230 lines
9.2 KiB
C++
230 lines
9.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id$
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//
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/// \file B1DetectorConstruction.cc
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/// \brief Implementation of the B1DetectorConstruction class
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#include "B1DetectorConstruction.hh"
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#include "B1SteppingAction.hh"
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// use of stepping action to set the accounting volume
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#include "G4RunManager.hh"
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#include "G4NistManager.hh"
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#include "G4Box.hh"
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#include "G4Cons.hh"
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#include "G4Orb.hh"
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#include "G4Sphere.hh"
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#include "G4Trd.hh"
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#include "G4LogicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4SystemOfUnits.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1DetectorConstruction::B1DetectorConstruction()
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: G4VUserDetectorConstruction()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B1DetectorConstruction::~B1DetectorConstruction()
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{ }
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume* B1DetectorConstruction::Construct()
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{
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// Get nist material manager
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G4NistManager* nist = G4NistManager::Instance();
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// Envelope parameters
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//
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G4double env_sizeXY = 20*cm, env_sizeZ = 30*cm;
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G4Material* env_mat = nist->FindOrBuildMaterial("G4_WATER");
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// Option to switch on/off checking of volumes overlaps
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//
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G4bool checkOverlaps = true;
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//
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// World
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//
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G4double world_sizeXY = 1.2*env_sizeXY;
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G4double world_sizeZ = 1.2*env_sizeZ;
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G4Material* world_mat = nist->FindOrBuildMaterial("G4_AIR");
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G4Box* solidWorld =
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new G4Box("World", //its name
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0.5*world_sizeXY, 0.5*world_sizeXY, 0.5*world_sizeZ); //its size
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G4LogicalVolume* logicWorld =
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new G4LogicalVolume(solidWorld, //its solid
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world_mat, //its material
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"World"); //its name
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G4VPhysicalVolume* physWorld =
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicWorld, //its logical volume
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"World", //its name
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0, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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//
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// Envelope
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//
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G4Box* solidEnv =
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new G4Box("Envelope", //its name
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0.5*env_sizeXY, 0.5*env_sizeXY, 0.5*env_sizeZ); //its size
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G4LogicalVolume* logicEnv =
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new G4LogicalVolume(solidEnv, //its solid
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env_mat, //its material
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"Envelope"); //its name
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new G4PVPlacement(0, //no rotation
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G4ThreeVector(), //at (0,0,0)
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logicEnv, //its logical volume
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"Envelope", //its name
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logicWorld, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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//
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// Shape 1
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//
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G4Material* shape1_mat = nist->FindOrBuildMaterial("G4_A-150_TISSUE");
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G4ThreeVector pos1 = G4ThreeVector(0, 2*cm, -7*cm);
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// Conical section shape
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G4double shape1_rmina = 0.*cm, shape1_rmaxa = 2.*cm;
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G4double shape1_rminb = 0.*cm, shape1_rmaxb = 4.*cm;
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G4double shape1_hz = 3.*cm;
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G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
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G4Cons* solidShape1 =
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new G4Cons("Shape1",
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shape1_rmina, shape1_rmaxa, shape1_rminb, shape1_rmaxb, shape1_hz,
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shape1_phimin, shape1_phimax);
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/*
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// Full sphere shape
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G4double shape1_rmax = 4*cm;
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G4Orb* solidShape1 =
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new G4Orb("Shape1", //its name
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shape1_rmax); //its size
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// Sphere shape
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G4double shape1_rmin = 0*cm, shape1_rmax = 4*cm;
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G4double shape1_thetamin = 0.*deg, shape1_thetamax = 180.*deg;
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G4double shape1_phimin = 0.*deg, shape1_phimax = 360.*deg;
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G4Sphere* solidShape1 =
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new G4Sphere("Shape1", //its name
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shape1_rmin, shape1_rmax, //its size
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shape1_phimin, shape1_phimax, //phi angle
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shape1_thetamin, shape1_thetamax); //theta angle
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// Box shape
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G4double shape1_dx = 8*cm, shape1_dy = 8*cm, shape1_dz = 8*cm;
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G4Box* solidShape1 =
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new G4Box("Shape1", //its name
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0.5*shape1_dx, 0.5*shape1_dy, 0.5*shape1_dz); //its size
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*/
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G4LogicalVolume* logicShape1 =
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new G4LogicalVolume(solidShape1, //its solid
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shape1_mat, //its material
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"Shape1"); //its name
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new G4PVPlacement(0, //no rotation
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pos1, //at position
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logicShape1, //its logical volume
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"Shape1", //its name
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logicEnv, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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//
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// Shape 2
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//
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G4Material* shape2_mat = nist->FindOrBuildMaterial("G4_BONE_COMPACT_ICRU");
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G4ThreeVector pos2 = G4ThreeVector(0, -1*cm, 7*cm);
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/*
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// Shape 2 - conical section shape
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G4double shape2_rmina = 0.*cm, shape2_rmaxa = 5.*cm;
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G4double shape2_rminb = 0.*cm, shape2_rmaxb = 8.*cm;
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G4double shape2_hz = 3.*cm;
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G4double shape2_phimin = 0.*deg, shape2_phimax = 360.*deg;
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G4Cons* solidShape2 =
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new G4Cons("Shape2",
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shape2_rmina, shape2_rmaxa, shape2_rminb, shape2_rmaxb, shape2_hz,
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shape2_phimin, shape2_phimax);
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*/
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// Trapezoid shape
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G4double shape2_dxa = 12*cm, shape2_dxb = 12*cm;
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G4double shape2_dya = 10*cm, shape2_dyb = 16*cm;
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G4double shape2_dz = 6*cm;
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G4Trd* solidShape2 =
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new G4Trd("Shape2", //its name
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0.5*shape2_dxa, 0.5*shape2_dxb,
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0.5*shape2_dya, 0.5*shape2_dyb, 0.5*shape2_dz); //its size
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G4LogicalVolume* logicShape2 =
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new G4LogicalVolume(solidShape2, //its solid
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shape2_mat, //its material
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"Shape2"); //its name
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new G4PVPlacement(0, //no rotation
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pos2, //at position
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logicShape2, //its logical volume
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"Shape2", //its name
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logicEnv, //its mother volume
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false, //no boolean operation
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0, //copy number
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checkOverlaps); //overlaps checking
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// Set scoring volume to stepping action
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// (where we will account energy deposit)
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//
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B1SteppingAction* steppingAction = B1SteppingAction::Instance();
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////steppingAction->SetVolume(logicShape1);
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steppingAction->SetVolume(logicShape2);
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//
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//always return the physical World
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//
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return physWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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