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geant4/source/physics_lists/builders/include/G4HadronElasticPhysics.hh
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//
// ********************************************************************
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// $Id$
//
//---------------------------------------------------------------------------
//
// ClassName: G4HadronElasticPhysics
//
// Author: 23 November 2006 V. Ivanchenko
//
// Modified:
// 29.07.2010 V.Ivanchenko rename this class from G4HadronHElasticPhysics to
// G4HadronElasticPhysics, old version of the class
// is renamed to G4HadronElasticPhysics93
// 03.06.2011 V.Ivanchenko change design - added access to pointers of the
// neutron process and model
//
//----------------------------------------------------------------------------
//
#ifndef G4HadronElasticPhysics_h
#define G4HadronElasticPhysics_h 1
#include "globals.hh"
#include "G4VPhysicsConstructor.hh"
#include "G4HadronElastic.hh"
#include "G4HadronicProcess.hh"
class G4HadronElasticPhysics : public G4VPhysicsConstructor
{
public:
G4HadronElasticPhysics(G4int ver = 0);
// obsolete
G4HadronElasticPhysics(const G4String& name ,
G4int ver = 0, G4bool hp = false,
const G4String& type="");
virtual ~G4HadronElasticPhysics();
// This method will be invoked in the Construct() method.
// each particle type will be instantiated
virtual void ConstructParticle();
// This method will be invoked in the Construct() method.
// each physics process will be instantiated and
// registered to the process manager of each particle type
virtual void ConstructProcess();
inline G4HadronElastic* GetNeutronModel();
inline G4HadronicProcess* GetNeutronProcess();
private:
// copy constructor and hide assignment operator
G4HadronElasticPhysics(G4HadronElasticPhysics &);
G4HadronElasticPhysics & operator=(const G4HadronElasticPhysics &right);
G4int verbose;
G4bool wasActivated;
G4HadronElastic* neutronModel;
G4HadronicProcess* neutronProcess;
};
inline G4HadronElastic* G4HadronElasticPhysics::GetNeutronModel()
{
return neutronModel;
}
inline G4HadronicProcess* G4HadronElasticPhysics::GetNeutronProcess()
{
return neutronProcess;
}
#endif