170 lines
5.9 KiB
C++
170 lines
5.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// MODULE: G4SingleParticleSource.hh
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//
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// Version: 1.0
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// Date: 5/02/04
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// Author: Fan Lei
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// Organisation: QinetiQ ltd.
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// Customer: ESA/ESTEC
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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// CHANGE HISTORY
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// --------------
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//
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// Version 1.0, 05/02/2004, Fan Lei, Created.
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// Based on the G4GeneralParticleSource class in Geant4 v6.0
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//
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///////////////////////////////////////////////////////////////////////////////
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//
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#include <cmath>
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#include "G4SingleParticleSource.hh"
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#include "G4SystemOfUnits.hh"
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#include "G4PrimaryParticle.hh"
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#include "G4Event.hh"
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#include "Randomize.hh"
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#include "G4ParticleTable.hh"
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#include "G4Geantino.hh"
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#include "G4ParticleDefinition.hh"
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#include "G4IonTable.hh"
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#include "G4Ions.hh"
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#include "G4TrackingManager.hh"
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#include "G4Track.hh"
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G4SingleParticleSource::G4SingleParticleSource() {
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// Initialise all variables
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// Position distribution Variables
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NumberOfParticlesToBeGenerated = 1;
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particle_definition = G4Geantino::GeantinoDefinition();
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G4ThreeVector zero;
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particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
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particle_energy = 1.0 * MeV;
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particle_position = zero;
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particle_time = 0.0;
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particle_polarization = zero;
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particle_charge = 0.0;
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particle_weight = 1.0;
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biasRndm = new G4SPSRandomGenerator();
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posGenerator = new G4SPSPosDistribution();
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posGenerator->SetBiasRndm(biasRndm);
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angGenerator = new G4SPSAngDistribution();
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angGenerator->SetPosDistribution(posGenerator);
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angGenerator->SetBiasRndm(biasRndm);
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eneGenerator = new G4SPSEneDistribution();
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eneGenerator->SetBiasRndm(biasRndm);
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// verbosity
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verbosityLevel = 0;
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}
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G4SingleParticleSource::~G4SingleParticleSource() {
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delete biasRndm;
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delete posGenerator;
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delete angGenerator;
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delete eneGenerator;
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}
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void G4SingleParticleSource::SetVerbosity(int vL) {
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verbosityLevel = vL;
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posGenerator->SetVerbosity(vL);
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angGenerator->SetVerbosity(vL);
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eneGenerator->SetVerbosity(vL);
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G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
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}
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void G4SingleParticleSource::SetParticleDefinition(
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G4ParticleDefinition* aParticleDefinition) {
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particle_definition = aParticleDefinition;
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particle_charge = particle_definition->GetPDGCharge();
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}
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void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
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if (particle_definition == NULL)
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return;
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if (verbosityLevel > 1)
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G4cout << " NumberOfParticlesToBeGenerated: "
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<< NumberOfParticlesToBeGenerated << G4endl;
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// Position stuff
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particle_position = posGenerator->GenerateOne();
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// create a new vertex
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G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,
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particle_time);
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for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
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// Angular stuff
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particle_momentum_direction = angGenerator->GenerateOne();
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// Energy stuff
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particle_energy = eneGenerator->GenerateOne(particle_definition);
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if (verbosityLevel >= 2)
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G4cout << "Creating primaries and assigning to vertex" << G4endl;
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// create new primaries and set them to the vertex
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G4double mass = particle_definition->GetPDGMass();
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G4PrimaryParticle* particle =
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new G4PrimaryParticle(particle_definition);
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particle->SetKineticEnergy( particle_energy );
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particle->SetMass( mass );
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particle->SetMomentumDirection( particle_momentum_direction );
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particle->SetCharge( particle_charge );
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particle->SetPolarization(particle_polarization.x(),
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particle_polarization.y(),
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particle_polarization.z());
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if (verbosityLevel > 1) {
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G4cout << "Particle name: "
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<< particle_definition->GetParticleName() << G4endl;
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G4cout << " Energy: " << particle_energy << G4endl;
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G4cout << " Position: " << particle_position << G4endl;
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G4cout << " Direction: " << particle_momentum_direction
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<< G4endl;
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}
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// Set bweight equal to the multiple of all non-zero weights
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particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
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// pass it to primary particle
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particle->SetWeight(particle_weight);
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vertex->SetPrimary(particle);
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}
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// now pass the weight to the primary vertex. CANNOT be used here!
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// vertex->SetWeight(particle_weight);
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evt->AddPrimaryVertex(vertex);
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if (verbosityLevel > 1)
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G4cout << " Primary Vetex generated !" << G4endl;
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}
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