92 lines
3.1 KiB
C++
92 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// ---------------------------------------------------------------------------
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// GEANT 4 class header file
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// ---------------------------------------------------------------------------
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// Class description:
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//
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// Utility functions
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// History:
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//
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// 07.11.08 - P.Gumplinger, based on implementation in G4OpBoundaryProcess
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//
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// ---------------------------------------------------------------------------
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#ifndef G4RANDOMTOOLS_HH
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#define G4RANDOMTOOLS_HH
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#include <CLHEP/Units/PhysicalConstants.h>
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#include "globals.hh"
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#include "Randomize.hh"
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#include "G4RandomDirection.hh"
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// ---------------------------------------------------------------------------
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// Returns a random lambertian unit vector
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//
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inline G4ThreeVector G4LambertianRand(const G4ThreeVector& normal)
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{
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G4ThreeVector vect;
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G4double ndotv;
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do
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{
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vect = G4RandomDirection();
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ndotv = normal * vect;
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if (ndotv < 0.0)
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{
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vect = -vect;
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ndotv = -ndotv;
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}
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} while (!(G4UniformRand() < ndotv));
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return vect;
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}
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// ---------------------------------------------------------------------------
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// Chooses a random vector within a plane given by the unit normal
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//
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inline G4ThreeVector G4PlaneVectorRand(const G4ThreeVector& normal)
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{
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G4ThreeVector vec1 = normal.orthogonal();
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G4ThreeVector vec2 = vec1.cross(normal);
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G4double phi = CLHEP::twopi*G4UniformRand();
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G4double cosphi = std::cos(phi);
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G4double sinphi = std::sin(phi);
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return cosphi * vec1 + sinphi * vec2;
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}
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#endif /* G4RANDOMTOOLS_HH */
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