Files
geant4/source/global/HEPRandom/include/G4RandomTools.hh
T
2016-06-09 17:01:34 +02:00

92 lines
3.1 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id$
//
//
// ---------------------------------------------------------------------------
// GEANT 4 class header file
// ---------------------------------------------------------------------------
// Class description:
//
// Utility functions
// History:
//
// 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
//
// ---------------------------------------------------------------------------
#ifndef G4RANDOMTOOLS_HH
#define G4RANDOMTOOLS_HH
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh"
#include "Randomize.hh"
#include "G4RandomDirection.hh"
// ---------------------------------------------------------------------------
// Returns a random lambertian unit vector
//
inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
{
G4ThreeVector vect;
G4double ndotv;
do
{
vect = G4RandomDirection();
ndotv = normal * vect;
if (ndotv < 0.0)
{
vect = -vect;
ndotv = -ndotv;
}
} while (!(G4UniformRand() < ndotv));
return vect;
}
// ---------------------------------------------------------------------------
// Chooses a random vector within a plane given by the unit normal
//
inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
{
G4ThreeVector vec1 = normal.orthogonal();
G4ThreeVector vec2 = vec1.cross(normal);
G4double phi = CLHEP::twopi*G4UniformRand();
G4double cosphi = std::cos(phi);
G4double sinphi = std::sin(phi);
return cosphi * vec1 + sinphi * vec2;
}
#endif /* G4RANDOMTOOLS_HH */