Files
geant4/source/geometry/solids/BREPS/include/G4CurveRayIntersection.icc
T
2016-06-09 17:01:34 +02:00

192 lines
4.6 KiB
Plaintext

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id$
//
// --------------------------------------------------------------------
// GEANT 4 inline definitions file
//
// G4CurveRayIntersection.icc
//
// Implementation of inline methods of G4CurveRayIntersection
// --------------------------------------------------------------------
inline
void G4CurveRayIntersection::Init(G4Curve& c0, const G4Ray& r0)
{
c= &c0;
r= &r0;
d= kInfinity;
notComputed= allFlags;
}
//////////////////////////////////////////////////////////////////////////////
inline
const G4Ray& G4CurveRayIntersection::GetRay() const
{
return *r;
}
//////////////////////////////////////////////////////////////////////////////
inline
void G4CurveRayIntersection::Reset()
{
d= +kInfinity;
notComputed= uFlag|pFlag;
}
inline void
G4CurveRayIntersection::ResetPPoint(G4double u0)
{
d= 0;
u= u0;
notComputed= pFlag|dFlag;
}
inline void
G4CurveRayIntersection::Reset(const G4Point3D& p0)
{
d= 0;
p= p0;
notComputed= uFlag|dFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0)
{
d= 0;
u= u0;
p= p0;
notComputed= dFlag;
}
inline void
G4CurveRayIntersection::ResetDistance(G4double d0)
{
d= d0;
notComputed= uFlag|pFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, G4double d0)
{
d= d0;
u= u0;
notComputed= pFlag;
}
inline
void G4CurveRayIntersection::Reset(const G4Point3D& p0, G4double d0)
{
d= d0;
p= p0;
notComputed= uFlag;
}
inline
void G4CurveRayIntersection::Reset(G4double u0, const G4Point3D& p0,
G4double d0)
{
d= d0;
u= u0;
p= p0;
notComputed= 0;
}
//////////////////////////////////////////////////////////////////////////////
inline
G4double G4CurveRayIntersection::GetPPoint()
{
if (notComputed & uFlag) {
if (notComputed & pFlag) {
p= r->GetPoint(d);
notComputed &= ~pFlag;
}
u= c->GetPPoint(p);
notComputed &= ~uFlag;
}
return u;
}
inline
const G4Point3D& G4CurveRayIntersection::GetPoint()
{
if (notComputed & pFlag) {
if (notComputed & dFlag) {
p= c->GetPoint(u);
} else {
p= r->GetPoint(d);
}
notComputed &= ~pFlag;
}
return p;
}
inline
G4double G4CurveRayIntersection::GetDistance()
{
if (notComputed & dFlag) {
if (notComputed & pFlag) {
p= c->GetPoint(u);
notComputed &= ~pFlag;
}
d= r->GetPPoint(p);
notComputed &= ~dFlag;
}
return d;
}
//////////////////////////////////////////////////////////////////////////////
inline
void G4CurveRayIntersection::UpdateWithPointOnCurve(G4CurveRayIntersection& is)
{
if (d!=kInfinity) {
// not the first intersection
G4double dTmp= is.GetDistance();
if (dTmp < kCarTolerance || GetDistance() <= dTmp) {
// not on ray or not the closest intersection
return;
}
}
// accepted
*this= is;
}
inline
void G4CurveRayIntersection::Update(G4CurveRayIntersection& is)
{
if (c->IsBounded()) {
if (!c->IsPOn(is.GetPPoint())) {
return;
}
}
UpdateWithPointOnCurve(is);
}