72 lines
2.7 KiB
C++
72 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// John Allison 15th July 2012
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//
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// Class Description:
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//
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// Model that knows how to draw an arrow.
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//
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// For access to base class information, e.g., modeling parameters,
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// use GetModelingParameters() inherited from G4VModel. See Class
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// Description of the base class G4VModel.
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#ifndef G4ARROWMODEL_HH
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#define G4ARROWMODEL_HH
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#include "G4VModel.hh"
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class G4Colour;
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class G4Polyhedron;
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class G4ArrowModel: public G4VModel {
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public: // With description
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G4ArrowModel(G4double x1, G4double y1, G4double z1,
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G4double x2, G4double y2, G4double z2,
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G4double width, const G4Colour& colour,
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const G4String& description = "");
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virtual ~G4ArrowModel ();
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virtual void DescribeYourselfTo (G4VGraphicsScene&);
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// The main task of a model is to describe itself to the graphics scene.
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private:
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// Private copy contructor and assignment to forbid use...
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G4ArrowModel (const G4ArrowModel&);
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G4ArrowModel& operator = (const G4ArrowModel&);
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G4Polyhedron* fpShaftPolyhedron;
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G4Polyhedron* fpHeadPolyhedron;
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};
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#endif
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