Files
geant4/examples/extended/visualization/standalone/src/DrawGeometryVisAction.cc
T
2025-12-05 08:54:02 +01:00

75 lines
3.2 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
/// \file DrawGeometryVisAction.cc
/// \brief Implementation of the DrawGeometryVisAction class
#include "DrawGeometryVisAction.hh"
#include "DetectorConstruction.hh"
#include "G4LogicalVolume.hh"
#include "G4PhysicalVolumeModel.hh"
#include "G4SystemOfUnits.hh"
#include "G4VPhysicalVolume.hh"
#include "G4VSolid.hh"
#include "G4VVisManager.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::DrawGeometryVisAction()
{
// Get a physical volume from your detector construction
fDetectorConstruction = new B1::DetectorConstruction();
// (I think, properly, we should delete this in the destructor.)
fPhysicalVolume = fDetectorConstruction->Construct();
// (I think the deletion of constructed volumes is handled by the volume stores.)
// Give this an overall transform to avoid clash with other vis action(s) in this case
fTransform = G4Translate3D(-20 * cm, 20 * cm, 0);
// Get extent and transform if required
G4PhysicalVolumeModel pvModel(fPhysicalVolume);
fExtent = pvModel.GetExtent();
fExtent.Transform(fTransform);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
DrawGeometryVisAction::~DrawGeometryVisAction()
{
delete fDetectorConstruction;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void DrawGeometryVisAction::Draw()
{
G4VVisManager* pVisManager = G4VVisManager::GetConcreteInstance();
if (pVisManager) {
pVisManager->DrawGeometry(fPhysicalVolume, fTransform);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......