Files
geant4/source/interfaces/common/src/G4VInteractiveSession.cc
T
2016-06-09 17:01:34 +02:00

73 lines
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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
#include "G4InteractorMessenger.hh"
#include "G4VInteractiveSession.hh"
/***************************************************************************/
G4VInteractiveSession::G4VInteractiveSession ()
{
messenger = new G4InteractorMessenger(this);
}
/***************************************************************************/
G4VInteractiveSession::~G4VInteractiveSession()
{
delete messenger;
}
/***************************************************************************/
void G4VInteractiveSession::AddMenu (const char*,const char*)
{
}
/***************************************************************************/
void G4VInteractiveSession::AddButton (const char*,const char*,const char*)
{
}
/***************************************************************************/
void G4VInteractiveSession::AddIcon (const char*,const char*,const char*,const char*)
{
}
/***************************************************************************/
void G4VInteractiveSession::AddInteractor (G4String a_name,
G4Interactor a_interactor)
{
interactors[a_name] = a_interactor;
}
/***************************************************************************/
G4Interactor G4VInteractiveSession::GetInteractor (G4String a_name)
{
G4interactor_map::iterator it;
if((it=interactors.find(a_name))==interactors.end()) return NULL;
return (*it).second;
}