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geant4/source/intercoms/include/G4VGlobalFastSimulationManager.hh
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2016-06-08 15:42:07 +02:00

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// This code implementation is the intellectual property of
// the GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4VGlobalFastSimulationManager.hh,v 1.2 1999/12/15 14:50:40 gunter Exp $
// GEANT4 tag $Name: geant4-02-00 $
//
//
// Abstract interface for GEANT4 Global Fast Simulation Manager.
// P. Mora de Freitas & M. Verderi 14/April/1999.
//
// G4GlobalFastSimulationManager is a "Singleton", i.e., only one instance
// of it may exist. This is ensured by making the constructor private.
//
// G4VGlobalFastSimulationManager is an abstract interface for the
// G4GlobalFastSimulationManager one. It has the public access function
// GetConcreteInstance(), which is used to obtain a pointer to the concrete
// G4GlobalFastSimulationManager, should it exist. After
//
// G4VGlobalFastSimulationManager* pVFSMan =
// G4VGlobalFastSimulationManager::GetConcreteInstance ();
//
// pVFSMan points to the real (concrete) G4GlobalFastSimulationManager if
// at least a parameterisation envelope exists, otherwise is zero.
//
// Thus all code must be protected, for example by:
// if (pVFSMan)
// G4FlavoredParallelWorld* =
// pVFSMan -> GetFlavoredWorldForThis(p);
//
#ifndef G4VGLOBALFASTSIMULATIONMANAGER_HH
#define G4VGLOBALFASTSIMULATIONMANAGER_HH
class G4VFlavoredParallelWorld;
class G4ParticleDefinition;
class G4VGlobalFastSimulationManager {
public:
// Returns pointer to actual Global Fast Simulation manager if
// at least a parameterisation envelope exists. Always check value.
static G4VGlobalFastSimulationManager* GetConcreteInstance ();
virtual ~G4VGlobalFastSimulationManager () {}
// VGlobalFastSimulationManager Interface for visualisation.
virtual
G4VFlavoredParallelWorld* GetFlavoredWorldForThis(G4ParticleDefinition*)=0;
protected:
// Pointer to real G4GlobalFastSimulationManager.
static G4VGlobalFastSimulationManager* fpConcreteInstance;
};
inline
G4VGlobalFastSimulationManager*
G4VGlobalFastSimulationManager::GetConcreteInstance () {
return fpConcreteInstance;
}
#endif