212 lines
6.6 KiB
C++
212 lines
6.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4VITProcess.hh 64057 2012-10-30 15:04:49Z gcosmo $
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//
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// Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr)
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//
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// WARNING : This class is released as a prototype.
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// It might strongly evolve or even disapear in the next releases.
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//
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// History:
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// -----------
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// 10 Oct 2011 M.Karamitros created
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//
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// -------------------------------------------------------------------
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#ifndef G4VITProcess_H
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#define G4VITProcess_H
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#include <G4VProcess.hh>
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#include "AddClone_def.hh"
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#include "G4ReferenceCast.hh"
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class G4IT ;
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class G4TrackingInformation ;
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struct G4ProcessState_Lock{
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inline virtual ~G4ProcessState_Lock(){;}
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};
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#define InitProcessState(destination,source) \
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destination(reference_cast(destination,source))
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/**
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* G4VITProcess inherits from G4VProcess.
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* A G4VITProcess is able to save its current state for a given track into G4IT.
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* This state may be retrieve latter on to be used by the G4VITProcess.
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* Each G4VITProcess is tagged.
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*/
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class G4VITProcess : public G4VProcess
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{
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public:
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//__________________________________
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// Constructors & destructors
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G4VITProcess(const G4String& name, G4ProcessType type = fNotDefined);
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virtual ~G4VITProcess();
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G4VITProcess(const G4VITProcess& other);
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G4VITProcess& operator=(const G4VITProcess& other);
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// equal opperators
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G4int operator==(const G4VITProcess &right) const;
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G4int operator!=(const G4VITProcess &right) const;
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G4IT_TO_BE_CLONED(G4VITProcess)
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size_t GetProcessID() const
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{
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return fProcessID;
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}
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G4ProcessState_Lock* GetProcessState()
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{
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return fpState;
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}
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void SetProcessState(G4ProcessState_Lock* aProcInfo)
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{
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fpState = (G4ProcessState*) aProcInfo;
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}
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//__________________________________
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// Initialize and Save process info
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virtual void StartTracking(G4Track*);
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virtual void BuildPhysicsTable(const G4ParticleDefinition&){}
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inline G4double GetInteractionTimeLeft();
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/** WARNING : Redefine the method of G4VProcess
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* reset (determine the value of)NumberOfInteractionLengthLeft
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*/
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virtual void ResetNumberOfInteractionLengthLeft();
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inline G4bool ProposesTimeStep() const;
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inline static const size_t& GetMaxProcessIndex();
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protected: // with description
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void RetrieveProcessInfo();
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void CreateInfo();
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//__________________________________
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// Process info
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// friend class G4TrackingInformation ;
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struct G4ProcessState : public G4ProcessState_Lock
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{
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public:
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G4ProcessState();
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virtual ~G4ProcessState();
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G4double theNumberOfInteractionLengthLeft;
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// The flight length left for the current tracking particle
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// in unit of "Interaction length".
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G4double theInteractionTimeLeft;
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// Time left before the interaction : for at rest processes
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G4double currentInteractionLength;
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// The InteractionLength in the current material
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};
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G4ProcessState* fpState ;
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inline virtual void ClearInteractionTimeLeft();
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//_________________________________________________
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// Redefine needed members and method of G4VProcess
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virtual void SubtractNumberOfInteractionLengthLeft(
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G4double previousStepSize
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);
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// subtract NumberOfInteractionLengthLeft by the value corresponding to
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// previousStepSize
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inline virtual void ClearNumberOfInteractionLengthLeft();
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// clear NumberOfInteractionLengthLeft
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// !!! This method should be at the end of PostStepDoIt()
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// !!! and AtRestDoIt
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//_________________________________________________
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void SetInstantiateProcessState(G4bool flag)
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{ fInstantiateProcessState = flag; }
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G4bool InstantiateProcessState() { return fInstantiateProcessState; }
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G4bool fProposesTimeStep;
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private :
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const size_t fProcessID; // During all the simulation will identify a
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// process, so if two identical process are created using a copy constructor
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// they will have the same fProcessID
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static size_t fNbProcess ;
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G4bool fInstantiateProcessState;
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//_________________________________________________
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// Redefine needed members and method of G4VProcess
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G4double* theNumberOfInteractionLengthLeft;
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G4double* currentInteractionLength;
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G4double* theInteractionTimeLeft;
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};
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inline void G4VITProcess::ClearInteractionTimeLeft()
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{
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fpState->theInteractionTimeLeft = -1.0;
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}
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inline void G4VITProcess::ClearNumberOfInteractionLengthLeft()
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{
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fpState->theNumberOfInteractionLengthLeft = -1.0;
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}
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inline void G4VITProcess::ResetNumberOfInteractionLengthLeft()
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{
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fpState->theNumberOfInteractionLengthLeft = -std::log( G4UniformRand() );
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}
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inline G4double G4VITProcess::GetInteractionTimeLeft()
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{
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if(fpState)
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return fpState->theInteractionTimeLeft ;
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return -1 ;
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}
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inline G4bool G4VITProcess::ProposesTimeStep() const
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{
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return fProposesTimeStep;
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}
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inline const size_t& G4VITProcess::GetMaxProcessIndex()
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{
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return fNbProcess ;
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}
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#endif // G4VITProcess_H
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