92 lines
2.9 KiB
C++
92 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:
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//
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//
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// -------------------------------------------------------------------
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//
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// GEANT4 Class header file
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//
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//
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// File name: G4PhysicsConstructorRegistry
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//
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// Author W. Pokorski 21.09.2012
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//
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// Modifications:
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//
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//
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// Class Description
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// This is a singleton keeping pointers to all physics constructors
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// Class Description - End
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#ifndef G4PhysicsConstructorRegistry_h
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#define G4PhysicsConstructorRegistry_h 1
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#include <vector>
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#include <map>
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#include "globals.hh"
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class G4VPhysicsConstructor;
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class G4VBasePhysConstrFactory;
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class G4PhysicsConstructorRegistry
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{
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public:
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static G4PhysicsConstructorRegistry* Instance();
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// access
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~G4PhysicsConstructorRegistry();
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void Register(G4VPhysicsConstructor*);
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//register new physics constructors
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void DeRegister(G4VPhysicsConstructor*);
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//deregister physics constructors
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void Clean();
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//clean the store
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void AddFactory(G4String, G4VBasePhysConstrFactory*);
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G4VPhysicsConstructor* GetPhysicsConstructor(const G4String& name);
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private:
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G4PhysicsConstructorRegistry();
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static G4PhysicsConstructorRegistry* theInstance;
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std::vector <G4VPhysicsConstructor*> physConstr;
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std::map <G4String, G4VBasePhysConstrFactory*> factories;
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};
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#endif
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