81 lines
3.8 KiB
C++
81 lines
3.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4BinaryLightIonReaction_h
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#define G4BinaryLightIonReaction_h 1
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#include "G4BinaryCascade.hh"
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#include "G4PreCompoundModel.hh"
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#include "G4HadFinalState.hh"
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#include "G4ExcitationHandler.hh"
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class G4BinaryLightIonReaction : public G4HadronicInteraction
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{
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public:
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G4BinaryLightIonReaction(G4VPreCompoundModel* ptr = 0);
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virtual ~G4BinaryLightIonReaction();
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G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
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G4Nucleus& theNucleus);
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inline void SetPrecompound(G4VPreCompoundModel* ptr);
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inline void SetDeExcitation(G4ExcitationHandler* ptr);
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virtual void ModelDescription(std::ostream&) const ;
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private:
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G4bool EnergyAndMomentumCorrector(G4ReactionProductVector* products,
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G4LorentzVector& TotalCollisionMom);
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G4bool SetLighterAsProjectile(G4LorentzVector & mom,const G4LorentzRotation & toBreit);
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G4ReactionProductVector * FuseNucleiAndPrompound(const G4LorentzVector & mom);
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G4ReactionProductVector * Interact(G4LorentzVector & mom, const G4LorentzRotation & );
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G4double GetProjectileExcitation();
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void DeExciteSpectatorNucleus(G4ReactionProductVector * spectators, G4ReactionProductVector * cascaders,
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G4double theStatisticalExEnergy, G4LorentzVector & momentum);
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G4LorentzVector SortResult(G4ReactionProductVector * result,G4ReactionProductVector * spectators,G4ReactionProductVector * cascaders);
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G4BinaryCascade* theModel;
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G4ExcitationHandler* theHandler;
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G4VPreCompoundModel* theProjectileFragmentation;
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G4HadFinalState theResult;
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G4int pA, pZ, tA, tZ,spectatorA,spectatorZ;
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G4Fancy3DNucleus * projectile3dNucleus, * target3dNucleus;
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G4FermiMomentum theFermi;
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G4LorentzVector pInitialState, pFinalState;
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G4bool debug_G4BinaryLightIonReactionResults;
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};
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inline void G4BinaryLightIonReaction::SetPrecompound(G4VPreCompoundModel* ptr)
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{
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if(ptr) { theProjectileFragmentation = ptr; }
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theHandler = theProjectileFragmentation->GetExcitationHandler();
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}
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inline void G4BinaryLightIonReaction::SetDeExcitation(G4ExcitationHandler* ptr)
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{
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theProjectileFragmentation->SetExcitationHandler(ptr);
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theHandler = ptr;
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}
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#endif
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