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geant4/source/digits_hits/scorer/src/G4PSFlatSurfaceCurrent3D.cc
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2016-06-09 17:01:34 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
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// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id$
//
// G4PSFlatSurfaceCurrent3D
#include "G4PSFlatSurfaceCurrent3D.hh"
///////////////////////////////////////////////////////////////////////////////
// (Description)
// This is a primitive scorer class for scoring Surface Current.
// Current version assumes only for G4Box shape, and the surface
// is defined at the -Z plane of the box.
// The current is given in the unit of area.
// e.g. (Number of tracks)/mm2.
//
// Surface is defined at the -Z surface.
// Direction -Z +Z
// 0 IN || OUT ->|<- | fCurrent_InOut
// 1 IN ->| | fCurrent_In
// 2 OUT |<- | fCurrent_Out
//
//
// Created: 2008-08-14 Tsukasa ASO
// 2010-07-22 Introduce Unit specification.
///////////////////////////////////////////////////////////////////////////////
G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name, G4int direction,
G4int ni, G4int nj, G4int nk,
G4int di, G4int dj, G4int dk)
:G4PSFlatSurfaceCurrent(name,direction),
fDepthi(di),fDepthj(dj),fDepthk(dk)
{
fNi=ni;
fNj=nj;
fNk=nk;
}
G4PSFlatSurfaceCurrent3D::G4PSFlatSurfaceCurrent3D(G4String name, G4int direction,
const G4String& unit,
G4int ni, G4int nj, G4int nk,
G4int di, G4int dj, G4int dk)
:G4PSFlatSurfaceCurrent(name,direction),
fDepthi(di),fDepthj(dj),fDepthk(dk)
{
fNi=ni;
fNj=nj;
fNk=nk;
SetUnit(unit);
}
G4PSFlatSurfaceCurrent3D::~G4PSFlatSurfaceCurrent3D()
{;}
G4int G4PSFlatSurfaceCurrent3D::GetIndex(G4Step* aStep)
{
const G4VTouchable* touchable = aStep->GetPreStepPoint()->GetTouchable();
G4int i = touchable->GetReplicaNumber(fDepthi);
G4int j = touchable->GetReplicaNumber(fDepthj);
G4int k = touchable->GetReplicaNumber(fDepthk);
return i*fNj*fNk+j*fNk+k;
}