155 lines
5.1 KiB
Plaintext
155 lines
5.1 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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inline
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void G4ParticleChangeForTransport::SetTouchableHandle(const G4TouchableHandle&
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fTouchable)
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{
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theTouchableHandle = fTouchable;
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}
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inline
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const G4TouchableHandle& G4ParticleChangeForTransport::GetTouchableHandle() const
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{
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return theTouchableHandle;
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}
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inline
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void G4ParticleChangeForTransport::SetMaterialInTouchable(G4Material* fMaterial)
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{
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theMaterialChange = fMaterial;
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}
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inline
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G4Material* G4ParticleChangeForTransport::GetMaterialInTouchable() const
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{
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return theMaterialChange;
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}
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inline
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void G4ParticleChangeForTransport::SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple)
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{
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theMaterialCutsCoupleChange = fMaterialCutsCouple;
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}
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inline
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const G4MaterialCutsCouple* G4ParticleChangeForTransport::GetMaterialCutsCoupleInTouchable() const
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{
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return theMaterialCutsCoupleChange;
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}
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inline
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void G4ParticleChangeForTransport::SetSensitiveDetectorInTouchable(G4VSensitiveDetector* fSensitiveDetector)
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{
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theSensitiveDetectorChange = fSensitiveDetector;
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}
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inline
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G4VSensitiveDetector* G4ParticleChangeForTransport::GetSensitiveDetectorInTouchable() const
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{
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return theSensitiveDetectorChange;
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}
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inline
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G4bool G4ParticleChangeForTransport::GetMomentumChanged() const
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{
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return isMomentumChanged;
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}
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inline
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void G4ParticleChangeForTransport::SetMomentumChanged(G4bool b)
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{
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isMomentumChanged= b;
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}
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//----------------------------------------------------------------
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// functions for Initialization
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//
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inline void G4ParticleChangeForTransport::Initialize(const G4Track& track)
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{
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// use base class's method at first
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InitializeStatusChange(track);
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// InitializeLocalEnergyDeposit(track);
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InitializeSteppingControl(track);
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// InitializeTrueStepLength(track);
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// InitializeSecondaries(track);
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// set Energy/Momentum etc. equal to those of the parent particle
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const G4DynamicParticle* pParticle = track.GetDynamicParticle();
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// theEnergyChange = pParticle->GetKineticEnergy();
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// theMomentumChange = pParticle->GetMomentumDirection();
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theVelocityChange = track.GetVelocity();
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isVelocityChanged = false;
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thePolarizationChange = pParticle->GetPolarization();
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// theProperTimeChange = pParticle->GetProperTime();
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// set Position/Time etc. equal to those of the parent track
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// thePositionChange = track.GetPosition();
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// set TimeChange equal to local time of the parent track
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theTimeChange = track.GetLocalTime();
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// set initial Local/Global time of the parent track
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theLocalTime0 = track.GetLocalTime();
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theGlobalTime0 = track.GetGlobalTime();
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// set touchable equal to the next touchable of the parent track
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// not set as for now
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//theTouchableChange = track.GetNextTouchable();
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// So almost nothing is initialized here.
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// theMomentumChange, theProperTimeChange, thePositionChange and theTimeChange
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// are set by G4Transportation::AlongStepDoIt;
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// the others are not needed.
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// Take care when implementing the PostStep related things!
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// (P. Urban)
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}
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// Prototype implementation of smooth representation of curved trajectories.
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inline void
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G4ParticleChangeForTransport::
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SetPointerToVectorOfAuxiliaryPoints( std::vector<G4ThreeVector>*
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theNewVectorPointer )
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{
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fpVectorOfAuxiliaryPointsPointer = theNewVectorPointer;
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}
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inline std::vector<G4ThreeVector>*
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G4ParticleChangeForTransport::GetPointerToVectorOfAuxiliaryPoints() const
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{
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return fpVectorOfAuxiliaryPointsPointer;
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}
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