169 lines
6.2 KiB
C++
169 lines
6.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id$
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//
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//
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// class G4DisplacedSolid
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//
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// Class description:
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//
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// A displaced solid is a solid that has been shifted from its original
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// frame of reference to a new one. It is meant to be used only for
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// simplifying the implementation of "Boolean solids".
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// History:
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//
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// 28.10.98 V.Grichine: created
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// 22.11.00 V.Grichine: new set methods for matrix/vectors
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//
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// --------------------------------------------------------------------
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#ifndef G4DisplacedSolid_HH
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#define G4DisplacedSolid_HH
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#include "G4VSolid.hh"
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#include "G4RotationMatrix.hh"
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#include "G4ThreeVector.hh"
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#include "G4Transform3D.hh"
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#include "G4AffineTransform.hh"
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class G4DisplacedSolid : public G4VSolid
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{
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public: // with description
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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G4RotationMatrix* rotMatrix,
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const G4ThreeVector& transVector ) ;
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4Transform3D& transform ) ;
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G4DisplacedSolid( const G4String& pName,
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G4VSolid* pSolid ,
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const G4AffineTransform directTransform );
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// For use in instantiating a transient instance from a persistent one.
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virtual ~G4DisplacedSolid() ;
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public: // without description
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// It also has all the methods that a solid requires, eg.
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EInside Inside( const G4ThreeVector& p ) const ;
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G4bool CalculateExtent(const EAxis pAxis,
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const G4VoxelLimits& pVoxelLimit,
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const G4AffineTransform& pTransform,
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G4double& pMin, G4double& pMax) const ;
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G4ThreeVector SurfaceNormal( const G4ThreeVector& p ) const ;
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G4double DistanceToIn( const G4ThreeVector& p,
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const G4ThreeVector& v ) const ;
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G4double DistanceToIn( const G4ThreeVector& p) const ;
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G4double DistanceToOut( const G4ThreeVector& p,
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const G4ThreeVector& v,
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const G4bool calcNorm=false,
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G4bool *validNorm=0,
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G4ThreeVector *n=0 ) const ;
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G4double DistanceToOut( const G4ThreeVector& p ) const ;
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void ComputeDimensions( G4VPVParameterisation* p,
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const G4int n,
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const G4VPhysicalVolume* pRep ) ;
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void CleanTransformations();
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G4ThreeVector GetPointOnSurface() const;
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public: // with description
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G4GeometryType GetEntityType() const;
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G4VSolid* Clone() const;
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const G4DisplacedSolid* GetDisplacedSolidPtr() const;
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G4DisplacedSolid* GetDisplacedSolidPtr();
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// If the Solid is a "G4DisplacedSolid",
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// return a self pointer else return 0.
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G4VSolid* GetConstituentMovedSolid() const;
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G4AffineTransform GetTransform() const;
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void SetTransform(G4AffineTransform& );
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G4AffineTransform GetDirectTransform() const;
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void SetDirectTransform(G4AffineTransform&);
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// Access/Set methods.
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G4RotationMatrix GetFrameRotation() const;
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void SetFrameRotation(const G4RotationMatrix&);
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G4ThreeVector GetFrameTranslation() const;
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void SetFrameTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the frame of reference.
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G4RotationMatrix GetObjectRotation() const;
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void SetObjectRotation(const G4RotationMatrix&);
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G4ThreeVector GetObjectTranslation() const;
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void SetObjectTranslation(const G4ThreeVector&);
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// Get/Set the rotation/translation, as applied to the object.
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std::ostream& StreamInfo(std::ostream& os) const;
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public: // without description
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G4DisplacedSolid(__void__&);
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// Fake default constructor for usage restricted to direct object
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// persistency for clients requiring preallocation of memory for
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// persistifiable objects.
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G4DisplacedSolid(const G4DisplacedSolid& rhs);
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G4DisplacedSolid& operator=(const G4DisplacedSolid& rhs);
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// Copy constructor and assignment operator.
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void DescribeYourselfTo ( G4VGraphicsScene& scene ) const ;
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G4Polyhedron* CreatePolyhedron () const ;
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G4NURBS* CreateNURBS () const ;
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G4Polyhedron* GetPolyhedron () const ;
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// For creating graphical representations (ie for visualisation).
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protected:
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G4VSolid* fPtrSolid ;
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G4AffineTransform* fPtrTransform ;
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G4AffineTransform* fDirectTransform ;
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mutable G4Polyhedron* fpPolyhedron;
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} ;
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#endif
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