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geant4/examples/extended/parameterisations/Par04/src/Par04Hit.cc
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2024-06-28 13:08:51 +02:00

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//
// ********************************************************************
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//
#include "Par04Hit.hh"
#include "G4AttDef.hh" // for G4AttDef
#include "G4AttDefStore.hh" // for GetInstance
#include "G4AttValue.hh" // for G4AttValue
#include "G4Colour.hh" // for G4Colour
#include "G4SystemOfUnits.hh" // for mm, MeV, cm, rad
#include "G4Tubs.hh" // for G4Tubs
#include "G4UnitsTable.hh" // for G4BestUnit
#include "G4VVisManager.hh" // for G4VVisManager
#include "G4VisAttributes.hh" // for G4VisAttributes
#include <CLHEP/Units/SystemOfUnits.h> // for mm, pi, MeV, cm, rad
#include <CLHEP/Vector/ThreeVector.h> // for operator/, operator<<, Hep...
#include <G4RotationMatrix.hh> // for G4RotationMatrix
#include <G4String.hh> // for G4String
#include <G4ThreeVector.hh> // for G4ThreeVector
#include <G4Transform3D.hh> // for G4Transform3D
#include <G4VHit.hh> // for G4VHit
#include <algorithm> // for max
#include <cmath> // for log10
#include <iostream> // for operator<<, basic_ostream:...
#include <string> // for operator<
template<class Type>
class G4Allocator;
G4ThreadLocal G4Allocator<Par04Hit>* Par04HitAllocator;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::Par04Hit() : G4VHit() {}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::~Par04Hit() = default;
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
Par04Hit::Par04Hit(const Par04Hit& aRight) : G4VHit()
{
fEdep = aRight.fEdep;
fNdep = aRight.fNdep;
fZId = aRight.fZId;
fRhoId = aRight.fRhoId;
fPhiId = aRight.fPhiId;
fTime = aRight.fTime;
fPos = aRight.fPos;
fRot = aRight.fRot;
fType = aRight.fType;
fLogVol = aRight.fLogVol;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const Par04Hit& Par04Hit::operator=(const Par04Hit& aRight)
{
fEdep = aRight.fEdep;
fNdep = aRight.fNdep;
fZId = aRight.fZId;
fRhoId = aRight.fRhoId;
fPhiId = aRight.fPhiId;
fTime = aRight.fTime;
fPos = aRight.fPos;
fRot = aRight.fRot;
fType = aRight.fType;
fLogVol = aRight.fLogVol;
return *this;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
int Par04Hit::operator==(const Par04Hit& aRight) const
{
return (fRhoId == aRight.fRhoId && fPhiId == aRight.fPhiId && fZId == aRight.fZId);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par04Hit::Draw()
{
/// Arbitrary size corresponds to the example macros
G4ThreeVector meshSize(2.325 * mm, 2 * CLHEP::pi / 50. * CLHEP::rad, 3.4 * mm);
G4int numPhiCells = CLHEP::pi * 2. / meshSize.y();
G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
// Hits can be filtered out in visualisation
if (!pVVisManager->FilterHit(*this)) return;
// Do not plot hits from parallel world
if (fType >= 2) return;
// Do not draw empty hits
if (fEdep <= 0) return;
// Do not plot if default values were not changed
if (fRhoId == -1 && fZId == -1 && fPhiId == -1) return;
if (pVVisManager) {
G4Transform3D trans(fRot, fPos);
G4VisAttributes attribs;
G4Tubs solid("draw", fRhoId * meshSize.x(), (fRhoId + 1) * meshSize.x(), meshSize.z() / 2.,
(-numPhiCells / 2. + fPhiId) * meshSize.y(), meshSize.y());
// Set colours depending on type of hit (full/fast sim)
G4double colR = fType == 0 ? 0 : 1;
G4double colG = fType == 0 ? 1 : 0;
G4double colB = 0;
// Set transparency depending on the energy
// Arbitrary formula
G4double alpha = 2 * std::log10(fEdep + 1);
G4Colour colour(colR, colG, colB, alpha);
attribs.SetColour(colour);
attribs.SetForceSolid(true);
pVVisManager->Draw(solid, attribs, trans);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const std::map<G4String, G4AttDef>* Par04Hit::GetAttDefs() const
{
G4bool isNew;
std::map<G4String, G4AttDef>* store = G4AttDefStore::GetInstance("Par04Hit", isNew);
if (isNew) {
(*store)["HitType"] = G4AttDef("HitType", "Hit Type", "Physics", "", "G4String");
(*store)["Energy"] =
G4AttDef("Energy", "Energy Deposited", "Physics", "G4BestUnit", "G4double");
(*store)["Time"] = G4AttDef("Time", "Time", "Physics", "G4BestUnit", "G4double");
(*store)["Pos"] = G4AttDef("Pos", "Position", "Physics", "G4BestUnit", "G4ThreeVector");
}
return store;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
std::vector<G4AttValue>* Par04Hit::CreateAttValues() const
{
std::vector<G4AttValue>* values = new std::vector<G4AttValue>;
values->push_back(G4AttValue("HitType", "HadPar04Hit", ""));
values->push_back(G4AttValue("Energy", G4BestUnit(fEdep, "Energy"), ""));
values->push_back(G4AttValue("Time", G4BestUnit(fTime, "Time"), ""));
values->push_back(G4AttValue("Pos", G4BestUnit(fPos, "Length"), ""));
return values;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void Par04Hit::Print()
{
std::cout << "\tHit " << fEdep / MeV << " MeV from " << fNdep << " deposits at " << fPos / cm
<< " cm rotation " << fRot << " (R,phi,z)= (" << fRhoId << ", " << fPhiId << ", "
<< fZId << "), " << fTime << " ns" << std::endl;
}