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geant4/source/run/include/G4VPhysicsConstructor.hh
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id$
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
// Class Description:
// This class is an virtual class for constructing
// particles and processes. This class objects will be
// registered to G4VPhysicsList.
//
// User must implement following four virtual methods
// in his own concrete class derived from this class.
//
// all necessary particle type will be instantiated
// virtual void ConstructParticle();
//
// all physics processes will be instantiated and
// registered to the process manager of each particle type
// virtual void ConstructProcess();
//
// Only one physics constructor can be registered to
// Modular Physics List for each "physics_type".
// Physics constructors with same "physics_type" can be
// replaced by using the method of
// G4VModularPhysicsList::ReplacePhysics()
//
//
// -------------------------------------------
// History
// first version 12 Nov. 2000 by H.Kurashige
// Add physicsType 14 Mar. 2011 by H.Kurashige
// Add RegisterProcess 1 May 2011 by H.Kurashige
// ------------------------------------------------------------
#ifndef G4VPhysicsConstructor_h
#define G4VPhysicsConstructor_h 1
#include "globals.hh"
#include "G4ios.hh"
#include "G4ParticleTable.hh"
#include "G4PhysicsListHelper.hh"
class G4VPhysicsConstructor
{
public: // with description
G4VPhysicsConstructor(const G4String& ="");
G4VPhysicsConstructor(const G4String& name, G4int physics_type);
virtual ~G4VPhysicsConstructor();
virtual void ConstructParticle()=0;
// This method will be invoked in the Construct() method.
// each particle type will be instantiated
virtual void ConstructProcess()=0;
// This method will be invoked in the Construct() method.
// each physics process will be instantiated and
// registered to the process manager of each particle type
inline void SetPhysicsName(const G4String& ="");
inline const G4String& GetPhysicsName() const;
inline void SetPhysicsType(G4int);
inline G4int GetPhysicsType() const;
inline void SetVerboseLevel(G4int value);
inline G4int GetVerboseLevel() const;
// set/get controle flag for output message
// 0: Silent
// 1: Warning message
// 2: More
// verbose level is set equal to physics list when registered
protected:
inline G4bool RegisterProcess(G4VProcess* process,
G4ParticleDefinition* particle);
// Register a process to the particle type
// according to the ordering parameter table
// 'true' is returned if the process is registerd successfully
protected:
G4int verboseLevel;
G4String namePhysics;
G4int typePhysics;
G4ParticleTable* theParticleTable;
G4ParticleTable::G4PTblDicIterator* theParticleIterator;
// the particle table has the complete List of existing particle types
G4PhysicsListHelper* thePLHelper;
};
// Inlined methods
inline void G4VPhysicsConstructor::SetVerboseLevel(G4int value)
{
verboseLevel = value;
}
inline G4int G4VPhysicsConstructor::GetVerboseLevel() const
{
return verboseLevel;
}
inline void G4VPhysicsConstructor::SetPhysicsName(const G4String& name)
{
namePhysics = name;
}
inline const G4String& G4VPhysicsConstructor::GetPhysicsName() const
{
return namePhysics;
}
inline void G4VPhysicsConstructor::SetPhysicsType(G4int val)
{
if (val>0) typePhysics = val;
}
inline G4int G4VPhysicsConstructor::GetPhysicsType() const
{
return typePhysics;
}
inline
G4bool G4VPhysicsConstructor::RegisterProcess(G4VProcess* process,
G4ParticleDefinition* particle)
{
return thePLHelper->RegisterProcess(process, particle);
}
#endif