192 lines
5.5 KiB
C++
192 lines
5.5 KiB
C++
// -*- C++ -*-
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// ---------------------------------------------------------------------------
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//
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// This file is a part of the CLHEP - a Class Library for High Energy Physics.
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//
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// This is the implementation of the parts of the the HepRotation class which
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// were present in the original CLHEP before the merge with ZOOM PhysicsVectors.
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//
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#include "CLHEP/Vector/Rotation.h"
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#include "CLHEP/Units/PhysicalConstants.h"
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#include <iostream>
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#include <cmath>
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namespace CLHEP {
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static inline double safe_acos (double x) {
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if (std::abs(x) <= 1.0) return std::acos(x);
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return ( (x>0) ? 0 : CLHEP::pi );
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}
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double HepRotation::operator() (int i, int j) const {
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if (i == 0) {
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if (j == 0) { return xx(); }
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if (j == 1) { return xy(); }
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if (j == 2) { return xz(); }
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} else if (i == 1) {
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if (j == 0) { return yx(); }
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if (j == 1) { return yy(); }
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if (j == 2) { return yz(); }
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} else if (i == 2) {
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if (j == 0) { return zx(); }
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if (j == 1) { return zy(); }
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if (j == 2) { return zz(); }
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}
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std::cerr << "HepRotation subscripting: bad indices "
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<< "(" << i << "," << j << ")" << std::endl;
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return 0.0;
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}
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HepRotation & HepRotation::rotate(double a, const Hep3Vector& aaxis) {
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if (a != 0.0) {
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double ll = aaxis.mag();
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if (ll == 0.0) {
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std::cerr << "HepRotation::rotate() - "
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<< "HepRotation: zero axis" << std::endl;
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}else{
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double sa = std::sin(a), ca = std::cos(a);
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double dx = aaxis.x()/ll, dy = aaxis.y()/ll, dz = aaxis.z()/ll;
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HepRotation m1(
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ca+(1-ca)*dx*dx, (1-ca)*dx*dy-sa*dz, (1-ca)*dx*dz+sa*dy,
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(1-ca)*dy*dx+sa*dz, ca+(1-ca)*dy*dy, (1-ca)*dy*dz-sa*dx,
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(1-ca)*dz*dx-sa*dy, (1-ca)*dz*dy+sa*dx, ca+(1-ca)*dz*dz );
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transform(m1);
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}
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}
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return *this;
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}
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HepRotation & HepRotation::rotateX(double a) {
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double c1 = std::cos(a);
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double s1 = std::sin(a);
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double x1 = ryx, y1 = ryy, z1 = ryz;
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ryx = c1*x1 - s1*rzx;
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ryy = c1*y1 - s1*rzy;
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ryz = c1*z1 - s1*rzz;
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rzx = s1*x1 + c1*rzx;
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rzy = s1*y1 + c1*rzy;
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rzz = s1*z1 + c1*rzz;
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return *this;
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}
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HepRotation & HepRotation::rotateY(double a){
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double c1 = std::cos(a);
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double s1 = std::sin(a);
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double x1 = rzx, y1 = rzy, z1 = rzz;
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rzx = c1*x1 - s1*rxx;
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rzy = c1*y1 - s1*rxy;
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rzz = c1*z1 - s1*rxz;
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rxx = s1*x1 + c1*rxx;
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rxy = s1*y1 + c1*rxy;
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rxz = s1*z1 + c1*rxz;
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return *this;
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}
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HepRotation & HepRotation::rotateZ(double a) {
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double c1 = std::cos(a);
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double s1 = std::sin(a);
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double x1 = rxx, y1 = rxy, z1 = rxz;
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rxx = c1*x1 - s1*ryx;
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rxy = c1*y1 - s1*ryy;
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rxz = c1*z1 - s1*ryz;
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ryx = s1*x1 + c1*ryx;
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ryy = s1*y1 + c1*ryy;
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ryz = s1*z1 + c1*ryz;
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return *this;
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}
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HepRotation & HepRotation::rotateAxes(const Hep3Vector &newX,
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const Hep3Vector &newY,
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const Hep3Vector &newZ) {
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double del = 0.001;
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Hep3Vector w = newX.cross(newY);
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if (std::abs(newZ.x()-w.x()) > del ||
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std::abs(newZ.y()-w.y()) > del ||
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std::abs(newZ.z()-w.z()) > del ||
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std::abs(newX.mag2()-1.) > del ||
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std::abs(newY.mag2()-1.) > del ||
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std::abs(newZ.mag2()-1.) > del ||
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std::abs(newX.dot(newY)) > del ||
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std::abs(newY.dot(newZ)) > del ||
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std::abs(newZ.dot(newX)) > del) {
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std::cerr << "HepRotation::rotateAxes: bad axis vectors" << std::endl;
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return *this;
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}else{
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return transform(HepRotation(newX.x(), newY.x(), newZ.x(),
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newX.y(), newY.y(), newZ.y(),
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newX.z(), newY.z(), newZ.z()));
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}
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}
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double HepRotation::phiX() const {
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return (yx() == 0.0 && xx() == 0.0) ? 0.0 : std::atan2(yx(),xx());
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}
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double HepRotation::phiY() const {
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return (yy() == 0.0 && xy() == 0.0) ? 0.0 : std::atan2(yy(),xy());
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}
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double HepRotation::phiZ() const {
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return (yz() == 0.0 && xz() == 0.0) ? 0.0 : std::atan2(yz(),xz());
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}
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double HepRotation::thetaX() const {
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return safe_acos(zx());
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}
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double HepRotation::thetaY() const {
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return safe_acos(zy());
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}
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double HepRotation::thetaZ() const {
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return safe_acos(zz());
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}
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void HepRotation::getAngleAxis(double &angle, Hep3Vector &aaxis) const {
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double cosa = 0.5*(xx()+yy()+zz()-1);
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double cosa1 = 1-cosa;
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if (cosa1 <= 0) {
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angle = 0;
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aaxis = Hep3Vector(0,0,1);
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}else{
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double x=0, y=0, z=0;
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if (xx() > cosa) x = std::sqrt((xx()-cosa)/cosa1);
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if (yy() > cosa) y = std::sqrt((yy()-cosa)/cosa1);
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if (zz() > cosa) z = std::sqrt((zz()-cosa)/cosa1);
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if (zy() < yz()) x = -x;
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if (xz() < zx()) y = -y;
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if (yx() < xy()) z = -z;
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angle = (cosa < -1.) ? std::acos(-1.) : std::acos(cosa);
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aaxis = Hep3Vector(x,y,z);
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}
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}
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bool HepRotation::isIdentity() const {
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return (rxx == 1.0 && rxy == 0.0 && rxz == 0.0 &&
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ryx == 0.0 && ryy == 1.0 && ryz == 0.0 &&
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rzx == 0.0 && rzy == 0.0 && rzz == 1.0) ? true : false;
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}
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int HepRotation::compare ( const HepRotation & r ) const {
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if (rzz<r.rzz) return -1; else if (rzz>r.rzz) return 1;
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else if (rzy<r.rzy) return -1; else if (rzy>r.rzy) return 1;
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else if (rzx<r.rzx) return -1; else if (rzx>r.rzx) return 1;
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else if (ryz<r.ryz) return -1; else if (ryz>r.ryz) return 1;
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else if (ryy<r.ryy) return -1; else if (ryy>r.ryy) return 1;
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else if (ryx<r.ryx) return -1; else if (ryx>r.ryx) return 1;
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else if (rxz<r.rxz) return -1; else if (rxz>r.rxz) return 1;
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else if (rxy<r.rxy) return -1; else if (rxy>r.rxy) return 1;
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else if (rxx<r.rxx) return -1; else if (rxx>r.rxx) return 1;
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else return 0;
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}
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const HepRotation HepRotation::IDENTITY;
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} // namespace CLHEP
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