80 lines
3.2 KiB
C++
80 lines
3.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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/// @file VoxelSD.cc
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/// @brief Define detector sensitivity on voxels
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// #include "G4MPImanager.hh"
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#include "VoxelSD.hh"
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#include "Analysis.hh"
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#include "G4SDManager.hh"
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#include "G4Step.hh"
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#include "G4TouchableHistory.hh"
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#include "G4Track.hh"
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#include "G4VTouchable.hh"
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#include "Randomize.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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VoxelSD::VoxelSD(const G4String& name) : G4VSensitiveDetector(name)
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{
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G4SDManager::GetSDMpointer()->AddNewDetector(this);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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VoxelSD::~VoxelSD() {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4bool VoxelSD::ProcessHits(G4Step* astep, G4TouchableHistory*)
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{
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G4ThreeVector x0 = astep->GetPreStepPoint()->GetPosition();
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G4ThreeVector x1 = astep->GetPostStepPoint()->GetPosition();
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G4int tid = astep->GetTrack()->GetTrackID();
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G4int iz = astep->GetPreStepPoint()->GetTouchable()->GetReplicaNumber(1);
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Analysis* myana = Analysis::GetAnalysis();
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// incident position
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if (tid == 1 && iz == 1000) { // scored @ first layer
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myana->FillIncident(x0);
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}
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// energy deposit
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G4ThreeVector p = G4UniformRand() * (x1 - x0) + x0; // position sampling
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G4double edep = astep->GetTotalEnergyDeposit();
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myana->FillDose(p, edep);
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return true;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void VoxelSD::Initialize(G4HCofThisEvent*) {}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void VoxelSD::EndOfEvent(G4HCofThisEvent*) {}
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