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geant4/source/geometry/solids/BREPS/include/G4CurveRayIntersection.hh
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// ********************************************************************
//
//
// $Id$
//
// ----------------------------------------------------------------------
// Class G4CurveRayIntersection
//
// Class Description:
//
// Class capable of storing both the parametric and the non-parametric
// representation of a intersection point on a curve. It's subclassed
// from G4CurvePoint.
// Author: J.Sulkimo, P.Urban.
// Revisions by: L.Broglia, G.Cosmo.
// ----------------------------------------------------------------------
#ifndef included_G4CurveRayIntersection
#define included_G4CurveRayIntersection
#include "G4CurvePoint.hh"
#include "G4Ray.hh"
class G4CurveRayIntersection : public G4CurvePoint
{
public: // with description
G4CurveRayIntersection();
// Default constructor. Sets only distance to infinity.
// Must be followed by Init!
G4CurveRayIntersection(G4Curve& c0, const G4Ray& r0);
// Constructor taking a curve and a ray.
~G4CurveRayIntersection();
// Empty destructor.
G4CurveRayIntersection(const G4CurveRayIntersection& cr);
G4CurveRayIntersection& operator=(const G4CurveRayIntersection& cr);
// Copy constructor and assignment operator.
inline void Init(G4Curve& c0, const G4Ray& r0);
// Initialises a G4CurveRayIntersection. Called by the constructor above.
inline const G4Ray& GetRay() const;
// Returns the ray of intersection.
inline void Reset();
inline void ResetPPoint(G4double u0);
inline void Reset(const G4Point3D& p0);
inline void Reset(G4double u0, const G4Point3D& p0);
inline void ResetDistance(G4double d0);
inline void Reset(G4double u0, G4double d0);
inline void Reset(const G4Point3D& p0, G4double d0);
inline void Reset(G4double u0, const G4Point3D& p0, G4double d0);
// Resets point's attributes.
inline G4double GetPPoint();
inline const G4Point3D& GetPoint();
// Returns point as parameter or as point in space.
inline G4double GetDistance();
// Returns intersection's distance.
public: // without description
// additional functionalities
inline void Update(G4CurveRayIntersection& is);
inline void UpdateWithPointOnCurve(G4CurveRayIntersection& is);
protected:
// data
const G4Ray* r;
G4double d;
G4double kCarTolerance;
static const G4int dFlag;
};
#include "G4CurveRayIntersection.icc"
#endif