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geant4/source/visualization/VRML/include/private/G4VRML2FileSceneHandler.hh
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2023-06-30 09:09:57 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
// G4VRML2FileSceneHandler.hh
// Satoshi Tanaka & Yasuhide Sawada
#ifndef G4VRML2FILE_SCENE_HANDLER_HH
#define G4VRML2FILE_SCENE_HANDLER_HH
#include <fstream>
#include "globals.hh"
#include "G4LogicalVolume.hh"
#include "G4VSceneHandler.hh"
class G4VRML2File;
class G4VisAttributes;
class G4VRML2FileSceneHandler : public G4VSceneHandler
{
friend class G4VRML2FileViewer;
// methods (public)
public:
G4VRML2FileSceneHandler(G4VRML2File& system, const G4String& name = "");
virtual ~G4VRML2FileSceneHandler();
using G4VSceneHandler::AddSolid;
void AddSolid(const G4Box&);
void AddSolid(const G4Cons&);
void AddSolid(const G4Tubs&);
void AddSolid(const G4Trd&);
void AddSolid(const G4Trap&);
void AddSolid(const G4Sphere&);
void AddSolid(const G4Para&);
void AddSolid(const G4Torus&);
void AddSolid(const G4VSolid&);
using G4VSceneHandler::AddCompound;
void BeginPrimitives(const G4Transform3D& objectTransformation);
void EndPrimitives();
using G4VSceneHandler::AddPrimitive;
void AddPrimitive(const G4Polyline&);
void AddPrimitive(const G4Polyhedron&);
void AddPrimitive(const G4Text&);
void AddPrimitive(const G4Circle&);
void AddPrimitive(const G4Square&);
void ClearTransientStore(); // Used for triggering detector re-drawing.
void BeginModeling();
void EndModeling();
void VRMLBeginModeling();
void VRMLEndModeling();
void connectPort();
void closePort();
// methods (private)
private:
void SendMaterialNode(const G4VisAttributes* pAV);
void SendMaterialNode();
void SendLineColor(const G4VisAttributes* pAV);
void SendMarkerColor(const G4VMarker& mark);
void SendMarkerWorldPosition(const G4VMarker& mark);
G4double GetMarkerHalfSize(const G4VMarker& mark);
void GetMarkerWorldPosition(const G4VMarker& mark, double* pX, double* pY,
double* pZ);
G4bool isConnected() { return fFlagDestOpen; }
G4bool IsPVPickable() { return fPVPickable; }
void SetPVPickability(G4bool on_off) { fPVPickable = on_off; }
G4double SetPVTransparency();
G4double GetPVTransparency() { return fPVTransparency; }
// data
private:
char fVRMLFileDestDir[256];
char fVRMLFileName[256];
G4VRML2File& fSystem; // Graphics system for this scene.
G4bool fFlagDestOpen;
G4int fMaxFileNum;
G4bool fPVPickable;
G4double fPVTransparency;
static G4int fSceneIdCount;
public:
std::ofstream fDest;
};
#endif // G4VRML2FILE_SCENE_HANDLER_HH