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geant4/source/visualization/modeling/src/G4HitsModel.cc
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//
// John Allison 26th August 1998.
// Model which knows how to draw GEANT4 hits.
#include "G4HitsModel.hh"
#include "G4ModelingParameters.hh"
#include "G4VGraphicsScene.hh"
#include "G4Event.hh"
G4HitsModel::~G4HitsModel () {}
G4HitsModel::G4HitsModel ():
fpCurrentHit(nullptr)
{
fType = "G4HitsModel";
fGlobalTag = "G4HitsModel for all hits.";
fGlobalDescription = fGlobalTag;
}
void G4HitsModel::DescribeYourselfTo (G4VGraphicsScene& sceneHandler)
{
const G4Event* event = fpMP->GetEvent();
if (event) {
G4HCofThisEvent* HCE = event->GetHCofThisEvent();
if (HCE) {
G4int nHC = (G4int)HCE->GetCapacity();
for (G4int iHC = 0; iHC < nHC; ++iHC) {
G4VHitsCollection* HC = HCE -> GetHC (iHC);
if (HC) {
for(std::size_t iHit = 0; iHit < HC->GetSize(); ++iHit) {
fpCurrentHit = HC->GetHit(iHit);
if (fpCurrentHit) sceneHandler.AddCompound(*fpCurrentHit);
}
}
}
}
}
}