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geant4/source/materials/src/G4MPVEntry.cc
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2016-06-08 15:42:07 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4MPVEntry.cc,v 1.5 1999/12/15 14:50:51 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
////////////////////////////////////////////////////////////////////////
// G4MPVEntry Class Implementation
////////////////////////////////////////////////////////////////////////
//
// File: G4MPVEntry.cc
// Version: 1.0
// Created: 1996-02-08
// Author: Juliet Armstrong
// Updated: 1997-03-25 by Peter Gumplinger
// > cosmetics (only)
// mail: gum@triumf.ca
//
////////////////////////////////////////////////////////////////////////
#include "G4MPVEntry.hh"
/////////////////////////
// Class Implementation
/////////////////////////
//////////////
// Operators
//////////////
// Overload the == operator
// ------------------------
// Well defined == semantics required by G4RWTPtrSortedVector
//
G4bool G4MPVEntry::operator ==(const G4MPVEntry &right) const
{
if (thePhotonMomentum == right.thePhotonMomentum)
return true;
else
return false;
}
// Overload the < operator
// -----------------------
// Well defined < semantics required by G4RWTPtrSortedVector
//
G4bool G4MPVEntry::operator <(const G4MPVEntry &right) const
{
if (thePhotonMomentum < right.thePhotonMomentum)
return true;
else
return false;
}
// Overload the = operator
// -----------------------
// Well defined = semantics required by G4RWTPtrSortedVector
//
G4MPVEntry& G4MPVEntry::operator =(const G4MPVEntry& right)
{
if (this == &right) return *this;
thePhotonMomentum = right.thePhotonMomentum;
theProperty = right.theProperty;
return *this;
}
/////////////////
// Constructors
/////////////////
G4MPVEntry::G4MPVEntry(G4double aPhotonMomentum, G4double aProperty)
{
thePhotonMomentum = aPhotonMomentum;
theProperty = aProperty;
}
G4MPVEntry::G4MPVEntry(const G4MPVEntry &right)
{
thePhotonMomentum = right.thePhotonMomentum;
theProperty = right.theProperty;
}
////////////////
// Destructors
////////////////
G4MPVEntry::~G4MPVEntry(){}
////////////
// Methods
////////////
void G4MPVEntry::DumpEntry()
{
G4cout << "("
<< thePhotonMomentum
<< ", "
<< theProperty
<< ")"
<< G4endl;
}