219 lines
5.3 KiB
Plaintext
219 lines
5.3 KiB
Plaintext
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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inline
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G4Step* G4ParticleChange::UpdateStepInfo(G4Step* pStep)
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{
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return G4VParticleChange::UpdateStepInfo(pStep);
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}
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inline
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G4double G4ParticleChange::GetEnergy() const
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{
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return theEnergyChange;
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}
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inline
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void G4ParticleChange::ProposeEnergy(G4double finalEnergy)
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{
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theEnergyChange = finalEnergy;
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}
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inline
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G4double G4ParticleChange::GetVelocity() const
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{
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return theVelocityChange;
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}
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inline
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void G4ParticleChange::ProposeVelocity(G4double finalVelocity)
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{
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theVelocityChange = finalVelocity;
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isVelocityChanged = true;
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}
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inline
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const G4ThreeVector* G4ParticleChange::GetMomentumDirection() const
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{
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return &theMomentumDirectionChange;
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}
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inline
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void G4ParticleChange::ProposeMomentumDirection(
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G4double Px,
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G4double Py,
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G4double Pz )
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{
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theMomentumDirectionChange.setX(Px);
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theMomentumDirectionChange.setY(Py);
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theMomentumDirectionChange.setZ(Pz);
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}
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inline
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void G4ParticleChange::ProposeMomentumDirection(const G4ThreeVector& P)
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{
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theMomentumDirectionChange = P;
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}
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inline
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const G4ThreeVector* G4ParticleChange::GetPolarization() const
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{
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return &thePolarizationChange;
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}
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inline
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void G4ParticleChange::ProposePolarization( const G4ThreeVector& finalPoralization)
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{
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thePolarizationChange = finalPoralization;
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}
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inline
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void G4ParticleChange::ProposePolarization(
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G4double Px,
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G4double Py,
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G4double Pz )
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{
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thePolarizationChange.setX(Px);
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thePolarizationChange.setY(Py);
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thePolarizationChange.setZ(Pz);
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}
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inline
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const G4ThreeVector* G4ParticleChange::GetPosition() const
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{
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return &thePositionChange;
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}
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inline
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void G4ParticleChange::ProposePosition(const G4ThreeVector& finalPosition)
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{
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thePositionChange= finalPosition;
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}
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inline
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void G4ParticleChange::ProposePosition(G4double x,G4double y, G4double z)
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{
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thePositionChange.setX(x);
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thePositionChange.setY(y);
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thePositionChange.setZ(z);
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}
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inline
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G4double G4ParticleChange::GetProperTime() const
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{
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return theProperTimeChange;
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}
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inline
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void G4ParticleChange::ProposeProperTime(G4double tau)
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{
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theProperTimeChange = tau;
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}
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inline
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G4ThreeVector G4ParticleChange::GetGlobalPosition(const G4ThreeVector& displacement) const
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{
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return thePositionChange + displacement;
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}
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inline
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void G4ParticleChange::ProposeGlobalTime(G4double t)
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{
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theTimeChange = (t-theGlobalTime0) + theLocalTime0;
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}
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inline
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G4double G4ParticleChange::GetGlobalTime(G4double timeDelay) const
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{
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// Convert the time delay to the global time.
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return theGlobalTime0 + (theTimeChange-theLocalTime0) + timeDelay;
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}
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inline
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void G4ParticleChange::ProposeLocalTime(G4double t)
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{
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theTimeChange = t;
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}
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inline
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G4double G4ParticleChange::GetLocalTime(G4double timeDelay) const
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{
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// Convert the time delay to the local time.
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return theTimeChange + timeDelay;
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}
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inline
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G4double G4ParticleChange::GetMass() const
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{
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return theMassChange;
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}
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inline
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void G4ParticleChange::ProposeMass(G4double t)
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{
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theMassChange = t;
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}
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inline
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G4double G4ParticleChange::GetCharge() const
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{
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return theChargeChange;
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}
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inline
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void G4ParticleChange::ProposeCharge(G4double t)
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{
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theChargeChange = t;
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}
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inline
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G4double G4ParticleChange::GetMagneticMoment() const
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{
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return theMagneticMomentChange;
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}
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inline
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void G4ParticleChange::ProposeMagneticMoment(G4double finalMagneticMoment)
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{
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theMagneticMomentChange = finalMagneticMoment;
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}
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inline
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G4ThreeVector G4ParticleChange::CalcMomentum(G4double energy,
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G4ThreeVector direction,
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G4double mass
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) const
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{
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G4double tMomentum = std::sqrt(energy*energy + 2*energy*mass);
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return direction*tMomentum;
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}
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