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geant4/source/event/src/G4SingleParticleSource.cc
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
///////////////////////////////////////////////////////////////////////////////
//
// MODULE: G4SingleParticleSource.hh
//
// Version: 1.0
// Date: 5/02/04
// Author: Fan Lei
// Organisation: QinetiQ ltd.
// Customer: ESA/ESTEC
//
///////////////////////////////////////////////////////////////////////////////
//
// CHANGE HISTORY
// --------------
//
// Version 1.0, 05/02/2004, Fan Lei, Created.
// Based on the G4GeneralParticleSource class in Geant4 v6.0
//
///////////////////////////////////////////////////////////////////////////////
//
#include <cmath>
#include "G4SingleParticleSource.hh"
#include "G4SystemOfUnits.hh"
#include "G4PrimaryParticle.hh"
#include "G4Event.hh"
#include "Randomize.hh"
#include "G4ParticleTable.hh"
#include "G4Geantino.hh"
#include "G4ParticleDefinition.hh"
#include "G4IonTable.hh"
#include "G4Ions.hh"
#include "G4TrackingManager.hh"
#include "G4Track.hh"
G4SingleParticleSource::G4SingleParticleSource() {
// Initialise all variables
// Position distribution Variables
NumberOfParticlesToBeGenerated = 1;
particle_definition = G4Geantino::GeantinoDefinition();
G4ThreeVector zero;
particle_momentum_direction = G4ParticleMomentum(1, 0, 0);
particle_energy = 1.0 * MeV;
particle_position = zero;
particle_time = 0.0;
particle_polarization = zero;
particle_charge = 0.0;
particle_weight = 1.0;
biasRndm = new G4SPSRandomGenerator();
posGenerator = new G4SPSPosDistribution();
posGenerator->SetBiasRndm(biasRndm);
angGenerator = new G4SPSAngDistribution();
angGenerator->SetPosDistribution(posGenerator);
angGenerator->SetBiasRndm(biasRndm);
eneGenerator = new G4SPSEneDistribution();
eneGenerator->SetBiasRndm(biasRndm);
// verbosity
verbosityLevel = 0;
}
G4SingleParticleSource::~G4SingleParticleSource() {
delete biasRndm;
delete posGenerator;
delete angGenerator;
delete eneGenerator;
}
void G4SingleParticleSource::SetVerbosity(int vL) {
verbosityLevel = vL;
posGenerator->SetVerbosity(vL);
angGenerator->SetVerbosity(vL);
eneGenerator->SetVerbosity(vL);
G4cout << "Verbosity Set to: " << verbosityLevel << G4endl;
}
void G4SingleParticleSource::SetParticleDefinition(
G4ParticleDefinition* aParticleDefinition) {
particle_definition = aParticleDefinition;
particle_charge = particle_definition->GetPDGCharge();
}
void G4SingleParticleSource::GeneratePrimaryVertex(G4Event *evt) {
if (particle_definition == NULL)
return;
if (verbosityLevel > 1)
G4cout << " NumberOfParticlesToBeGenerated: "
<< NumberOfParticlesToBeGenerated << G4endl;
// Position stuff
particle_position = posGenerator->GenerateOne();
// create a new vertex
G4PrimaryVertex* vertex = new G4PrimaryVertex(particle_position,
particle_time);
for (G4int i = 0; i < NumberOfParticlesToBeGenerated; i++) {
// Angular stuff
particle_momentum_direction = angGenerator->GenerateOne();
// Energy stuff
particle_energy = eneGenerator->GenerateOne(particle_definition);
if (verbosityLevel >= 2)
G4cout << "Creating primaries and assigning to vertex" << G4endl;
// create new primaries and set them to the vertex
G4double mass = particle_definition->GetPDGMass();
G4PrimaryParticle* particle =
new G4PrimaryParticle(particle_definition);
particle->SetKineticEnergy( particle_energy );
particle->SetMass( mass );
particle->SetMomentumDirection( particle_momentum_direction );
particle->SetCharge( particle_charge );
particle->SetPolarization(particle_polarization.x(),
particle_polarization.y(),
particle_polarization.z());
if (verbosityLevel > 1) {
G4cout << "Particle name: "
<< particle_definition->GetParticleName() << G4endl;
G4cout << " Energy: " << particle_energy << G4endl;
G4cout << " Position: " << particle_position << G4endl;
G4cout << " Direction: " << particle_momentum_direction
<< G4endl;
}
// Set bweight equal to the multiple of all non-zero weights
particle_weight = eneGenerator->GetWeight()*biasRndm->GetBiasWeight();
// pass it to primary particle
particle->SetWeight(particle_weight);
vertex->SetPrimary(particle);
}
// now pass the weight to the primary vertex. CANNOT be used here!
// vertex->SetWeight(particle_weight);
evt->AddPrimaryVertex(vertex);
if (verbosityLevel > 1)
G4cout << " Primary Vetex generated !" << G4endl;
}