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geant4/source/processes/electromagnetic/dna/management/include/G4TrackList.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4TrackList.hh 64057 2012-10-30 15:04:49Z gcosmo $
//
// Author: Mathieu Karamitros (kara (AT) cenbg . in2p3 . fr)
//
// WARNING : This class is released as a prototype.
// It might strongly evolve or even disapear in the next releases.
//
// History:
// -----------
// 10 Oct 2011 M.Karamitros created
//
// -------------------------------------------------------------------
#ifndef G4TRACKLIST_H
#define G4TRACKLIST_H
#include "globals.hh"
#include "G4ReferenceCountedHandle.hh"
class G4Track;
class G4TrackList;
class G4TrackList_Boundary;
/** Comments :
* - A track cannot belong to two different track lists
* - Erase a given track is constant complexity
* - This development was thought to be used together with G4IT
*/
struct _ListRef
{
friend class G4TrackList ;
protected :
inline _ListRef(G4TrackList* __list) :fpTrackList(__list)
{;}
G4TrackList* fpTrackList;
};
/**
* G4TrackListNode is the entity actually stored
* by the G4TrackList. A G4TrackListNode should
* belong only to one list. Also, a track
* should belong only to one list.
*/
class G4TrackListNode
{
friend class G4TrackList;
public :
G4Track* GetTrack() { return fpTrack; }
G4TrackListNode* GetNext() { return fpNext;}
G4TrackListNode* GetPrevious() { return fpPrevious;}
bool IsAttached() { return fAttachedToList;}
protected:
/** Default constructor */
G4TrackListNode(G4Track* track= 0);
/** Default destructor */
~G4TrackListNode();
void SetNext(G4TrackListNode* node) { fpNext = node;}
void SetPrevious(G4TrackListNode* node) { fpPrevious = node;}
void SetAttachedToList(bool flag) { fAttachedToList = flag;}
bool fAttachedToList;
G4ReferenceCountedHandle<_ListRef> fListRef;
G4Track* fpTrack;
G4TrackListNode* fpPrevious;
G4TrackListNode* fpNext;
};
struct G4TrackList_iterator ;
/**
* G4TrackList is used by G4ITStepManager to save
* G4IT tracks only. Its advantage lies to a fast
* search of a track in this list.
*/
class G4TrackList
{
private :
G4int fNbTracks;
G4TrackListNode * fpStart;
G4TrackListNode * fpFinish;
G4ReferenceCountedHandle<_ListRef> fListRef;
G4TrackListNode fBoundary;
// Must be empty and link to the last non-empty node of the list
// and to the first non-empty node of the list (begin())
// The iterator returned by end() is linked to this empty node
public:
typedef G4TrackList_iterator iterator;
G4TrackList();
~G4TrackList();
inline G4Track* back()
{
if(fNbTracks != 0)
return fpFinish->GetTrack();
else return 0 ;
}
inline G4int size() const
{
return fNbTracks;
}
inline bool empty() const;
iterator insert(iterator /*position*/, G4Track*);
inline iterator begin();
inline iterator end();
/**
* return an iterator that contains an empty node
* use for boundary checking only
*/
bool Holds(const G4Track*) const;
inline void push_front(G4Track* __track);
inline void push_back(G4Track* __track);
G4Track* pop_back();
void remove(G4Track*);
iterator pop(G4Track*);
iterator pop(iterator __first, iterator __last);
iterator erase(G4Track*);
/**
* Complexity = constant
* By storing the node inside the object, we avoid
* searching through all the container.
*/
iterator erase(iterator __first, iterator __last);
/**
* Complexity = linear in size between __first and __last
*/
void transferTo(G4TrackList*);
/**
* Complexity = constant
*/
protected:
G4TrackListNode* CreateNode(G4Track*);
G4TrackListNode* Flag(G4Track*);
G4TrackListNode* Unflag(G4Track*);
void CheckFlag(G4TrackListNode*);
void DeleteTrack(G4Track*);
void Hook(G4TrackListNode* /*position*/, G4TrackListNode* /*toHook*/);
void Unhook(G4TrackListNode*);
G4TrackListNode* EraseTrackListNode(G4Track*);
private:
G4TrackList(const G4TrackList& other);
G4TrackList & operator=
(const G4TrackList &right);
G4int operator==(const G4TrackList &right) const;
G4int operator!=(const G4TrackList &right) const;
};
/**
* G4TrackList_iterator enables to go through
* the tracks contained by a list.
*/
struct G4TrackList_iterator
{
friend class G4TrackList;
typedef G4TrackList_iterator _Self;
typedef G4TrackListNode _Node;
G4TrackList_iterator()
: fpNode() { }
explicit
G4TrackList_iterator(_Node* __x)
: fpNode(__x) { }
_Node* GetNode()
{ return fpNode; }
G4Track*
operator*();
const G4Track*
operator*() const;
G4Track*
operator->() ;
const G4Track*
operator->() const;
_Self&
operator++()
{
fpNode = fpNode->GetNext();
return *this;
}
_Self
operator++(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetNext();
return __tmp;
}
_Self&
operator--()
{
fpNode = fpNode->GetPrevious();
return *this;
}
_Self
operator--(int)
{
_Self __tmp = *this;
fpNode = fpNode->GetPrevious();
return __tmp;
}
bool
operator==(const _Self& __x) const
{ return (fpNode == __x.fpNode); }
bool
operator!=(const _Self& __x) const
{
return (fpNode != __x.fpNode);
}
private:
// The only member points to the G4TrackList_iterator element.
_Node* fpNode;
};
inline bool G4TrackList::empty() const
{ return (fNbTracks == 0); }
inline G4TrackList::iterator G4TrackList::begin()
{ return iterator(fpStart); }
inline G4TrackList::iterator G4TrackList::end()
{ return iterator( &(fBoundary) ); }
// return an iterator that contains an empty node
// use for boundary checking only
inline void G4TrackList::push_front(G4Track* track)
{
insert(begin(), track);
}
inline void G4TrackList::push_back(G4Track* track)
{
insert(end(), track);
}
#endif // G4TRACKLIST_H