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geant4/source/processes/hadronic/models/inclxx/utils/include/G4INCLRandom.hh
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
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// * *
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// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
// INCL++ intra-nuclear cascade model
// Pekka Kaitaniemi, CEA and Helsinki Institute of Physics
// Davide Mancusi, CEA
// Alain Boudard, CEA
// Sylvie Leray, CEA
// Joseph Cugnon, University of Liege
//
// INCL++ revision: v5.1.8
//
#define INCLXX_IN_GEANT4_MODE 1
#include "globals.hh"
/*
* G4INCLRandom.hh
*
* \date 7 June 2009
* \author Pekka Kaitaniemi
*/
#ifndef G4INCLRANDOM_HH_
#define G4INCLRANDOM_HH_
#include <iostream>
#include <cmath>
#include "G4INCLIRandomGenerator.hh"
#include "G4INCLThreeVector.hh"
#include "G4INCLGlobals.hh"
#include "G4INCLLogger.hh"
namespace G4INCL {
class Random {
private:
Random() {}
virtual ~Random() {}
private:
static IRandomGenerator *theGenerator;
public:
/**
* Set the random number generator implementation to be used globally by INCL.
*
* @see G4INCL::IRandomGenerator
*/
static void setGenerator(G4INCL::IRandomGenerator *aGenerator) {
if(isInitialized()) {
ERROR("INCL random number generator already initialized." << std::endl);
} else {
theGenerator = aGenerator;
}
};
/**
* Set the seeds of the current generator.
*
*/
static void setSeeds(const SeedVector &sv) {
theGenerator->setSeeds(sv);
};
/**
* Get the seeds of the current generator.
*
*/
static SeedVector getSeeds() {
return theGenerator->getSeeds();
};
/**
* Generate flat distribution of random numbers.
*/
static G4double shoot() {return theGenerator->flat(); };
/**
* Return a random number in the ]0,1] interval
*/
static G4double shoot0() {
G4double r;
while( (r=shoot()) <= 0. )
;
return r;
}
/**
* Return a random number in the [0,1[ interval
*/
static G4double shoot1() {
G4double r;
while( (r=shoot()) >= 1. )
;
return r;
}
/**
* Generate random numbers using gaussian distribution.
*/
static G4double gauss(G4double sigma=1.);
/**
* Generate isotropically-distributed ThreeVectors of given norm.
*/
static ThreeVector normVector(G4double norm=1.);
/**
* Generate ThreeVectors that are uniformly distributed in a sphere of
* radius rmax.
*/
static ThreeVector sphereVector(G4double rmax=1.) {
return normVector( rmax*Math::pow13(shoot0()) );
}
/** \brief Generate Gaussianly-distributed ThreeVectors
*
* Generate ThreeVectors that are distributed as a three-dimensional
* Gaussian of the given sigma.
*/
static ThreeVector gaussVector(G4double sigma=1.) {
const G4double sigmax = sigma * Math::oneOverSqrtThree;
return ThreeVector(gauss(sigmax), gauss(sigmax), gauss(sigmax));
}
/**
* Delete the generator
*/
static void deleteGenerator() {
delete theGenerator;
theGenerator = 0;
}
/**
* Check if the generator is initialized.
*/
static G4bool isInitialized() {
if(theGenerator == 0) return false;
return true;
};
};
}
#endif /* G4INCLRANDOM_HH_ */