostStepDoIt(aTrack,aStep);
G4double GammaEnergy0 = aDynamicGamma->GetKineticEnergy();
G4double E0_m = GammaEnergy0 / electron_mass_c2 ;
G4ParticleMomentum GammaDirection0 = aDynamicGamma->GetMomentumDirection();
//
// sample the energy rate of the scattered gamma
//
G4double epsilon, epsilonsq, onecost, sint2, greject ;
G4double epsilon0 = 1./(1. + 2*E0_m) , epsilon0sq = epsilon0*epsilon0;
G4double alpha1 = - log(epsilon0) , alpha2 = 0.5*(1.- epsilon0sq);
do {
if ( alpha1/(alpha1+alpha2) > G4UniformRand() )
{ epsilon = exp(-alpha1*G4UniformRand()); // pow(epsilon0,G4UniformRand())
epsilonsq = epsilon*epsilon; }
else {
epsilonsq = epsilon0sq + (1.- epsilon0sq)*G4UniformRand();
epsilon = sqrt(epsilonsq);
};
onecost = (1.- epsilon)/(epsilon*E0_m);
sint2 = onecost*(2.-onecost);
greject = 1. - epsilon*sint2/(1.+ epsilonsq);
} while (greject < G4UniformRand());
//
// scattered gamma angles. ( Z - axis along the parent gamma)
//
G4double cosTeta = 1. - onecost , sinTeta = sqrt (sint2);
G4double Phi = twopi * G4UniformRand() ;
G4double dirx = sinTeta*cos(Phi) , diry = sinTeta*sin(Phi) , dirz = cosTeta ;
//
// update G4VParticleChange for the scattered gamma
//
G4double GammaEnergy1 = epsilon*GammaEnergy0;
// New polarization
G4ThreeVector GammaPolarization1 = SetNewPolarization(epsilon,sint2,Phi,
cosTeta,
GammaPolarization0);
// Set new direction
G4ThreeVector GammaDirection1 ( dirx,diry,dirz );
// Change reference frame.
SystemOfRefChange(GammaDirection0,GammaDirection1,
GammaPolarization0,GammaPolarization1);
if (GammaEnergy1 > 0.)
{
aParticleChange.SetEnergyChange( GammaEnergy1 ) ;
}
else
{
aParticleChange.SetEnergyChange(0.) ;
aParticleChange.SetStatusChange(fStopAndKill);
}
//
// kinematic of the scattered electron
//
G4double ElecKineEnergy = GammaEnergy0 - GammaEnergy1 ;
if((G4EnergyLossTables::GetRange(G4Electron::Electron(),
ElecKineEnergy,aMaterial)>aStep.GetPostStepPoint()->GetSafety())
||
(ElecKineEnergy >
(G4Electron::Electron()->GetCutsInEnergy())[aMaterial->GetIndex()]))
{
G4double ElecMomentum = sqrt(ElecKineEnergy*(ElecKineEnergy+2.*electron_mass_c2));
G4ThreeVector ElecDirection (
(GammaEnergy0*GammaDirection0 - GammaEnergy1*GammaDirection1)*(1./ElecMomentum) );
// create G4DynamicParticle object for the electron.
G4DynamicParticle* aElectron= new G4DynamicParticle (G4Electron::Electron(),
ElecDirection, ElecKineEnergy) ;
aParticleChange.SetNumberOfSecondaries(1) ;
aParticleChange.AddSecondary( aElectron ) ;
aParticleChange.SetLocalEnergyDeposit (0.) ;
}
else
{
aParticleChange.SetNumberOfSecondaries(0) ;
aParticleChange.SetLocalEnergyDeposit (ElecKineEnergy) ;
}
// Reset NbOfInteractionLengthLeft and return aParticleChange
return G4VDiscreteProcess::PostStepDoIt( aTrack, aStep);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
G4ThreeVector G4PolarizedComptonScattering::SetNewPolarization(G4double EnergyRate,
G4double sinsqrth,
G4double phi,
G4double costheta,
G4ThreeVector& GammaPolarization0)
{
G4double cosphi = cos(phi), sinphi = sin(phi);
G4double ParallelIntensityPolar = EnergyRate + 1./EnergyRate + 2. - 4.*sinsqrth*cosphi*cosphi;
G4double PerpendiIntensityPolar = EnergyRate + 1./EnergyRate - 2.;
G4double PolarizationDegree = sqrt(sinsqrth*sinphi*sinphi + costheta*costheta);
G4double sintheta = sqrt(sinsqrth);
G4ThreeVector GammaPolarization1;
// depolarization probability (1-P)
if ( G4UniformRand() > 0.5*(PerpendiIntensityPolar/ParallelIntensityPolar) )
{
// Parallel to initial polarization
GammaPolarization1.setX(PolarizationDegree);
GammaPolarization1.setY(-sinsqrth*sinphi*cosphi/PolarizationDegree);
GammaPolarization1.setZ(-sintheta*costheta*cosphi/PolarizationDegree);
}
else
{
// Perpendicular to initial polarization
GammaPolarization1.setX(0.);
GammaPolarization1.setY(costheta/PolarizationDegree);
GammaPolarization1.setZ(-sintheta*sinphi/PolarizationDegree);
};
return GammaPolarization1;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
void G4PolarizedComptonScattering::SystemOfRefChange(G4ThreeVector& Direction0,
G4ThreeVector& Direction1,
G4ThreeVector& Polarization0,
G4ThreeVector& Polarization1)
{
// Angles for go back to the original RS
G4double cosTeta0 = Direction0.cosTheta(), sinTeta0 = sin(Direction0.theta());
G4double cosPhi0 = cos(Direction0.phi()), sinPhi0 = sin(Direction0.phi());
G4double cosPsi, sinPsi;
if (sinTeta0 != 0. ) {
cosPsi = -Polarization0.z()/sinTeta0;
if (cosPhi0 != 0. ) {
sinPsi = (Polarization0.y() - cosTeta0*sinPhi0*cosPsi)/cosPhi0;
} else {
sinPsi = -Polarization0.x()/sinPhi0;
}
} else {
cosPsi = Polarization0.x()/cosTeta0;
sinPsi = Polarization0.y();
}
G4double Psi = atan(sinPsi/cosPsi);
// Rotation along Z axe
Direction1.rotateZ(Psi);
//
Direction1.rotateUz(Direction0);
aParticleChange.SetMomentumChange( Direction1 ) ;
// 3 Euler angles rotation for scattered photon polarization
Polarization1.rotateZ(Psi);
Polarization1.rotateUz(Direction0);
aParticleChange.SetPolarizationChange( Polarization1 );
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....