73 lines
3.0 KiB
C++
73 lines
3.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#include "G4InteractorMessenger.hh"
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#include "G4VInteractiveSession.hh"
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/***************************************************************************/
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G4VInteractiveSession::G4VInteractiveSession ()
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{
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messenger = new G4InteractorMessenger(this);
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}
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/***************************************************************************/
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G4VInteractiveSession::~G4VInteractiveSession()
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{
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delete messenger;
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddMenu (const char*,const char*)
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{
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddButton (const char*,const char*,const char*)
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{
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddIcon (const char*,const char*,const char*,const char*)
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{
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}
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/***************************************************************************/
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void G4VInteractiveSession::AddInteractor (G4String a_name,
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G4Interactor a_interactor)
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{
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interactors[a_name] = a_interactor;
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}
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/***************************************************************************/
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G4Interactor G4VInteractiveSession::GetInteractor (G4String a_name)
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{
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G4interactor_map::iterator it;
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if((it=interactors.find(a_name))==interactors.end()) return NULL;
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return (*it).second;
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}
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